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Computer Game Design CIS 487/587 Bruce R. Maxim UM-Dearborn Kinds of Games 1. Adventure 2. Role playing 3. Sports 4. Card games 5. Arcade games 6. Flight simulators 7. 3d games 8. Children’s games Platforms Computer – Win95/98 Direct-x (Mac or pc) Video games – console games

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Computer Game Design

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Computer game design l.jpg

Computer Game Design

CIS 487/587

Bruce R. Maxim

UM-Dearborn


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Kinds of Games

1.Adventure

2.Role playing

3.Sports

4.Card games

5.Arcade games

6.Flight simulators

7.3d games

8.Children’s games


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Platforms

  • Computer – Win95/98 Direct-x (Mac or pc)

  • Video games – console games

  • Multi-player games

    • Peer to peer – modem

    • Pc network

    • Client server


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Languages

  • Assembly

  • C

  • C++

  • VB

  • Java

  • Flash


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Tools

  • Sound digitizer

  • Music editor or sequencer

  • Graphics tools like photo shop

  • Video digitizer

  • Video camera’s

  • Graphics library

  • Game engines


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Trends

  • 3D technology

    • Motion capture

  • Virtual reality

    • Improve interaction devices

  • Really good AI

    • Allow games to react to users dynamically

    • Build really good opponents


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Trends

  • Specialized play hardware

    • 3D accelerator cards

    • Wave audio

    • Force feedback devices

  • Web games (interactive)


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1970’s and Earlier

  • Space War developed at MIT 1961

    • Used vector graphics on PDP-1

  • Star Trek popular in 70’s

    • Mainframes

    • Almost no graphics


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1971

  • Nolan Bushnell develops Computer Space from Space War

  • First commercial arcade game

  • Vector graphics

  • Company formed will become Atari


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1972

  • Atari releases pong as arcade game

  • Odyssey produced by Magnavox


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1974

  • Kee releases Tank

  • First game to use ROM

  • Atari releases Pong as home game


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1975

  • Wiliam Crowther develops Adventure

  • First text-based adventure

  • Ran on DEC PDP-10 mainframes


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1976

  • Bushnell sells Atari to Warner Communications

  • Warner markets home version of Pong

  • Breakout designed by Jobs and Wozniak


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1977

  • Apple begins selling Apple II

  • Atari introduces 2600 VCS as first home console with multiple games


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1978

  • Space Invader developed by Taito in Japan

  • Phillips creates Odyssey II

  • Adventure for Atari released


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1979

  • Activision created by Atari developers

  • First third party game development houses are created

  • Atari 800 introduced


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1980

  • Mattel creates Intellivision

    • Good graphics, poor controller

  • Namco markets Pac-Man as arcade game

  • Atari releases Asteroids

  • Zork released by Infocom


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1981

  • Game industry > $6 billion in sales

  • Nintendo releases Donkey Kong

  • Hot games

    • Galaxian

    • Centipede

    • Tempest

    • Ms. Pac-Man

  • IBM introduces the PC


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1982

  • Atari

    • Sales down 50%

    • Buys rights to develop ET

  • ColecoVision gets Donkey Kong

  • Activision releases Pitfall

  • Game companies start for home computers

    • Sierra On-Line

    • Broderbund

    • BudgeCo

  • Electronic Arts is formed


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1983

  • Mattel loses $225M from Intellivision

  • Atari loses money

    • Lots of poor quality games

  • Coleco crashes

  • Commodore 64 released as home computer

  • Dragon’s Lair released by Bluth Studios as first Laserdisk arcade game


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1984

  • Industry drops below $800M

  • Apple introduces MacIntosh

    • Birth of modern computer

    • Good graphics and sound

  • King’s Quest release by Sierra On-Line


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1985

  • Nintendo creates NES

    • Strict control on software

    • Sells cartridges to software distributors

  • Atari markets 16-bit 520ST as computer and game system

  • Carmen Sandiego released by Broderbund


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1986

  • Commodore ships the Amiga as computer system designed to support games

  • Sega ships Sega Master System as console game

  • Atari ships the 7800

  • Nintendo is king (10 to 1)


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1987

  • Electronic Arts releases their first in-house game: Skate or Die

  • Serious games released for IBM PC’s

    • VGA and SVGA graphics


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1988

  • Tetris imported from Soviet Union


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1989

  • Sega Genesis released as 16-bit system

    • Sells EA sports titles to console market

  • Nintendo stays with 8-bit

    • Super Mario Brothers

    • Introduces Gameboy


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1990

  • Nintendo releases Super Mario 3

  • Amiga and Atari die out

  • PC’s and consoles are major game platforms

  • Electronics Arts starts to buy out other publishers


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1991

  • Nintendo launches Super-NES as 16-bit machine

  • Nintendo has $7 billion in sales (higher profits than all US movie and TV studios combined)


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1993

  • Pentium chip launches

  • Sega and Nintendo consoles are 80% of game market

  • Panasonic ships Real-3DO as 32-bit software product

  • Civilization released


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1994

  • Atari ships 64-bit Jaguar

    • $700 for console

    • $100 for game titles

  • DOOM released by Id

  • Myst becomes the all time biggest game


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1995

  • Sega ships 32-bit Saturn

  • Sony ships 32-bit Playstation

  • Microsoft releases Win95

    • Inlcudes DirectX as Game SDK

  • Internet and WWW explode

  • Full-motion video capture becomes part a game (e.g. 7th Guest)


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1996

  • Nintendo ships Ultra 64

  • Multi-player gaming becomes serious

    • Modem

    • Network companies

    • Internet

  • Legend of Zelda generates more revenue in 6 weeks and any single movie


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1997

  • Force-feedback joy sticks and steering wheels

  • Games begin to assume 3D acceleration

  • Standardization around 3D-FX

  • Pentium II’s with 200MHz processors introduced


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1998

  • Lots of very good PC games

  • Playstation is console king


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1999

  • Sega Dreamcast

  • HDTV

  • UM-Dearborn offers first game design course


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2000

  • Development moves from PC’s to consoles

  • Playstation II

  • Diablo II

  • Sims


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2001

  • Gamecube from Nintendo

  • X-Box from Microsoft


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2002

  • PC Hardware Standard

    • 300 MHz Pentium

    • 64MB RAM

    • 300-700 MB disk space

    • CD ROM

    • MS Windows 95/98/2000/XP

    • DirectX

  • Sims best selling game of all time


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2003

  • SIMS on-line

  • SIMS Superstar

  • Star Wars Galaxies >275,000 registered users

  • Ports from consoles

    • Warcraft III

    • Half Life 2

    • UT 2003


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2004

  • Serious games summit added to annual Game Developer Conference


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2006

  • World of Warcraft generates $1B in on-line subscription sales

  • Hand-held and cell phone games gross $3.5B in single year

  • Educators workshop added as GDC pre-conference workshop

  • UMD listed as as 9th best game design school in US


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