1 / 7

Telepresence

Telepresence. Kaitlin Reilly Prof. Lombard Psychological Processing of Media March 2012. What is telepresence?. Telepresence is a sense of ‘being there’ in a virtual environment

nadine
Download Presentation

Telepresence

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Telepresence Kaitlin Reilly Prof. Lombard Psychological Processing of Media March 2012

  2. What is telepresence? • Telepresence is a sense of ‘being there’ in a virtual environment • It is an illusion of non-mediation in which users of any technology overlook or misconstrue the technology’s role in their experience • a subjective perception in which even though anindividual’s current experience is generated by and/or filtered through human-made technology, the individual’s perception fails to accurately acknowledge the role of the technology in the experience (ISPR 2012)

  3. Examples of Presence Evoking Items • 3D films • IMAX Experiences • Simulator Rides (Disney World’s “Star Tours”) • Smart Phones (FaceTime) • Teleconferencing Systems (Skype) • Robotics • Body-Connected Video Games (Wii, Xbox Kinect) • Alternate Reality Internet Sites (Second Life) • Automated Answering Machines • Instant Messenger Robots

  4. Presence in Daily Life IMAX theatres submerse the audience into the films through 3D effects, large screens, and surround sound Virtual pets mimic what it is like to have a dog like companion Virtual reality games fully immerse the user into the gaming experience Virtual conferencing through web cameras can make it feel like individuals meeting face to face iPhone’s “FaceTime” creates sensation that you are physically with the person on the other line

  5. Presence in the Media Persons Unknown (tv, 2010) Star Wars (film, 1973) Surrogates (film, 2011) Terminator (film, 1984) The Truman Show (film, 1998) Spongebob Squarepants (tv, 1999) A.I.: Artificial Intelligence (film, 2001) Persons of Interest (tv, 2011)

  6. Reality… or Presence? Augmented reality project Boston, MA Cut a Hole in Your Torso with Two iPad 2s! Highly graphic televisions look like “window on the world” Lumus see-through video glasses create 87 inch virtual screen 10 feet from viewer

  7. Work Cited • Lombard, Matthew. "International Society for Presence Research ." Presence Defined . N.p., n.d. Web. 5 Mar 2012. • IMAGES: • Lombard, Matthew. "Monthly Archives." International Society for Presence Research. N.p., 2010. Web. 5 Mar 2012. <http://ispr.info/2010/07/>. International Movie Data Base. www.imdb.com

More Related