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Indonesian Videogame Industry Overview. Developer Perspective. Gamers Market Overview. Industry Overview. Market Size and Growth 100 game centers in 2001 200,000 game centers in 2005 and growing Each game centers with +20 registered users Sum up to 2,000,000 gamers

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industry overview
Industry Overview
  • Market Size and Growth
    • 100 game centers in 2001
    • 200,000 game centers in 2005 and growing
    • Each game centers with +20 registered users
    • Sum up to 2,000,000 gamers
    • More than 120% exponential growth each year
industry overview4
Industry Overview
  • Market Characteristics
    • Online games
      • Games: Ragnarok, SEAL, Gunbound, Tantra, DECO (other Korean Games)
      • Players: 70% male, 30% female
      • Age: 9-35 years old
    • LAN games
      • Games: DOTA (Warcraft Mod), Counter Strike, Warcraft III
      • Players: 90% male, 10% female
      • Age: 15-35 years old
    • Casual games
      • Players: 40% male, 60% female
      • Age: 9-35 years old (male), 16-49 years old (female)
industry overview6
Industry Overview
  • Started in 2001, with Matahari Studio
  • “Infant” stage growth
  • Consist of mostly -less than five years start-up companies
  • Need experienced people to guide the industry
industry overview7
Industry Overview
  • More than 10 publishers
    • PT Boleh Net Indonesia
    • PT Lyto
    • PT Play On Interactive
    • PT Jaspace
    • etc
  • Few developers
    • Altermyth Studio (game developer)
    • Matahari Studio (3rd party game developer)
    • Menara Studio (casual online game developer)
    • Game Max (mobile game developer)
    • etc

Source: www.coreplay.org

started with this project
Started with this project

Source: Matahari Studio Documentation

menara games balloon
Menara Games “Balloon”

Source: www.menaragames.com

industry overview10
Industry Overview
  • Organizing Associations
    • No associations organizing the game publishers
    • Associations for game developers
      • APMI (Asosiasi Penyelenggara Multimedia Indonesia), founded by network provider
      • AGDS Jakarta Chapter, founded by game local game developer studios
about altermyth studio
About Altermyth Studio
  • Company Name: Altermyth Studio

PT Mythic Perspektif Indonesia

  • Business: Digital Media Content Developer
  • Year Founded: 2003
  • No. of Employees: 25
  • Address: Jl Tanjung Duren Barat I

Blok G I no:11 B

Jakarta Barat 11470

  • Telephone: +6221- 70611658
  • Web: www.altermyth.com

http://inspiritarena.boleh.com

inspirit arena14
Project Name:

INSPIRIT Arena

Project Description:

Strategic Turn-Based Multiplayer Online Game

Project Break Down:

Game Design and Architecture

Engine Development

Art Development

Music and SFX

Low Poly Animation and VFX

INSPIRIT Arena
inspirit arena15
Platform:

PC Windows (XP, 2000)

Project Duration:

From June 2003

Luna the Hollow, animation sequence

INSPIRIT Arena
full game dev
Full Game Dev.

Product Adver-Gaming

full game dev20
Full Game Dev.

Multiplayer Online Poker Game

full game dev21
Full Game Dev.

Characters for Online Poker Game

comic24
Comic

Inspirit arena comic (inspired by the game)

comic25
Comic

Inspirit arena comic (inspired by the game)

storyboard
Storyboard

TVC Animation- Storyboard

character development
Character Development

Character Concept

visualization
Visualization

Golf Course Interactive Presentation

about us
About Us

Altermyth Studio

Game Developer and Animation Studio

Headquarters:

Menara DEA lt 10

Suite 1001

Mega Kuningan-Jakarta Pusat

Indonesia

Production Studio:

Jl Tanjung Duren Barat 1

blok G1 no:11b

+6221-70611658

www.altermyth.com

[email protected]

about speaker
About Speaker

Name: Marlina Sugama (Marlin)

Position: Founder/Business Development

Contact:

817 037 66

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