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Steering

Steering. Rules of the River. Consider other river users (on and off water) Navigation Rules Motor Power Muscle Power Wind Power Generally keep to right – but find out local rules – (Thames). Amount of steering.

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Steering

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  1. Steering

  2. Rules of the River • Consider other river users (on and off water) • Navigation Rules • Motor Power • Muscle Power • Wind Power • Generally keep to right – but find out local rules – (Thames)

  3. Amount of steering • In normal circumstances, the rudder toggles or strings should only be moved 5cm in either direction • Steering should be little & often • There is an apparent delay between applying the rudder and the boat changing course

  4. Steering 3 New direction 2 Steering skids boat 1 Boat is travelling forward

  5. Practice • If you have a wide enough body of water then get people to practice steering: • Straight Line • Slalom • Around each other • Sharp around a corner • Long around a corner • What if you have an especially tight corner?

  6. Using the stream stream bank

  7. Approaching a landing stage • Approach at 45 deg. angle • Slow the boat using less rowers or less pressure • Easy the crew • Alert the bankside to lift their blades • Manoeuvre with rudder alone • Use closest water side rowers to back down if necessary

  8. Getting onto a stakeboat(Backing on) • Approach from windward side, allowing wind to put boat onto stakeboat • Keep rudder tight, or it will spin round • Use people nearest to cox to manoeuvre • Approach SLOWLY

  9. Thing that affect steering • Rudder Only works when moving • Boat Speed Coxed pair to eight • Currents Especially around bridges • Wind Head, tail, cross • Waves Coastal, cruisers, backwash • Direction of travel Up and down stream

  10. Dangers in steering • Bridges • Flotsam • Weirs • Bouys • The Coach

  11. Stern & front loaders • Differing centres of gravity • Different vision • Implications for coaching by cox

  12. Maintaining Steering • How do we maintain the skills (or how to coach the coach)

  13. Racing • Walk the course • Know where start and finish are • Plan pushes • Look at stake boats • Know where to warm up and wind down • Local rules

  14. Racing Disasters • PRACTICE • What if crew catches a crab? • What if they hit something? • What if something breaks?

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