1 / 17

DESIGN RESEARCH

DESIGN RESEARCH. for Situationally Appropriate Interactions. Jodi Forlizzi HCII and School of Design September, 2001. What I’ll talk about today. What is design research? My history of interest in Situationally Appropriate Interactions Lessons learned from research in kinetic typography

remedy
Download Presentation

DESIGN RESEARCH

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. DESIGN RESEARCH for Situationally Appropriate Interactions Jodi Forlizzi HCII and School of Design September, 2001

  2. What I’ll talk about today... • What is design research? • My history of interest in Situationally Appropriate Interactions • Lessons learned from research in kinetic typography • What’s next?

  3. What is design research? • A new field • More than doing research related to a specific product or conceptual outcome • Three types – case-by-case – applied – theoretical

  4. Case-by-case research • Solution of individual problems • Study of individual cases • Outcome is generalization that makes a contribution to the field of design – for example, case studies or products

  5. Case-by-case research

  6. Applied research • Investigation of a group of problems or phenomena • Discover rules of thumb, principles, or processes that can be shared across a range of cases • Outcomes: academic papers, demonstration products, design principles

  7. Applied research

  8. Theoretical research • Investigation of principles and causes related to a particular problem • Involves development of theory or speculation related to the making of products, investigating the practice and consequences of design • Outcomes: papers and contributions to design theory

  9. Theoretical research

  10. Characterizing approaches Two basic flavors — • Make a bunch of stuff to learn new design theories or principles • Observe a human need and try to develop something to address it • Today’s example is a case of the former • Are there advantages and drawbacks in approaches?

  11. A history of interest in SIA Overarching research questions: • What dynamic visual and auditory events affect human perception? • Can we design such events systematically to evoke intended responses?

  12. Kinetic typography • Research done as master’s student in 1996-1997 with Suguru Ishizaki and Shannon Ford • First three months very free-form • Largely unspecified research plan • “Five-minute” writing task each day

  13. Kinetic typography: lessons learned • We need two levels of investigation: applied and theoretical research • Applied research to address perceptual and aesthetic issues – applications for elements besides textual ones • Theoretical research to address response, context, appropriateness, and replicability

  14. What’s next? • Look at a body of examples in the world • Make more examples from other domains • Still limited to largely conceptual stuff

  15. What’s next? • Abstraction of issues • New insights made more robust by input from other disciplines • Current interest: human visual perception

  16. DISCUSSION

More Related