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Chapter 11 Integer Programming, Goal Programming, and Nonlinear Programming

Chapter 11 Integer Programming, Goal Programming, and Nonlinear Programming. Prepared by Lee Revere and John Large. Mathematical Programming. Linear programming Integer linear programming some or all of the variables are integers Network programming (produce all integer solutions)

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Chapter 11 Integer Programming, Goal Programming, and Nonlinear Programming

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  1. Chapter 11 Integer Programming, Goal Programming, and Nonlinear Programming Prepared by Lee Revere and John Large 11-1

  2. Mathematical Programming • Linear programming • Integer linear programming • some or all of the variables are integers • Network programming (produce all integer solutions) • Nonlinear programming • Dynamic programming • Goal programming • The list goes on and on • Geometric Programming 11-2

  3. Learning Objectives Students will be able to: • Understand the difference between LP and integer programming. • Understand and solve the three types of integer programming problems. • Apply the branch and bound method to solve integer programming problems. • Solve goal programming problems graphically and using a modified simplex technique. • Formulate nonlinear programming problems and solve using Excel. 11-3

  4. Chapter Outline 11.1 Introduction 11.2 Integer Programming 11.3 Modeling with 0-1 (Binary) Variables 11.4 Goal Programming 11.5 Nonlinear Programming 11-4

  5. Introduction • Integer programming is the extension of LP that solves problems requiring integer solutions. • Goal programming is the extension of LP that permits more than one objective to be stated. • Nonlinear programming is the case in which objectives or constraints are nonlinear. • All three above mathematical programming models are used when some of the basic assumptions of LP are made more or less restrictive. 11-5

  6. Summary: Linear Programming Extensions • Integer Programming • Linear, integer solutions • Goal Programming • Linear, multiple objectives • Nonlinear Programming • Nonlinear objective and/or constraints 11-6

  7. Integer Programming • Solution values must be whole numbers in integer programming . • There are three types of integer programs: • pure integer programming; • mixed-integer programming; and • 0–1 integer programming. 11-7

  8. Integer Programming(continued) • The PureInteger Programming problems are cases in which all variables are required to have integer values. • The Mixed-Integer Programming problems are cases in which some, but not all, of the decision variables are required to have integer values. • The Zero–One Integer Programming problems are special cases in which all the decision variables must have integer solution values of 0 or 1. 11-8

  9. Integer Programming Example: Harrison Electric Company • The Company produces two products popular with home renovators: old-fashioned chandeliers and ceiling fans. • Both the chandeliers and fans require a two-step production process involving wiring and assembly. • It takes about 2 hours to wire each chandelier and 3 hours to wire a ceiling fan. Final assembly of the chandeliers and fans requires 6 and 5 hours, respectively. • The production capability is such that only 12 hours of wiring time and 30 hours of assembly time are available. 11-9

  10. Integer Programming: Example (continued) If each chandelier produced nets the firm $7 and each fan $6, Harrison’s production mix decision can be formulated using LP as follows: maximize profit = $7X1 + $6X2 subject to: 2X1 + 3X2≤ 12 (wiring hours) 6X1 + 5X2≤ 30 (assembly hours) X1, X2≥ 0 (nonnegative) X1 = number of chandeliers produced X2 = number of ceiling fans produced 11-10

  11. Integer Programming: Example (continued) With only two variables and two constraints, the graphical LP approach to generate the optimal solution is given below: 6X1 + 5X2≤ 30 + = Possible Integer Solution Optimal LP Solution (X1 = 33/4, X2= 11/2, Profit = $35.25 2X1 + 3X2≤ 12 11-11

  12. Integer Solution to Harrison Electric Co. Optimal solution Solution if rounding off 11-12

  13. Integer Solution to Harrison Electric Co. (continued) • Rounding off is one way to reach integer solution values, but it often does not yield the best solution. • An important concept to understand is that an integer programming solution can never be better than the solution to the same LP problem. • The integer problem is usually worse in terms of higher cost or lower profit. 11-13

  14. Branch and Bound Method • Branch and Bound break the feasible solution region into sub-problems until an optimal solution is found. • There are Six Steps in Solving Integer Programming Maximization Problems by Branch and Bound. • The steps are given over the next several slides. 11-14

  15. Branch and Bound Method: The Six Steps • Solve the original problem using LP. • If the answer satisfies the integer constraints, it is done. • If not, this value provides an initial upper bound. • Find any feasible solution that meets the integer constraints for use as a lower bound. • Usually, rounding down each variable will accomplish this. 11-15

  16. Branch and Bound Method Steps: (continued) • Branch on one variable from Step 1 that does not have an integer value. • Split the problem into two sub-problems based on integer values that are immediately above and below the non-integer value. • For example, if X2 = 3.75 was in the final LP solution, introduce the constraint X2 ≥ 4 in the first sub-problem and X2 ≤ 3 in the second sub-problem. • Create nodes at the top of these new branches by solving the new problems. 11-16

  17. Branch and Bound Method Steps: (continued) 5. • If a branch yields a solution to the LP problem that is not feasible, terminate the branch. • If a branch yields a solution to the LP problem that is feasible, but not an integer solution, go to step 6. 11-17

  18. Branch and Bound Method Steps: (continued) 5. (continued) • If the branch yields a feasible integer solution, examine the value of the objective function. If this value equals the upper bound, an optimal solution has been reached. If it is not equal to the upper bound, but exceeds the lower bound, set it as the new lower bound and go to step 6. Finally, if it is less than the lower bound, terminate this branch. 11-18

  19. Branch and Bound Method Steps: (continued) • Examine both branches again and set the upper bound equal to the maximum value of the objective function at all final nodes. • If the upper bound equals the lower bound, stop. • If not, go back to step 3. Minimization problems involve reversing the roles of the upper and lower bounds. 11-19

  20. Harrison Electric Co: Revisited Figure 11.1 shows graphically that the optimal, non-integer solution is X1 = 3.75 chandeliers X2 = 1.5 ceiling fans profit = $35.25 • Since X1 and X2 are not integers, this solution is not valid. • The profit value of $35.25 will serve as an initial upper bound. • Note that rounding down gives X1 = 3, X2 = 1, profit = $27, which is feasible and can be used as a lower bound. 11-20

  21. Integer Solution: Creating Sub-problems Subproblem A maximize profit = $7X1 + $6X2 Subject to: 2X1 + 3X2≤ 12 6X1 + 5X2≤ 30 X1≥ 4 Subproblem B maximize profit = $7X1 + $6X2 Subject to: 2X1 + 3X2≤ 12 6X1 + 5X2≤ 30 X1≤ 3 • The problem is now divided into two sub-problems: A and B. • Consider branching on either variable that does not have an integer solution; pick X1 this time. 11-21

  22. Optimal Solution for Sub-problems Optimal solutions are: Sub-problem A: X1 = 4; X2 = 1.2, profit=$35.20 Sub-problem B:X1=3, X2=2, profit=$33.00 (see figure on next slide) • Stop searching on the Subproblem B branch because it has an all-integer feasible solution. • The $33 profit becomes the lower bound. • Subproblem A’s branch is searched further since it has a non-integer solution. • The second upper bound becomes $35.20, replacing $35.25 from the first node. 11-22

  23. Optimal Solution for Sub-problem 11-23

  24. Sub-problems C and D Subproblem C maximize profit = $7X1 + $6X2 Subject to: 2X1 + 3X2≤ 12 6X1 + 5X2≤ 30 X1≥ 4 X2 ≥ 2 Subproblem D maximize profit = $7X1 + $6X2 Subject to: 2X1 + 3X2≤ 12 6X1 + 5X2≤ 30 X1≥ 4 X2≤ 1 Subproblem A’s branching yields Subproblems C and D. 11-24

  25. Sub-problems C and D (continued) • Subproblem C has no feasible solution at all because the first two constraints are violated if the X1 ≥ 4 and X2 ≥ 2 constraints are observed. • Terminate this branch and do not consider its solution. • Subproblem D’s optimal solution is • X1 = 4 , X2 = 1, profit = $35.16. • This non-integer solution yields a new upper bound of $35.16, replacing the original $35.20. • Subproblems C and D, as well as the final branches for the problem, are shown in the figure on the next slide. 11-25

  26. Harrison Electric’s FullBranch and BoundSolution 11-26

  27. Subproblems E and F Subproblem E maximize profit = $7X1 + $6X2 Subject to: 2X1 + 3X2≤ 12 6X1 + 5X2≤ 30 X1≥ 4 X1≤ 4 X2≤ 1 Optimal solution for E: X1 = 4, X2 = 1, profit = $34 Finally, create subproblems E and F and solve for X1 and X2 with the added constraints X1 ≤ 4 and X1 ≥ 5. The subproblems and their solutions are: 11-27

  28. Subproblems E and F (continued) Subproblem F maximize profit = $7X1 + $6X2 Subject to: 2X1 + 3X2≤ 12 6X1 + 5X2≤ 30 X1≥ 4 X1≥ 5 X2≤ 1 Optimal solution for F: X1 = 5, X2 = 0, profit = $35 11-28

  29. Using Software to Solve Harrison Electric Co. Problem POM-QM for Windows Analysis of Harrison Electric’s Problem Using Integer programming: Input Screen. 11-29

  30. Using Software to Solve Harrison Electric Co. Problem (continued) Output Screen Using POM-QM for Windows on Harrison Electric’s Integer Programming Problem 11-30

  31. Goal Programming • Firms usually have more than one goal. For example, • maximizing total profit, • maximizing market share, • maintaining full employment, • providing quality ecological management, • minimizing noise level in the neighborhood, and • meeting numerous other non-economic goals. • It is not possible for LP to have multiple goals unless they are all measured in the same units (such as dollars), • a highly unusual situation. • An important technique that has been developed to supplement LP is called goal programming. 11-31

  32. Goal Programming (continued) • Goal programming “satisfices,” • as opposed to LP, which tries to “optimize.” • Satisfice means coming as close as possible to reaching goals. • The objective function is the main difference between goal programming and LP. • In goal programming, the purpose is to minimize deviational variables, • which are the only terms in the objective function. 11-32

  33. Example of Goal Programming Harrison Electric Revisited Goals Harrison’s management wants to achieve, each equal in priority: • Goal 1: to produce as much profit above $30 as possible during the production period. • Goal 2: to fully utilize the available wiring department hours. • Goal 3: to avoid overtime in the assembly department. • Goal 4: to meet a contract requirement to produce at least seven ceiling fans. 11-33

  34. Example of Goal Programming Harrison Electric Revisited Need a clear definition of deviational variables, such as : d1–= underachievement of the profit target d1+= overachievement of the profit target d2–=idle time in the wiring dept. (underused) d2+= overtime in the wiring dept. (overused) d3–=idle time in the assembly dept. (underused) d3+= overtime in the wiring dept. (overused) d4–= underachievement of the ceiling fan goal d4+= overachievement of the ceiling fan goal 11-34

  35. Ranking Goals with Priority Levels A key idea in goal programming is that one goal is more important than another. Priorities are assigned to each deviational variable. Priority 1 is infinitely more important than Priority 2, which is infinitely more important than the next goal, and so on. 11-35

  36. Analysis of First Goal 11-36

  37. Analysis of First andSecond Goals 11-37

  38. Analysis of All FourPriority Goals 11-38

  39. Goal Programming Versus Linear Programming • Multiple goals (instead of one goal) • Deviational variables minimized (instead of maximizing profit or minimizing cost of LP) • “Satisficing” (instead of optimizing) • Deviational variables are real (and replace slack variables) 11-39

  40. Initial Goal Programming Tableau 0 0 P1 P2 0 P4 0 0 P3 0 x1 x2 d1- d2- d3- d4- d1+ d2+ d3+ d4+ Cj Solution Mix Quantity P1 d1- 7 6 1 0 0 0 -1 0 0 0 30 P2 d2- 2 3 0 1 0 0 0 -1 0 0 12 0 d3- 6 5 0 0 1 0 0 0 -1 0 30 Zj { Cj - Zj P4 d4- 0 1 0 0 0 1 0 0 0 -1 7 Zj { 0 1 0 0 0 1 0 0 0 -1 7 P4 Cj - Zj 0 -1 0 0 0 0 0 0 0 -1 Zj { Cj - Zj 0 0 0 0 0 0 0 0 0 0 0 P3 Zj { 0 0 0 0 0 0 0 1 0 0 Cj - Zj 2 3 0 1 0 0 0 -1 0 0 12 P2 Pivot Column -2 -3 0 0 0 0 0 1 0 0 7 6 1 0 0 0 -1 0 0 0 3 0 P1 -7 -6 0 0 0 0 1 0 0 0 11-40

  41. Second Goal Programming Tableau x1 x2 d1- d2- d3- d4- d1+ d2+ d3+ d4+ Cj 0 0 P1 P2 0 P4 0 0 P3 0 Solution Mix Quantity P1 x1 1 6/7 1/7 0 0 0 -1/7 0 0 0 30/7 P2 d2- 0 9/7 -2/7 1 0 0 +2/7 -1 0 0 24/7 0 d3- Zj 0 -1/7 -6/7 0 1 0 6/7 0 -1 0 30/7 { Cj - Zj P4 d4- 0 1 0 0 0 1 0 0 0 -1 7 Zj { 0 1 0 0 0 1 0 0 0 -1 7 P4 Cj - Zj 0 -1 0 0 0 0 0 0 0 +1 Zj { Cj - Zj 0 0 0 0 0 0 0 0 0 0 0 P3 Zj { 0 0 0 0 0 0 0 0 1 0 Cj - Zj 0 9/7 -2/7 1 0 0 2/7 -1 0 0 24/7 P2 Pivot Column 0 -9/7 +2/7 0 0 0 -2/7 +1 0 0 0 0 0 0 0 0 0 0 0 0 0 P1 0 0 1 0 0 0 1 0 0 0 11-41

  42. Final Solution to Harrison Electric’s Goal Programming 0 0 P1 P2 0 P4 0 0 P3 0 x1 x2 d1- d2- d3- d4- d1+ d2+ d3+ d4+ Cj Solution Mix Quantity P1 d2+ 8/5 0 0 -1 3/5 0 0 1 -3/5 0 6 P2 x2 6/5 1 0 0 1/5 0 0 0 -1/5 0 6 0 d1+ 1/5 0 -1 0 6/5 0 1 0 -6/5 0 6 Zj { Cj - Zj P4 d4+ -6/5 0 0 0 -1/5 1 0 0 1/5 -1 1 Zj { -6/5 0 0 0 -1/5 1 0 0 1/5 -1 1 P4 Cj - Zj 6/5 0 0 0 1/5 0 0 0 -1/5 -1 Zj { 0 0 0 0 0 0 0 0 0 0 0 Cj - Zj P3 Zj 0 0 0 0 0 0 0 1 0 0 { Cj - Zj 0 0 0 0 0 0 0 0 0 0 0 P2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 P1 0 0 1 0 0 0 0 0 0 0 11-42

  43. Harrison Electric’s Goal Programming Using POM-QM for Windows Final Tableau for Harrison Electric Using POM-QM for Windows. 11-43

  44. Harrison Electric’s Goal Programming Using POM-QM for Windows Summary Solution Screen for Harrison Electric’s Goal Programming Problem Using POM-QM for Windows. 11-44

  45. Nonlinear Programming • Nonlinear objective function, linear constraints • Nonlinear objective function and nonlinear constraints • Linear objective function and nonlinear constraints 11-45

  46. Nonlinear Programming • Nonlinear objective function, linear constraints Max: 28X1 + 21X2 + 0.25X22 Subject to: X1 + X2≤ 1000 0.5X1 + 0.4X2≤ 500 11-46

  47. Nonlinear Programming An Excel Formulation of Great Western Appliance’s Nonlinear Programming Problem. 11-47

  48. Nonlinear Programming • Nonlinear objective function and nonlinear constraints. Max: 13X1 + 6X1X2 + 5X2 + X2–1 Subject to: 2X12+ 4X22≤ 90 X1 + X23≤ 75 8X1 – 2X2 ≤ 61 11-48

  49. Nonlinear Programming The Problem has both Nonlinear Objective Function and Nonlinear Constraints. The solution to Great Western Appliance’s NLP Problem using Excel Solver: 11-49

  50. Nonlinear Programming The problem has both Nonlinear Objective Function and Nonlinear Constraints. An Excel Formulation of Hospicare Corp.’s NLP Problem: 11-50

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