1 / 18

The Art of Thinking Small

The Art of Thinking Small. Learning to appreciate small games. The vision. The result. Hardcore gamer influences. Larger always better?. >. How I learned to stop worrying and love the bomb. How I learned to stop worrying and love the bomb.

ritaayala
Download Presentation

The Art of Thinking Small

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Art of Thinking Small Learning to appreciate small games

  2. The vision

  3. The result

  4. Hardcore gamer influences

  5. Larger always better? >

  6. How I learned to stop worrying and love the bomb

  7. How I learned to stop worrying and love the bomb New experience with lots of Flash games and board games

  8. Small scale game advantages • Have to grab attention quickly • Offer playing process immediatelly • Easy to learn • Replayability • Early feedback

  9. What is a game? • Story sucks • No exploring • No cinematics • Outdated graphics POOR!

  10. What is a game? • Interesting choices in dynamically developing environment GREAT!

  11. Small scale game advantages • Easy to focus on and experiment with game mechanics

  12. Small scale game advantages • Format limitations and technical boundaries force you to think creatively

  13. Case study – Gentleman vs Gargoyles • Wanted to make a Flash game • Did not have programming skills (any)

  14. Case study – Gentleman vs Gargoyles • Very simple main game mechanics

  15. Case study – Gentleman vs Gargoyles • Interesting RPG mechanics and balanced weapons and enemies

  16. Case study – Gentleman vs Gargoyles • Spent 3 months developing and learning to code • Sold it successfully at Flashgamelicense.com for 1400 $ • Played it some weeks ago and still loved it!

  17. Conclusion • The greatness of the game is not necessarily defined by it’s size • Focus on the game mechanics and decide what you really need to realize them and cut the rest

  18. Conclusion THANK YOU FOR YOUR ATTENTION!

More Related