1 / 12

Projectile Motion Problems

Projectile Motion Problems. How to solve problems…. Contents. Contents. Standard Problem Types Skills to know Typical Errors. Standard Problem Types. Level ground projectiles Down off of a cliff Up onto a cliff Maximum height Time to a specified vertical displacement Final velocity.

montana
Download Presentation

Projectile Motion Problems

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Projectile Motion Problems How to solve problems… Contents

  2. Contents • Standard Problem Types • Skills to know • Typical Errors

  3. Standard Problem Types • Level ground projectiles • Down off of a cliff • Up onto a cliff • Maximum height • Time to a specified vertical displacement • Final velocity Contents

  4. Skills to Know • Resolve components into orthogonal (perpendicular) components • Trigonometric functions • Algebra (better…is BETTER; work on it) • Calculator error (learn to use FEWER key strokes (less brackets, “EE” button for exponents, etc.) • VIFDAT Contents

  5. Level Ground Projectile • Final vertical component of velocity is equal but opposite to the initial vertical component; this includes the ANGLE from the horizontal. Contents

  6. Down Off a Cliff • Find vertical final velocity component with VIFDAT (d is ‘-’)(vf2 = vi2 + 2ad) • Find time of flight using VIFDAT (vf = vi + at) • Use average velocity equation to find the Range (horizontal “d”)d = vavgt Contents

  7. Maximum Height • Vertical component of velocity is zero at top of trajectory • Set vertical vf = 0 • Solve for d Contents

  8. Time of Flight • Determine the displacement from question • Determine if question asks for “on the way up”, “on the way down”, or BOTH • Solve for time using VIFDAT and information in question Contents

  9. Final Velocity • Determine vertical vf • Determine constant horizontal component of v • Use Pythagoras to find the hypotenuse of the final velocity vector Contents

  10. Up Onto a Cliff • Find vertical final velocity component with VIFDAT (d is ‘+’)(vf2 = vi2 + 2ad) • Find time of flight using VIFDAT (vf = vi + at) • Use average velocity equation to find the Range (horizontal “d”)d = vavgt Contents

  11. All Projectiles • Horizontal component of velocity is constant; projectile does not accelerate in the horizontal direction. • Final velocity (the whole vector…not a component) is equal in magnitude, and at the same angle to the horizontal as the initial velocity (just below the horizontal, not above). Contents

  12. Typical Errors • Remember: “vf” is NOT the same as “vertical vf” • Confusion of trig functions used to find horizontal and vertical components of the initial velocity • Vectors in opposite directions NOT given opposite sign (velocity, acceleration, displacement) • Algebra • Calculator errors Contents

More Related