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Chapter 2: Operating-System Structures

Chapter 2: Operating-System Structures. Chapter 2: Operating-System Structures. Operating System Services User Operating System Interface System Calls Types of System Calls System Programs Operating System Structure. Objectives.

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Chapter 2: Operating-System Structures

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  1. Chapter 2: Operating-System Structures

  2. Chapter 2: Operating-System Structures • Operating System Services • User Operating System Interface • System Calls • Types of System Calls • System Programs • Operating System Structure

  3. Objectives • To describe the services an operating system provides to users, processes, and other systems • To discuss the various ways of structuring an operating system

  4. Operating System Services • One set of operating-system services provides functions that are helpful to the user: • User interface : Almost all operating systems have a user interface (UI) • Varies between Command-Line (CLI), Graphics User Interface (GUI), Batch • Program execution : The system must be able to load a program into memory and to run that program, end execution, either normally or abnormally (indicating error) • I/O operations : A running program may require I/O, which may involve a file or an I/O device • File-system manipulation : The file system is of particular interest. Obviously, programs need to read and write files and directories, create and delete them, search them, list file Information, permission management.

  5. Operating System Services (Cont) • Communications : Processes may exchange information, on the same computer or between computers over a network • Communications may be via shared memory or through message passing (packets moved by the OS) • Error detection : OS needs to be constantly aware of possible errors • May occur in the CPU and memory hardware, in I/O devices, in user program • For each type of error, OS should take the appropriate action to ensure correct and consistent computing • Debugging facilities can greatly enhance the user’s and programmer’s abilities to efficiently use the system

  6. A View of Operating System Services

  7. Operating System Services (Cont) • Another set of OS functions exists for ensuring the efficient operation of the system itself via resource sharing • Resource allocation - When multiple users or multiple jobs running concurrently, resources must be allocated to each of them • Many types of resources - Some (such as CPU cycles, main memory, and file storage) may have special allocation code, others (such as I/O devices) may have general request and release code • Accounting - To keep track of which users use how much and what kinds of computer resources • Protection and security - The owners of information stored in a multiuser or networked computer system may want to control use of that information, concurrent processes should not interfere with each other • Protection involves ensuring that all access to system resources is controlled • Security of the system from outsiders requires user authentication, extends to defending external I/O devices from invalid access attempts • If a system is to be protected and secure, precautions must be instituted throughout it. A chain is only as strong as its weakest link.

  8. User Operating System Interface - CLI Command Line Interface (CLI) or command interpreter allows direct command entry • command interpreter Sometimes implemented in kernel, sometimes implemented by systems program • On systems with multiple command interpreters to choose from, the interpreters are known as shells • The main function of the command interpreter is to get and executes the next user-specified command • Sometimes commands built-in the interpreter itself, sometimes just names of programs (written in files)

  9. User Operating System Interface - GUI • User-friendly desktop metaphor interface • Usually mouse, keyboard, and monitor • Icons represent files, programs, actions, etc • Various mouse buttons over objects in the interface cause various actions (provide information, options, execute function, open directory (known as a folder) • Invented at Xerox PARC • Many systems now include both CLI and GUI interfaces • Microsoft Windows is GUI with CLI “command” shell • Apple Mac OS X as “Aqua” GUI interface with UNIX kernel underneath and shells available • Solaris is CLI with optional GUI interfaces (Java Desktop, KDE)

  10. Bourne Shell Command Interpreter

  11. The Mac OS X GUI

  12. System Calls

  13. System Calls • Programming interface to the services provided by the OS • Typically written in a high-level language (C or C++) • Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct system call use • Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM) • Why use APIs rather than system calls? • Portability • System calls are more detailed and difficult to work with. (Note that the system-call names used throughout this text are generic)

  14. Example of System Calls • System call sequence to copy the contents of one file to another file

  15. Example of Standard API • Consider the ReadFile() function in the • Win32 API—a function for reading from a file • A description of the parameters passed to ReadFile() • HANDLE file—the file to be read • LPVOID buffer—a buffer where the data will be read into and written from • DWORD bytesToRead—the number of bytes to be read into the buffer • LPDWORD bytesRead—the number of bytes read during the last read • LPOVERLAPPED ovl—indicates if overlapped I/O is being used

  16. System Call Implementation • Typically, a number associated with each system call • System-call interface maintains a table indexed according to these numbers • The system call interface invokes intended system call in OS kernel and returns status of the system call and any return values • The caller need know nothing about how the system call is implemented • Just needs to obey API and understand what OS will do as a result call • Most details of OS interface hidden from programmer by API • Managed by run-time support library (set of functions built into libraries included with compiler)

  17. API – System Call – OS Relationship The use of APIs instead of direct system calls provides for greater program portability between different systems. The API then makes the appropriate system calls through the system call interface, using a table lookup to access specific numbered system calls, as shown in the following Figure

  18. Standard C Library Example • Standard library calls may also generate system calls, as shown here • C program invoking printf() library call, which calls write() system call

  19. System Call Parameter Passing • Often, more information is required than simply identity of desired system call • Exact type and amount of information vary according to OS and call • Three general methods used to pass parameters to the OS • Simplest: pass the parameters in registers • In some cases, may be more parameters than registers • Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register • This approach taken by Linux and Solaris • Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system • Block and stack methods do not limit the number or length of parameters being passed

  20. Parameter Passing via Table Parameters are generally passed to system calls via registers, or less commonly, by values pushed onto the stack. Large blocks of data are generally accessed indirectly, through a memory address passed in a register or on the stack, as shown in the following Figure

  21. Types of System Calls • Process control end, abort, load, execute, create, terminate, wait event, get process attributes, … • File management create, delete, open, close, read, write,….. • Device management request device, release, read, write,…. • Information maintenance get time, date, get system data, …. • Communications create, delete communication connections, send message, ….. • Protection get permission, set permission.

  22. Examples of Windows and Unix System Calls

  23. System Programs • System programs provide a convenient environment for program development and execution. They are also known as system utilities or system applications. which are not part of the kernel or command interpreters. • Most systems also ship with useful applications such as calculators and simple editors, ( e.g. Notepad ). Some debate arises as to the border between system and non-system applications. • System programs may be divided into these categories: • File manipulation • Status information • File modification • Programming language support • Program loading and execution • Communications • Application programs

  24. For efficient performance and implementation an OS should be partitioned into separate subsystems, each with carefully defined tasks, inputs, outputs, and performance characteristics. These subsystems can then be arranged in various architectural configurations: Simple Structure (e.g. MS-DOS & UNIX) Layered Approach Microkernels Modules Hybrid Systems Mac OS X OS Structure

  25. 1- Simple Structure (Monolithic) • Traditionally, OS’s (like UNIX, DOS) were built as a monolithic entity:

  26. 1- Simple Structure (Monolithic) • MS-DOS – written to provide the most functionality in the least space, Not divided into modules (does not break the system into subsystems) hence no distinction between user and kernel modes, • Although MS-DOS has some structure, its interfaces and levels of functionality are not well separated e.g. application programs can access low level drivers directly (hardware) .  Vulnerable to errant (malicious) programs MS-DOS layer structure

  27. 1- Simple Structure (Monolithic) • Major advantage: • cost of module interactions is low (procedure call) • Disadvantages: • hard to understand • hard to modify • hard to implement & maintain

  28. 2- Layered Approach • The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface.

  29. Layered Operating System • With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers • Advantage: modularity  Easier debugging/Maintenance • Disadvantages: • The problem is deciding what order in which to place the layers, as no layer can call upon the services of any higher layer • Layered approaches can also be less efficient, as a request for service from a higher layer has to filter through all lower layers before it reaches the HW, possibly with significant processing at each step (takes more time)

  30. Traditional UNIX System Structure

  31. UNIX • UNIX – limited by hardware functionality, the original UNIX operating system had limited structuring. The UNIX OS consists of two separable parts • Systems programs • The kernel • Consists of everything below the system-call interface and above the physical hardware • Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level

  32. 3- Microkernel System Structure • The basic idea behind micro kernels is to remove all non-essential services from the kernel, and implement them as system applications instead, thereby making the kernel as small and efficient as possible. • Most microkernels provide basic process and memory management, and message passing between other services, and not much more. • Main function of microkernel: Communication between client programs and various services which are also running in user space • Communication is provided by message passing (through microkernel) • Benefits: • System expansion can also be easier, because it only involves adding more system applications, not rebuilding a new kernel. • Security and protection can be enhanced, as most services are performed in user mode, not kernel mode, hence it is More secure. • More reliable (less code is running in kernel mode) • Detriments: • Performance overhead of user space to kernel space communication.

  33. 3- Microkernel System Structure

  34. Layered OS vs Microkernel

  35. 4- Modules • Modern OS development is object-oriented, with a relatively small core kernel and a set of modules which can be linked in dynamically. (See for example the Solaris structure, as shown in next Figure). • Modules are similar to layers in that each subsystem has clearly defined tasks and interfaces, but any module is more flexible, since it’s free to contact any other module, eliminating the problems of going through multiple intermediary. • The kernel is relatively small in this architecture, similar to microkernels, but the kernel does not have to implement message passing since Any module can call any other module over known interfaces • Each modulesis loadable as needed within the kernel

  36. Solaris Modular Approach

  37. 5. Hybrid SystemsMac OS X Structure Most OS today do not strictly adhere to one architecture, but are hybrids of several. The Max OSX architecture relies on the Mach microkernel for basic system management services, and the BSD kernel for additional services. Application services and dynamically loadable modules ( kernel extensions ) provide the rest of the OS functionality: BSD: provides support for command line interface, networking, file system, POSIX API Mach: memory management, IPC, message passing.

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