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Planning

Planning. Thanks: Professor Dan Weld, University of Washington. Chapters 11 and 12. Planning. Input Description of initial state of world (in some KR) Description of goal (in some KR) Description of available actions (in some KR) Output Sequence of actions

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Planning

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  1. Planning Thanks: Professor Dan Weld, University of Washington Chapters 11 and 12

  2. Planning • Input • Description of initial state of world (in some KR) • Description of goal (in some KR) • Description of available actions (in some KR) • Output • Sequence of actions • Or, a partial order of actions

  3. Input Representation • Description of initial state of world • Set of propositions: • ((block a) (block b) (block c) (on-table a) (on-table b) (clear a) (clear b) (clear c) (arm-empty)) • Description of goal (i.e. set of desired worlds) • Logical conjunction • Any world that satisfies the conjunction is a goal • (:and (on a b) (on b c))) • Description of available actions

  4. How Represent Actions? • Simplifying assumptions • Atomic time • Agent is omniscient (no sensing necessary). • Agent is sole cause of change • Actions have deterministic effects • STRIPS representation • World = set of true propositions • Actions: • Precondition: (conjunction of literals) • Effects (conjunction of literals) a north11 north12 a a W0 W1 W2

  5. STRIPS Actions • Action = a function from world-state to world-state • Precondition says when function defined • Effects say how to change set of propositions north11 a a W1 W0 north11 precond: (and (agent-at 1 1) (agent-facing north)) effect: (and (agent-at 1 2) (not (agent-at 1 1)))

  6. Action Schemata • Instead of defining: pickup-A and pickup-B and … • Variables: ?x. For example, ?ob1 • Define a schema: (:operatorpick-up :parameters ((block ?ob1)) :precondition (and (clear ?ob1) (on-table ?ob1) (arm-empty)) :effect (and (not (on-table ?ob1)) (not (clear ?ob1)) (not (arm-empty)) (holding ?ob1)))

  7. STRIPS vs ADL • Positive/Negative conditions • Closed world assumption • Negated Effects • Quantified Effects • Goals as conjunctions and disjunctions • Conditional Effects (when …) • Equality • Predicate Typing

  8. Examples • Air Cargo Domain • Spare Tire Problem • The blocks world

  9. Planning as Search • Nodes • Arcs • Initial State • Goal State World states Actions The state satisfying the complete description of the initial conds Any state satisfying the goal propositions

  10. A C B C B A Forward-Chaining World-Space Search Initial State Goal State

  11. D A D C B A E D C E B D C B A E A C B E Backward-Chaining World-Space Search • Problem: Many possible goal states are equally acceptable. • From which one does one search? Initial State is completely defined * * *

  12. Backward Planning • Try out http://www.cs.ubc.ca/labs/lci/CIspace/Version4/planning/ at UBC which shows goal-directed planning • Shows blocks world planning • Idea: find a first subgoal • Achieve it by selecting an action • Regress to discover new subgoals from the action’s preconditions • Continue

  13. Planning as Search 2 • Nodes • Arcs • Initial State • Goal State Partially specified plans Adding + deleting actions or constraints (e.g. <) to plan The empty plan A plan which when simulated achieves the goal

  14. pick-from-table(C) put-on(C,B) pick-from-table(C) pick-from-table(B) Plan-Space Search and Partial Order Planning • How represent plans? • How test if plan is a solution?

  15. Terminologies • Partial Ordering • Linearization • Ordering constraints • Causal Links • Achieves • Conflicts • Open Preconditions • Consistent Plans

  16. Planning as Search 3 • Phase 1 - Graph Expansion • Necessary (insufficient) conditions for plan existence • Local consistency of plan-as-CSP • Phase 2 - Solution Extraction • Variables • action execution at a time point • Constraints • goals, subgoals achieved • no side-effects between actions

  17. Planning Graph Proposition Init State Action Time 1 Proposition Time 1 Action Time 2

  18. Constructing the planning graph… • Initial proposition layer • Just the initial conditions • Action layer i • If all of an action’s preconds are in i-1 • Then add action to layer I • Proposition layer i+1 • For each action at layer i • Add all its effects at layer i+1 • Also allow propositions at layer i to persist to i+1

  19. Mutual Exclusion (or Mutex) • Actions A,B exclusive (at a level) if • A deletes B’s precond, or • B deletes A’s precond, or • A & B have inconsistent preconds (so they cannot be executed at the same time) • Propositions P,Q inconsistent (at a level) if • all ways to achieve P exclude all ways to achieve Q

  20. Graphplan • Create level 0 in planning graph • Loop • If goal  contents of highest level (nonmutex) • Then search graph for solution • If find a solution then return and terminate • Else Extend graph one more level A kind of double search: forward direction checks necessary (but insufficient) conditions for a solution, ... Backward search verifies...

  21. Searching for a Solution • For each goal G at time t • For each action A making G true @t • If A isn’t mutex with a previously chosen action, select it • If no actions work, backup to last G (breadth first search) • Recurse on preconditions of actions selected, t-1 Proposition Init State Action Time 2 Proposition Time 1 Action Time 1

  22. Dinner Date Initial Conditions: (:and (cleanHands) (quiet)) Goal: (:and (noGarbage) (dinner) (present)) Actions: (:operator carry :precondition :effect (:and (noGarbage) (:not (cleanHands))) (:operator dolly :precondition :effect (:and (noGarbage) (:not (quiet))) (:operator cook :precondition (cleanHands) :effect (dinner)) (:operator wrap :precondition (quiet) :effect (present))

  23. 0 Prop 1 Action 2 Prop 3 Action 4 Prop Planning Graph cleanH quiet noGarb cleanH quiet dinner present carry dolly cook wrap

  24. 0 Prop 1 Action 2 Prop 3 Action 4 Prop Are there any exclusions? cleanH quiet noGarb cleanH quiet dinner present carry dolly cook wrap

  25. 0 Prop 1 Action 2 Prop 3 Action 4 Prop Do we have a solution? cleanH quiet noGarb cleanH quiet dinner present carry dolly cook wrap

  26. 0 Prop 1 Action 2 Prop 3 Action 4 Prop Extend the Planning Graph cleanH quiet noGarb cleanH quiet dinner present noGarb cleanH quiet dinner present carry dolly cook wrap carry dolly cook wrap

  27. 0 Prop 1 Action 2 Prop 3 Action 4 Prop One (of 4) possibilities cleanH quiet noGarb cleanH quiet dinner present noGarb cleanH quiet dinner present carry dolly cook wrap carry dolly cook wrap

  28. Planning Languages • PDDL Tutorials • FF Planner

  29. Robot Architectures (page787) Function Based Architecture: Task Planning and Learning Map based Navigation Vision Inferencing Sensors and Actuators Problem: low level action takes too long to reason about!

  30. Behavior-based Robotics (page 788) • Rodney Brooks designed behavior-based robotics • Agent design should not be function based (I.e., should not be based on learning, task planning, sensing, etc). • Instead, it should be indepdent modules • Each has own sensing, inferencing, and acting • Higher level modules more intelligent, and can access sensors independently, and can modify outputs of lower-level modules Plan ahead learn vision explore sensors actuators wonder Avoid objects

  31. Robot Insect Video • Rodney Brooks’ robots in a video • http://www.youtube.com/watch?v=C9p8B7-5MTI

  32. Summary Planning • Reactive systems vs. planning • Planners can handle medium to large-sized problems • Relaxing assumptions • Atomic time • Agent is omniscient (no sensing necessary). • Agent is sole cause of change • Actions have deterministic effects • Generating contingent plans • Large time-scale Spacecraft control

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