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Advanced Design and Analysis Techniques

Advanced Design and Analysis Techniques. ( 15.1 , 15.2 , 15.3 , 15.4 and 15.5 ). Objectives . Problem Formulation Examples The Basic Problem Principle of optimality Important techniques: dynamic programming (Chapter 15), greedy algorithms (Chapter 16). Techniques -1 .

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Advanced Design and Analysis Techniques

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  1. Computer Sciences Department

  2. Advanced Design and Analysis Techniques (15.1, 15.2, 15.3 , 15.4 and 15.5) Computer Sciences Department

  3. Objectives Computer Sciences Department • Problem Formulation • Examples • The Basic Problem • Principle of optimality • Important techniques: • dynamic programming (Chapter 15), • greedy algorithms (Chapter 16)

  4. Techniques -1 Computer Sciences Department • This part covers three important techniques for the design and analysis of efficient algorithms: • dynamic programming (Chapter 15), • greedy algorithms (Chapter 16)

  5. Techniques - 2 Computer Sciences Department • Earlier parts have presented other widely applicable techniques, such as • divide-and-conquer, • randomization, and • the solution of recurrences.

  6. Dynamic programming Computer Sciences Department Dynamic programming is an optimization approach that transforms a complex problem into a sequence of simpler problems. It isusedinmanyareassuch as Computer science “theory, graphics, AI, systems, ….etc” Dynamic programming typically applies to optimization problems in which a set of choices must be made in order to arrive at an optimal solution. Dynamic programming is effective when a given subproblem may arise from more than one partial set of choices; the key technique is to store the solution to each such subproblem in case it should reappear.

  7. Greedy algorithms Computer Sciences Department Like dynamic-programming algorithms, greedy algorithms typically apply to optimization problems in which a set of choices must be made in order to arrive at an optimal solution. The idea of a greedy algorithm is to make each choice in a locally optimal manner.

  8. Dynamic programming -1 Computer Sciences Department Dynamic programming, like the divide-and-conquer method, solves problems by combining the solutions to subproblems. Divide and- conquer algorithms partition the problem into independent subproblems, solve the subproblems recursively, and then combine their solutions to solve the original problem.

  9. Dynamic programming -2 Computer Sciences Department Dynamic programming is applicable when the subproblems are not independent, that is, when subproblems share subsubproblems. A dynamic-programming algorithm solves every subsubproblem just once and then saves its answer in a table, thereby avoiding the work of recomputingthe answer every time the subsubproblem is encountered.

  10. Dynamic programming -2 Computer Sciences Department Dynamic programming is typically applied to optimization problems. In such problems there can be many possible solutions. Each solution has a value, and we wish to find a solution with the optimal (minimum or maximum) value. We call such a solution an optimal solution to the problem, as opposed to the optimal solution, since there may be several solutions that achieve the optimal value.

  11. The development of a dynamic-programming algorithm Computer Sciences Department The development of a dynamic-programming algorithm can be broken into a sequence of four steps. 1. Characterize the structure of an optimal solution. 2. Recursively define the value of an optimal solution. 3. Compute the value of an optimal solution in a bottom-up fashion. 4. Construct an optimal solution from computed information.

  12. 15.1 Assembly-line scheduling (self study) Computer Sciences Department

  13. Step 1: The structure of the fastest way through the factory (self study) Computer Sciences Department

  14. Step 2: A recursive solution (self study) Computer Sciences Department

  15. Step 3: Computing the fastest times (self study) Computer Sciences Department

  16. Step 4: Constructing the fastest way through the factory (self study) Computer Sciences Department

  17. 15.2 Matrix-chain multiplication We can multiply two matrices A and B only if they are compatible: the number of columns of A must equal the number of rows of B. If A is a p × q matrix and B is a q × r matrix, the resulting matrix C is a p × r matrix Computer Sciences Department

  18. Counting the number of parenthesizations Computer Sciences Department

  19. Computer Sciences Department Step 1: The structure of an optimal parenthesization Step 2: A recursive solution Step 3: Computing the optimal costs

  20. Step 3: Computing the optimal costs Computer Sciences Department

  21. Computer Sciences Department

  22. Step 4: Constructing an optimal solution Computer Sciences Department

  23. Elements of dynamic programming (self stady) 15.3 Computer Sciences Department

  24. Optimal substructure Computer Sciences Department The first step in solving an optimization problem by dynamic programming is to characterize the structure of an optimal solution. Recall that a problem exhibits optimal substructure if an optimal solution to the problem contains within it optimal solutions to subproblems.

  25. Characterize the space of subproblems Computer Sciences Department • a good rule of thumb is to try to keep the space as simple as possible, and then to expand it as necessary. • For example: • the space of subproblems that we considered for assembly-line scheduling was the fastest way from entry into the factory through stations S1, jand S2, j. This subproblemspace worked well, and there was no need to try a more general space of subproblems.

  26. Optimal substructure Computer Sciences Department • Optimal substructure varies across problem domains in two ways: 1. how many subproblems are used in an optimal solution to the original problem, and 2. how many choices we have in determining which subproblem(s) to use in an optimal solution.

  27. Assembly-line scheduling Computer Sciences Department In assembly-line scheduling, an optimal solution uses just one subproblem, but we must consider two choices in order to determine an optimal solution. To find the fastest way through station Si, j, we use either the fastest way through S1, j−1or the fastest way through S2, j−1; whichever we use represents the one subproblem that we must optimally solve.

  28. Running time of a dynamic-programming Computer Sciences Department Informally, the running time of a dynamic-programming algorithm depends on the product of two factors: the number of subproblems overall and how many choices we look at for each subproblem. In assembly-line scheduling, we had Theta (n) subproblemsoverall, and only two choices to examine for each, yielding a Theta (n) running time.

  29. Be careful Computer Sciences Department • One should be careful not to assume that optimal substructure applies when it does not. • Unweightedshortest path:2 Find a path from u to v consisting of the fewest edges. Such a path must be simple, since removing a cycle from a path produces a path with fewer edges. • Unweighted longest simple path: Find a simple path from u to v consisting of the most edges. We need to include the requirement of simplicity because otherwise we can traverse a cycle as many times as we like to create paths with an arbitrarily large number of edges. • A path is called simple if it does not have any repeated vertices.

  30. Not simple Computer Sciences Department

  31. read only Computer Sciences Department Overlapping subproblems Reconstructing an optimal solution Memoization 15.4 Longest common subsequence

  32. 15.5 Optimal binary search trees Computer Sciences Department Suppose that we are designing a program to translate text from English to French. For each occurrence of each English word in the text, we need to look up its French equivalent. One way to perform these lookup operations is to build a binary search tree with n English words as keys and French equivalents as satellite data.

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  38. Conclusion -1 Computer Sciences Department Dynamic programming is an optimization approach that transforms a complex problem into a sequence of simpler problems. Dynamic programming is effective when a given subproblem may arise from more than one partial set of choices Steps of Dynamic programming : 1. Characterize the structure of an optimal solution. 2. Recursively define the value of an optimal solution. 3. Compute the value of an optimal solution in a bottom-up fashion. 4. Construct an optimal solution from computed information. Dynamic programming is applicable when the subproblems are not independent, that is, when subproblems share subsubproblems. Principle of optimality

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