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Client Server Virtual Worlds

Client Server Virtual Worlds. Erik Hill, Sheldon Brown, Daniel Tracy, David Firestein , Kittinan Ponkaew UCSD Center for Hybrid Multicore Productivity Research. Scalable City: Massive Scale Virtual Worlds. Challenges/Issues

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Client Server Virtual Worlds

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  1. Client Server Virtual Worlds Erik Hill, Sheldon Brown, Daniel Tracy, David Firestein, KittinanPonkaew UCSD Center for Hybrid Multicore Productivity Research

  2. Scalable City: Massive Scale Virtual Worlds • Challenges/Issues • Originally develop multicore accelerated single user, immersive system, to complex virtual world. Create compute and conceptual ecosystem. • Massively multiplayer continuous world • Hundreds of thousands of interactive objects • Large aggregate bandwidth requirements

  3. Development Server Framework • 8HS22 blades • - 16 Xeons • – 96 cores • 4 QS20 blades • 8 Cell CPU’s • 2 QS22 blades • 4 Cell CPU’s • 4 way Xeon Server • – 32 core nVidia Tesla accelerator – 4 GPU’s on linux host 3 10gb interfaces to compute accelerators Many Clients IBM Z10 mainframe computer at San Diego Supercomputer Center 2- IFL’s with 128mb Ram, zVM virtual OS manager with Linux guests 6 tb storage fast local storage – 15K disks 4 SR and 2 LR 10gb ethernet interfaces 10gb interface to internet

  4. Building a Global MBA Community VirBELA.ucsd.edu

  5. The Objectives • Improve collaboration across graduate management institutions. • Provide students with time and cost efficient experiential learning opportunities that facilitate the development of global leadership competencies.

  6. The People

  7. Client Server needs Support 1000’s of simultaneous users Virtual Business simulation Voice over IP Voice Recognition Analytics of user behavior Real time Facilitator Tools

  8. Current State of Technology • Front End: Unity 3D • Back End: Lightweight server • Much room for improvement • Group/Private text chat • Preliminary Voice Chat • Collaborative 3D Web Browser • Integrated business simulation • Web based • Team building exercises

  9. October Launch: Business Simulation Competition Eight multi-national teams of 4 competing over 16 quarters running an automobile company Teams manage company strategic positioning, product pricing, marketing, supply chain, and other operational decisions Just in time learning and professional real-time facilitation to be provided

  10. Virtual Business Management Movie demo…

  11. Virtual Business Management Movie demo….

  12. Virtual Business Management

  13. Participant Assessment

  14. Leadership Competency Research Can leadership competencies be developed in a virtual world environment? Can leadership competencies be accurately and reliably assessed via virtual world behavior? If so, what aspects of assessment can be automated verse human observation? What are the interest-ability-personality profiles of MBA students around the world? Do profiles differ across those who pursue different functions or industries post graduation?

  15. Future Activities Virtual conferences Ethics case studies Distributed team building exercises/activities Career counseling and assessment Cross-university clubs Employee recruitment

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