game design master class 8 th 15 th march 2008
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Game Design Master Class 8 th & 15 th March 2008

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Game Design Master Class 8 th & 15 th March 2008. Lynne Hall Susan Jones Marc Hall Lyn Bassett. Session 1: Introduction. Who we are What we’re going to do today Introduction to ORIENT Interaction with ORIENT The Trailer 3D design Plot Nodes. Session 2: The Sprytes.

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game design master class 8 th 15 th march 2008

Game Design Master Class8th & 15th March 2008

Lynne Hall

Susan Jones

Marc Hall

Lyn Bassett

session 1 introduction
Session 1: Introduction
  • Who we are
  • What we’re going to do today
  • Introduction to ORIENT
  • Interaction with ORIENT
    • The Trailer
    • 3D design
    • Plot Nodes
session 2 the sprytes
Session 2: The Sprytes
  • The Sprytes of ORIENT
    • What they look like
    • Where they live
    • What they do
  • Creating and Texturing a Spryte object
    • Using 3ds Max
session 3 the meks
Session 3: The MeKs
  • Introduction to the MeKs
  • MeKtropolis
    • Lomography
    • Designing the City
  • Designing MeK characters
    • What they’re like
    • What they do
    • What they look like
session 4 a game for the meks
Session 4: A Game for the MeKs
  • What are the users going to do in MeKland
  • What is the plot?
  • What is the point of the game?
  • What game can we make that
    • Is fun
    • Meets the objectives of ORIENT
session 5 closing
Session 5: Closing
  • Where are we going with the MeKs
  • Things to think about
    • Is your game idea fun?
    • Does MeKtropolis support that game?
    • Do the MeKs look as if they would participate in that game?
  • For next week
    • Your designs in 3D format
    • What you need to think about… what can you do to improve
      • Mek appearance
      • MeKtropolis
      • MeK games and culture
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