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BANOPTIKON videogame

BANOPTIKON videogame. FP7 RESEARCH PROJEC Τ : MIG@NET (Transnational Digital Networks, Migration and Gender) A videogame for the dissemination of the project results CONFERENCE: Social Entrepreneurs: Have Your Say! Workshop 8 Strasbourg, 16 January 2014

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BANOPTIKON videogame

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  1. BANOPTIKON videogame FP7 RESEARCH PROJECΤ: MIG@NET (Transnational Digital Networks, Migration and Gender) A videogame for the dissemination of the project results CONFERENCE: Social Entrepreneurs: Have Your Say! Workshop 8 Strasbourg, 16 January 2014 Maria Stratigaki, scientific coordinator, Centre for Gender Studies, PANTEION UNIVERSITY (Athens- GREECE)

  2. . Why a videogame? Videogames can be either media or games, but sometimes they can be both. When used as media, they may carry an idea from one place to another when used as games, they can establish a set of conditions within which humans play.

  3. form. • Banoptikon is an Online single user 3D videogame • Collected data from the MIGNET research project • organized them as game elements, • created different game spaces and • disseminated them to the open public. • .

  4. Dissemination onlinehttp://banoptikon.mignetproject.eu form. .

  5. Presentations: from museums to street festivals form. .

  6. HybridizationDance-Banoptikona dance performance form. .

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