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Games for Learning: Using Game Play and Game Design to Facilitate Learning

Games for Learning: Using Game Play and Game Design to Facilitate Learning. Dr. Wayne A. Nelson Instructional Technology Program. What’s a game?. Fun. What’s a game?. Fun Play. What’s a game?. Fun Play Willful participation. What’s a game?. Fun Play Willful participation Goals.

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Games for Learning: Using Game Play and Game Design to Facilitate Learning

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  1. Games for Learning: Using Game Play and Game Design to Facilitate Learning Dr. Wayne A. Nelson Instructional Technology Program

  2. What’s a game? • Fun

  3. What’s a game? • Fun • Play

  4. What’s a game? • Fun • Play • Willful participation

  5. What’s a game? • Fun • Play • Willful participation • Goals

  6. What’s a game? • Fun • Play • Willful participation • Goals • Conflict

  7. What’s a game? • Fun • Play • Willful participation • Goals • Conflict • Rules

  8. What’s a game? • Fun • Play • Willful participation • Goals • Conflict • Rules • Win & Lose

  9. What’s a game? • Fun • Play • Willful participation • Goals • Conflict • Rules • Win & Lose • Interactivity

  10. What’s a game? • Fun • Play • Willful participation • Goals • Conflict • Rules • Win & Lose • Interactivity • Challenge

  11. What’s a game? • Fun • Play • Willful participation • Goals • Conflict • Rules • Win & Lose • Interactivity • Challenge • Internal Value

  12. What’s a game? • Fun • Play • Willful participation • Goals • Conflict • Rules • Win & Lose • Interactivity • Challenge • Internal Value • Engagement

  13. What’s a game? • Fun • Play • Willful participation • Goals • Conflict • Rules • Win & Lose • Interactivity • Challenge • Internal Value • Engagement • A game is a problem-solving activity, approached with a playful attitude

  14. What’s in a game? • Games have elements More visible Aesthetics Mechanics Story Technology Technology Less visible

  15. What’s a game? • Games are made for players the player is in the game is in

  16. How do games facilitate learning? flow • Intense concentration • Distorted perception of time • Sense of discovery • High enjoyment • Restructured consciousness Mihaly Csikszentmihalyi the psychology of optimal experience

  17. How do games facilitate learning? James Gee

  18. Game design processes • Player Research • Setting, Story, Character • Mechanics & Programming • Technology • Look & Feel • Testing & Iteration

  19. Game design skills • Animation • Anthropology • Architecture • Business • Creative Writing • Economics • Engineering • History • Management • Math • Music • Psychology • Public Speaking • Sound Design • Technical Writing • Visual Arts

  20. Integrating games and game design • Game playing (e.g., Civilization, the Sims, etc.) • Research for game design (demographics, content, setting, etc.) • Communicating designs • Learning by design

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