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Mobile Learning: Why, when, where, what, who and how

Mobile Learning: Why, when, where, what, who and how. Mary Mwangi ( Ed.D ) 2013. Pencil vs. m obile learning. The essence of the pencil is that you’ve got it all the time. I can pull it out of my pocket in a moment’s notice; it’s not a big deal. I don’t have to go to a special place.

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Mobile Learning: Why, when, where, what, who and how

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  1. Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

  2. Pencil vs. mobile learning The essence of the pencil is that you’ve got it all the time. I can pull it out of my pocket in a moment’s notice; it’s not a big deal. I don’t have to go to a special place. If I’ve got to write something, if I’ve got to calculate something, if I’ve got to draw something to make a point, I’ve got it all the time. It’s a personal instrument, and this is what is going to happenwith the digital technology. It’s going to be the pencil of the future. And I mean pencil in the sense that it’s got to be with us all the time to be used when we need it, when we want it, for a vast diversity of purposes. And when we do this, we will find that people will use them in very, very different ways--if we let them. Seymour Papert (Diversity in Learning: A Vision for the New Millennium, 1999)

  3. What and Why? Mobile learning is the use of mobile devices to enable learning anytime and anywhere. Using mobile technologies frees the user from being confined to a building or a particular location. A worthwhile use justify the expenses involved in purchasing the device and internet access.

  4. Video: Thoughts on the state of mobile learning

  5. 10 Tips for Designing mobile learning content 10. Develop for users (user experience) instead of for device • 9. A good checklist could be worth much more than an interactive game. 8. Realize that interactivity may not be nearly as relevant for performance support. http://www.learningsolutionsmag.com/articles/700/ten-tips-for-designing-mobile-learning-content

  6. “Touchy feely ... make it fun make it easy“ Seymour Papert (Hard Fun, 2002)

  7. Planning Questions

  8. Video: Mobile Devices in Teaching and Learning (EDUCAUSE Conversation)

  9. 4C’s of Mobile Capability, “Stimulate thinking about learning content design and interaction paradigms” (Clark Quinn, in Designing mLearning)

  10. Content

  11. Mobile Apps frameworks Mobile App can be written once and deployed to many platform as both a native app and/or a mobile web App. Examples of free Open-source framework • jQuery Mobile • Sencha Touch • Dojo Toolkit • Wink Toolkit • Jo • DHTMLX Touch • jQTouch • Enyo • BlackBerry WebWorks http://www.learningsolutionsmag.com/articles/700/ten-tips-for-designing-mobile-learning-content

  12. "You can't teach people everything they need to know. The best you can do is position them where they can find what they need to know when they need to know it." • Seymour Papert

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