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Chapter 1

Chapter 1. Units, Physical Quantities, and Vectors. Goals for Chapter 1. To prepare presentation of physical quantities using accepted standards for units To understand how to list and calculate data with the correct number of significant figures

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Chapter 1

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  1. Chapter 1 Units, Physical Quantities, and Vectors

  2. Goals for Chapter 1 • To prepare presentation of physical quantities using accepted standards for units • To understand how to list and calculate data with the correct number of significant figures • To manipulate vector components and add vectors • To prepare vectors using unit vector notation • To use and understand scalar products • To use and understand vector products

  3. Introduction • The study of physics is important because physics is one of the most fundamental sciences, and one of the first applications of the pure study, mathematics, to practical situations. • Physics is ubiquitous, appearing throughout our “day-to-day” experiences.

  4. Solving problems in physics • Identify, set up, execute, evaluate

  5. Standards and units • Base units are set for length, time, and mass. • Unit prefixes size the unit to fit the situation.

  6. Unit consistency and conversions • An equation must be dimensionally consistent (be sure you’re “adding apples to apples”). • “Have no naked numbers” (always use units in calculations). • Refer to Example 1.1 (page 7) and Problem 1.2 (page 8).

  7. Uncertainty and significant figures—Figure 1.7 • Operations on data must preserve the data’s accuracy. • For multiplication and division, round to the smallest number of significant figures. • For addition and subtraction, round to the least accurate data. • Refer to Table 1.1, Figure 1.8, and Example 1.3. • Errors can result in your rails ending in the wrong place.

  8. Estimates and orders of magnitude • Estimation of an answer is often done by rounding any data used in a calculation. • Comparison of an estimate to an actual calculation can “head off” errors in final results. • Refer to Example 1.4.

  9. Vectors—Figures 1.9–1.10 • Vectors show magnitude and displacement, drawn as a ray.

  10. Vector addition—Figures 1.11–1.12 • Vectors may be added graphically, “head to tail.”

  11. Vector additional II—Figure 1.13

  12. Vector addition III—Figure 1.16 • Refer to Example 1.5.

  13. Components of vectors—Figure 1.17 • Manipulating vectors graphically is insightful but difficult when striving for numeric accuracy. Vector components provide a numeric method of representation. • Any vector is built from an x component and a y component. • Any vector may be “decomposed” into its x component using V*cos θ and its y component using V*sin θ (where θ is the angle the vector V sweeps out from 0°).

  14. Components of vectors II—Figure 1.18

  15. Finding components—Figure 1.19 • Refer to worked Example 1.6.

  16. Calculations using components—Figures 1.20–1.21 • To find the components, follow the steps on pages 17 and 18. • Refer to Problem-Solving Strategy 1.3.

  17. Calculations using components II—Figure 1.22 • See worked examples 1.7 and 1.8.

  18. Unit vectors—Figures 1.23–1.24 • Assume vectors of magnitude 1 with no units exist in each of the three standard dimensions. • The x direction is termed I, the y direction is termed j, and the z direction, k. • A vector is subsequently described by a scalar times each component. A = Axi + Ayj + Azk • Refer to Example 1.9.

  19. The scalar product—Figures 1.25–1.26 • Termed the “dot product.” • Figures 1.25 and 1.26 illustrate the scalar product.

  20. The scalar product II—Figures 1.27–1.28 • Refer to Examples 1.10 and 1.11.

  21. The vector product—Figures 1.29–1.30 • Termed the “cross product.” • Figures 1.29 and 1.30 illustrate the vector cross product.

  22. The vector product II—Figure 1.32 • Refer to Example 1.12.

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