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Interactions in e-Learning

Interactions in e-Learning. Jeopardy. Plays akin to the TV version. Up to 6 categories with up to 5 questions in each. Learner gains points as they answer. Score is accessible to determine what the final total is. This can then be used to show feedback based on performance.

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Interactions in e-Learning

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  1. Interactions in e-Learning

  2. Jeopardy • Plays akin to the TV version. • Up to 6 categories with up to 5 questions in each. • Learner gains points as they answer. • Score is accessible to determine what the final total is. This can then be used to show feedback based on performance. • Prebuilt game - part of Lectora 2009

  3. Millionaire • Plays akin to the TV version. • Up to 15 questions total can be used • Learner gains points as they answer. • Score is accessible to determine what the final total is. This can then be used to show feedback based on performance. • Prebuilt game - part of Lectora 2009

  4. Tic Tac Toe • Randomized questions • Feedback for Win, Lose, and Draw • Play again feature • Ability to view all questions and answers after game is over • Created from scratch using Lectora

  5. Let’s Make a Deal • Statements are added as text on doors. Leaner follows directions, in this case, click the true statements. • Clicking the door give instant feedback as to correct/incorrect. As doors are graphics, any graphical element can be placed behind. • Explanations button gives, in this case, reason false answers are false. • Play again relaunches the game for the user. • Created from scratch using Lectora

  6. Beat the Clock! • Learner has 60 seconds to answer the questions. • Feedback is given as correct, incorrect, and out of time. • Audio elements add humor. • Correct – dinging bell • Incorrect – wawa horn • Out of time – buzzer • Created from scratch using Lectora

  7. Crossword • Across/Down clickable. Clue for each given in box. • Learner enters word, and clicks submit. Incorrect are notified and given another chance, or, they can click the Solve button to have it filled in. • Correct words filled in green, incorrect/solved words filled in red • Created from scratch using Lectora • Feedback for three outcomes • All filled in correctly • Some filled in correctly • None filled correctly

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