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The Crate Escape

The Crate Escape. Team Krystal Raven. Aaron Straka – Lead Artist Nate Umipeg – Lead Sound Scott Deustch – Lead Programmer Christian Linenko – Project Lead. Outline. Gameplay Summary Gameplay Highlights Technology Highlights Art and Audio Highlights Target Hardware Licenses

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The Crate Escape

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  1. The Crate Escape

  2. Team Krystal Raven • Aaron Straka – Lead Artist • Nate Umipeg – Lead Sound • Scott Deustch – Lead Programmer • Christian Linenko – Project Lead

  3. Outline • Gameplay Summary • Gameplay Highlights • Technology Highlights • Art and Audio Highlights • Target Hardware • Licenses • Marketing Plan • Q & A

  4. Gameplay Summary • 3 – D, Puzzle, Arcade Game • Single Player • Get to Center of Cube • Break Crates • Projectile is “weapon” • Contact center to advance levels • Game is won when all levels completed • Game is lost when lives depleted

  5. Gameplay Summary cont. • Features • Particle effects system • Stereo sound and music system • Xbox 360 controller • Full Screen • Local High/Low Score System

  6. Gameplay Summary cont. • Hooks • Varying Levels of Difficulty • Player Adjusted Difficulty Settings • Player Up-Loadable Soundtracks • Simple Concept, Challenging Gameplay

  7. Gameplay Highlights • Player Controls a Paddle • Ricochets Projectile • Incorporated Physics • Keyboard and Mouse • Xbox 360 Controller • Differing Crate Attributes • Incorporated Particle Effects

  8. Technology Highlights • DirectX 9.0 • Direct Input 8 • Direct Sound 9 • Custom Game Engine • C++ • XML

  9. Art and Audio Highlights • Custom Audio • Royalty Free Recorded Audio • Custom Artwork • Textures • Menus • Background • Primitives Used for Models

  10. Target Hardware • Operating System: Windows XP or better • Processor: 1 GHZ or better • RAM: 256 or better • Video Card: Nvidia or ATI, 128 MB or better • Sound Card: Soundblaster or better • Hard drive: 250 MB needed • Controller: Keyboard and mouse or XBox 360 Controller • Latest DirectX 9.0 Runtimes installed (provided with install package)

  11. Licenses • Art • Possible • Audio • Possible • Code • None

  12. Marketing Plan • Target Audience • Group A • 19-35, male/female, professional/college, casual gamer • Group B • 13-18, male/female, students, hard-core gamers • Marketing Mix

  13. Marketing Plan cont. • DeVry Testing Center • Boys and Girls Club • High School Students • PAX • Possible Military Conferences

  14. GANNT Chart and WBS • Pending completion of GSP Senior Project Handbook

  15. Q & A

  16. Contact Information • Personal • krystal-raven@googlegroups.com • krystal-raven.freeweb7.com • Still Being Worked On

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