Parallels in Tangible Interface & Web 2.0. Sharad Singh Solanki. Topics. Tangible Interface Parallels in Web 2.0 & Tangible Interfaces. Tangible Interface. Tangible Interface.
Sharad Singh Solanki
Definition: the use of physical artifacts as representations and controls for digital information (Brygg Ullmer & Hiroshi Ishii,MIT)
Tangible interfaces use objects instead of traditional input and output means (keyboard, mouse and screen) to work with computers.
I/O Brush -Kimiko Ryokai and Professor Hiroshi Ishii
I/O Brush is a drawing tool to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them.
Source: Tangible Media Group MIT (http://tangible.media.mit.edu)
Programmable Beads -Rick Borovoy and Kwin Kramer
“Programmable Beads" - communicate with neighboring beads along a string. Put these beads together in different ways and you get different dynamic patterns of light.
Source: Tangible Media Group MIT (http://llk.media.mit.edu/projects/summaries/beads.shtml)
DataTiles -Jun Rekimoto, Brygg Ullmer, and Haro Oba
The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces.
Video Source: http://www.csl.sony.co.jp/person/rekimoto/movies/tile2.mpg
Tangible Query Interface -Brygg Ullmer, Zachary Malchano, and Professor Hiroshi Ishii
This project highlights new means for querying relational databases and live datastreams through the manipulation of physical objects.
Video source: http://tmg-video.media.mit.edu/tqi/tqi_352x240.mpg
Source: MIT Research Lab (http://tangible.media.mit.edu)
There are 4 characteristics concerning representation and control:
Phidgets TM Toolset Video
Video source: http://www.cpsc.ucalgary.ca/grouplab/papers/videos/Phidgets.UIST01.wmv
Source:Phidget.com & University of Caligary
Browser as a space for web 2.0
Center and Periphery of User\'s Attention within
(Ishii and Ullmer, Tangible Bits)
metaDESK-In the metaDESK design, Ishii & Ullmer have tried to push back from GUIs into the real world, physically embodying many of the metaphorical devices (windows, icons, handles) they have popularized.