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Leadership

Leadership . Jean Carter. Introduction. The Adventurer Club Gives adults an opportunity to work with their children. Gives parents a chance to develop leadership skills Our church needs strong leaders who can communicate vision and motivate others. Objective. Define Leadership

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Leadership

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  1. Leadership Jean Carter

  2. Introduction The Adventurer Club • Gives adults an opportunity to work with their children. • Gives parents a chance to develop leadership skills • Our church needs strong leaders who can communicate visionand motivate others

  3. Objective • Define Leadership • Leadership Styles • Qualities of Christian Leadership

  4. What is a leader?

  5. 1. Definition of a Leader A person who guides or directs a group to attain a common goal

  6. 2. Leadership Styles • Autocratic • Bureaucratic • Laissez-faire • Democratic • Transactional • Tranformational

  7. Autocratic (dictator) • Expects the group to accept the goal they have chosen. • Shows more interest in the subject matter (content) than in the people (process). • Shows aggressive attitude.

  8. Makes decisions regardless of other viewpoints. • Talks too much. • Focuses attention on themselves. • Is aloof from active group participation except when demonstrating

  9. Bureaucratic Leadership • The leader manages “by the book¨. • Everything must be done according to procedure or policy. • If it isn’t covered by the book, the leader refers to the next level above them. • They enforce the rules.

  10. Laissez-faire (permissive) • Lets people go their own way. • Doesn’t prepare and lets things drift. • Doesn’t seem to care. • Causes the group to accomplish little.

  11. Lacks courage in making decisive plans. • Gives little guidance. • Shows Non-participation as a leader. • Gives freedom to the group to do as they like.

  12. Democratic (group-centred) • Shares leadership responsibility. • Believes in other people. • Creates a sense of security and belonging in the group. • The leader’s withdrawal will not mean that the group will fall apart. • Allows individuals’ initiatives and fosters personality growth. • When the goal is achieved, the group will say: “we did this ourselves”

  13. Transactional Transactional leaders focus their leadership on motivating followers through a system of rewards and punishments. There are two factors which form the basis for this system • Contingent Reward Provides rewards, materialistic or psychological, for effort and recognizes good performance. • Management-by-Exception The leader intervenes when team members do not meet acceptable performance levels

  14. Transformational Transformational Leaders: • Challenge • Inspire • Create a vision of what they aspire to be • Communicate this idea to others

  15. 3. Qualities of a Christian Leader Christ’s leadership involved more than demonstrating skills. It has to do with transforming lives.

  16. The Scriptures reveals • John 6:37: Jesus showed that He loved and accepted people • Matt. 26:33: He gave them a sense of belonging • John 4:2-30: He exposed and met their needs • Matt. 18:18: He affirmed their gifts • Matt. 4:19: He led them into discipleship • Matt. 11:28-30: He modelled the life • John 13: He led through serving • Luke 24:27: He knew the Scriptures thoroughly • Mark 5:43: He was concerned about others • Mark 6:7: He delegated responsibility

  17. The Adventurer Leader Should : • know what they believe • Be consistent • Spending time in thought and prayer before acting • Leading by example in actions, body language and conversations

  18. Find a balance between fun and safe activities • Accepting club members exactly as they are and giving them a vision of who they can become • Listen more than they talk • Praise others

  19. PROGRAMMING Jean Carter

  20. Objective • What is Programming • Year Planning • Registration, Induction, etc • The Program • Different Program Ideas

  21. 4. What is Programming • Planning for the smooth running of an Adventurer Club. • Good programming is themost important factor in the successfuloperation of an Adventurer Club. • The Adventurer Club staff are responsiblefor planning the program. The Adventurer Leader ischairperson. Suggestions should be welcomed from all sources.

  22. 5. Advantages of Programming • Programming maps out where the club is going. • Programming allows people time to plan for their involvement. • Programming indicates that the leadership is organised and has purpose. • Programming avoids the possibility of a clash of activity dates with other church departments. • Programming implies that leaders valueAdventurers enough to plan for them. • Programming allows for the development of balance in planning to meet Adventurers needs.

  23. 7.Year Planning December-January • Obtain an Adventurer Form Pack and contact your Adventurer District Director. • Organize a meeting with your staff members. E.g.. Assistant, etc. • Advertise your Adventurer Club programin the church bulletin • Promote during 10mins exercise, post Adventurer Program on bulletin boards, hand out flyers • Write letters to parents of potential Adventurer. • Inviting them to a parent/staff meeting. • Invite parents who would like to help with the club and provide a list of what they can do.

  24. Late January – Early February • Registration Meeting • Explain Adventurer Club program and curriculum • Fill out Adventurer registration and medical consent forms • Explain and collect club fees. • Uniform information • Attend training. • Registered your staff members with the Youth department. • Arrange for transport to and from the training venue. • Give out club calendar and Class Meeting program format. • Allocate duty for each parent in the club. Ask parents to write their names on what they can do to help the club.

  25. Preparation for First Meeting • Set goals and outcomes • Select teachers • Meet with teachers & Plan your club calendar (refer to church & conference calendar) • Include Conference training – emphasize the importance for all parents and teachers (including new) to attend training, especially if they want to attain Adventurer Master Guides. • Encourage parents to invite others to join. • Inform all of registration fees, uniform, etc.

  26. Guidelines to keep in mind: • Club programming must not bringunnecessary pressure on the family,club members, or staff.Undue stress should not be brought onthe child. • Keep the program family-oriented.This is the objective of the AdventurerClub. • It is suggested that drilling andmarching not be stressed due to lack ofcoordination within this age group. Ifthe club does want to do some marching, make it a fun experience. • Keep the program within the grade andphysical limitations of the child.

  27. The staff shouldconsider the following: • Leaders’ & parents expectations for the comingyear. • Specific plans for annual events, suchas Adventurer Day, Induction, Fun Day, Camporee, Investiture &Rally. • Make classes interesting with surprises, vary the lessons, make it active based, celebrate achievements, and have fun. • The constant and steady advancementof Adventurers in the Adventurercurriculum. • Consult with theAdventurer Leader for program ideas. • Use a specific theme as a focus foryearly or quarterly planning. • Always start and end each meeting ontime. BE PREPARED!! • Be creative by fitting the program tothe club’s particular conditions andneeds. • Be genuine, having belief and enthusiasm forthe Adventurer program.

  28. Different Programme Ideas PHYSICAL • Domestic skills or tasks • Relays • Games • Field trips • Family picnics: Crafts • Family Fun Night • NB :Club campouts are discouraged unless it is a family camping experience.

  29. MENTAL • Achievements • Nature

  30. SOCIAL • Sharing • Games • Courtesy • Discussions

  31. SPIRITUAL • Quizzes • Memory gems • Skits and stories • Songs • Involve children and family • Outreach • Community Projects

  32. Teach less and experience more.

  33. Club Calendar • Registration • At least 10 Adventurer Class meetings. • All Conference events ~ training, Fun day, Camporee, Rally, Induction & Investiture, Project, Registration, Parents meeting, Family Blessing Service, Adventurer Day • Fundraising events ~ Family movie night, stalls • Club/Family Outings ~ field trip, outreach. • Community Project e.g. Shoe box project, ADRA appeal, World Changers • Bookwork Check ~ Invite your Adventurer District Director at least once a quarter and to your Investiture.

  34. Adventurer Class Meeting – Sample Always Start on Time • Welcome, Prayer, Adventurer Pledge and Law • Music – Sing Theme Song & learn new songs • Ice Breaker Activity & Devotional • Adventurer Class Work • Adventurer Club Craft Activity/Award • Prayer and dismissal. • Drink or piece of fruit Always Finish on Time

  35. Adventurer Classes • Plan, plan, plan!! • Class teachers to complete Class Planning Sheet • Plan for at least 10 classes and give a copy to the leader • Plan to have all resources available before the classes commence • Teachers come to classes prepared

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