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Learning Targets

Learning Targets. Career: Discover strengths/experiences Algorithm: Evaluate algorithms to solve Towers of Hanoi Coding: Be able to use keyboard input to control movement and incorporate sounds into your projects. Career Options: Finding your Strengths. Open a Word Document Header

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Learning Targets

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  1. Learning Targets • Career: Discover strengths/experiences • Algorithm: Evaluate algorithms to solve Towers of Hanoi • Coding: Be able to use keyboard input to control movement and incorporate sounds into your projects.

  2. Career Options: Finding your Strengths • Open a Word Document • Header • Your Name (First and Last Name) • Class (Intro to Programming • Today’s Date • The goal of this activity is to help you find strengths that can help direct your career path

  3. Question #1 Good friends count on each other for lots of things. • What do YOUR friends count on YOU for?

  4. Question #2 • What does your FAMILY count on you for?

  5. Question #3 • IF one of your closest friends were to BRAG about you, what would they say?

  6. Question #4 • IF YOU felt totally comfortable bragging about yourself, what would you brag about? What are you most PROUD of?

  7. Question #5 • What GOOD QUALITIES did you inherit from your family? What have you done that shows you have that quality?

  8. Question #6 • Do you have any volunteer or community service experience that you're proud of? (For example, PTA, church, neighborhood organization.)

  9. Question #7 • What COURAGEOUS things have you done that you feel good about?

  10. Question #8 • What DIFFICULTIES or barriers have you overcome, to get where you are now?

  11. Question #9 • What CREATIVE things have you done that you feel good about?

  12. Question #10 • Describe something you DESIGNED, CREATED, built, made, or fixed up, that gave you a strong sense of satisfaction. Tell why you feel good about it.

  13. Question #11 • Which subjects were you best at in school. Why did you enjoy those particular studies?

  14. Question #12 • What PRAISE or acknowledgment did you get from your teachers or trainers?

  15. Question #13 • What do you KNOW so well--or DO so well--that you could teach it to others? What's the MAIN TIP you'd tell people about how to do that LIKE A PRO?

  16. Question #14 • Name about TEN QUALITIES or characteristics of OTHER PEOPLE that you most respect or admire.

  17. Question #15 • Think of a PROBLEM that came up that had other people stumped, but that YOU were able to do something about, to improve the situation. What did YOU do? What does that say about your abilities?

  18. Question #16 • If you suddenly disappeared for 3 months (say the US government sent you on a SPY MISSION!) what would your friends and family MISS most about you? How would their lives be more difficult, or less fun, if you weren't there to help?

  19. Question #17 • Which of the qualities you named in Question #14 above are ALSO true about YOU? For each quality that's true of YOU, tell what you DO that gives people the impression that you have that quality

  20. So for your assignment • Turn in your answers to the 17 questions • Make sure to include a header with • Your Name (First and Last Name) • Class (Intro to Programming • Today’s Date

  21. Scratch Test the Towers of Hanoi Algorithm Module 1 Lesson 5 Keyboard input Playing with Music

  22. Checking your Algorithm • Go to the following link (Same on as on the PowerPoint from Monday) • Use this website to test your algorithm • If it works have your neighbor test it, sign it off and turn it in.

  23. Learning Objectives • To learn about Event Handlers by programming scripts that are triggered by input from the computer keyboard. • To allow students to create a sequence of commands to play a musical scale • Apply these skills for the Battle of the Bands challenge.

  24. Responding to Triggers ‘When’ commands are the main way a script detects an event when user input is received.

  25. Right Arrow Moving Forward Your Turn. Make the Cat move up, down, left, and right. Extensions Have it turn when it goes another direction. Experiment with the change x by, change y by, move …

  26. Your turn #2, using the playnote command, write a program that will play a scale when the space bar is hit. Hint: The notes are one half step differences. A major scale goes 2 half steps, 2 half steps, 1 half step, 2 half steps, 2 half steps, 2 half steps, one half step.

  27. Sounds 1) Select the ‘Sounds’ tab. • Upload – One of your recorded sounds • Surprise – Scratch picks a sound • Record – If there was a mic • Choose – Use this today to pick from Scratch’s library of sounds 2) Open Sounds menu

  28. Add the sound to your project Add the ‘play sound’ command to bring the sounds into your project

  29. Making Music How can you use these triggers to make your keyboard into a piano, … Battle of the Bands Challenge Who can get Scratch to put on the best show? Requirements: 1) Use the play sound command. Create an original song/combination of sounds No meow!! 2) Include at least two useful comments 3) Include movements or sounds triggered by keyboard input 4) Have a theme Background Demonstrations in class tomorrow. Save it as YourNameBattleLesson5

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