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Mixed Reality

Mixed Reality. Benjamin Lok. What is VR?. http://www.wiihaveaproblem.com/show_article.php?id=161. Virtual Reality Definition. What is virtual reality? Virtual – being in essence or effect, but not in fact Example VRAM Reality –

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Mixed Reality

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  1. Mixed Reality Benjamin Lok

  2. What is VR? http://www.wiihaveaproblem.com/show_article.php?id=161

  3. Virtual Reality Definition • What is virtual reality? • Virtual – • being in essence or effect, but not in fact • Example VRAM • Reality – • the state or quality of being real. Something that exists independently of ideas concerning it. Something that constitutes a real or actual thing as distinguished from something that is merely apparent.” • What was the first VR?

  4. What was the first VR?

  5. Progression • Story telling • What did this rely on? • User’s imagination! • Multi-sensory • Images • Sounds • Control • Events • View • What do these things have in common? • Immersion

  6. Define VR • Burdea: Virtual reality is a high-end user-computer interface that involves real-time simulation and interactions through multiple sensorial channels. These sensorial modalities are visual, auditory, tactile, smell, and taste.

  7. Burdea’s 3 I’s of VR • Interactivity – user impacts world • Define • Channels • Immersion – believing you are there • Define • What contributes to it? • Imagination – user ‘buying’ into the experience • Examples • Why is this necessary?

  8. Ivan Sutherland’s The Ultimate Display “Don’t think of that thing as a screen, think of it as a window, a window through which one looks into a virtual world. The challenge to computer graphics is to make that virtual world look real, sound real, move and respond to interaction in real time, and even feel real.”

  9. Virtual Reality • Ideal for VR is that everything you experience is computer-generated.

  10. Best VR? Why?f

  11. Not everything is real

  12. Mixed Reality • Merging of the real and virtual worlds

  13. MR Components • Real World • Virtual World • Registration System • Open Source library • University of Washington HITLAB

  14. Anethesia Machine

  15. Data FLow TabletPC USB Camera Marker Tracking (ARToolKitPlus) Graphics Rendering Engine OpenGL User Interface

  16. 1 marker for registration 1-4ish markers for interaction Dynamic Component to your Physical Structures

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