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Transfer of Gaming

bloody serious. Transfer of Gaming. Just play?. Transfer studies. Experimental vs control group Pre-existing control transfer Uncontrolled transfer method Quasi-transfer method Backward transfer method Simulator performance method. Transfer studies. Experimental vs control group

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Transfer of Gaming

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  1. bloody serious Transfer of Gaming

  2. Just play?

  3. Transfer studies • Experimental vs control group • Pre-existing control transfer • Uncontrolled transfer method • Quasi-transfer method • Backward transfer method • Simulator performance method

  4. Transfer studies • Experimental vs control group • Pre-existing control transfer • Uncontrolled transfer method • Quasi-transfer method • Backward transfer method • Simulator performance method Expensive Time consuming Dangerous “We see the value already”

  5. Not a trivial question! • Negative transfer • Leopard II; Korteling & Padmos, 1992 • Free play character of games • Combinatorial complexity of the game space. • Stupid AI

  6. Not a trivial question! • Negative transfer • Leopard II; Korteling & Padmos, 1992 • Free play character of games • Combinatorial complexity of the game space. • Stupid AI

  7. Not a trivial question! • Negative transfer • Leopard II; Korteling & Padmos, 1992 • Free play character of games • Combinatorial complexity of the game space. • Stupid AI

  8. Not a trivial question • Negative transfer • Leopard II; Korteling & Padmos, 1992 • Free play character of games • Combinatorial complexit of the game space. • Stupid AI

  9. Efficient Transfer of Gaming • CONCERT: • Judge the quality of the specification, development and implementation • Experts review of instructional options • Investigate game tasks and operational tasks using Fleishman scales • And/or conduct an adapted pre-existing control transfer study

  10. Efficient Transfer of Gaming • CONCERT: • Judge the quality of the specification, development and implementation • Experts review of instructional options • Investigate game tasks and operational tasks using Fleishman scales • And/or conduct an adapted pre-existing control transfer study

  11. Case: Falcon 4.0 good part task trainer? Experimental group: Falcon gamers Control group: Non-gamers Gamers Flight sim gamers F 16 pilots Compare their performance in ‘high fidelity’ simulator

  12. Falcon 4.0

  13. Criterion Tasks • Basic flight • Close formation • Tactical formation

  14. Criterion Tasks • Basic flight • Close formation • Tactical formation

  15. Criterion Tasks • Basic flight • Close formation • Tactical formation

  16. Performance measures Speed deviation Altitude deviation Deviation from perfect route # outs #busts # resets # resets Turn at: 1) right moment, 2) right side 3) Exit in the right heading

  17. Results (pilots – falcon – MS flight) Speed: 1.8 (2.3) vs 2.76(1.7) vs 17.32 (13.268) Altitude Deviation from perfect route # outs #busts # resets # resets Turn at: 1) right moment, 2) right side 3) Exit in the right heading

  18. Results (pilots – falcon – MS flight) Altitude: 8.75 (6.56) vs. 19.72 (21.4) vs. 186.47 (218.4) Close formation #busts Tactical formation # resets

  19. Results (pilots – falcon – MS flight) Speed: Altitude: Close formation #busts: 0.70 (0.4)vs. 1.6 (2.3) vs.19.25 (21.80) Tactical formation # resets

  20. Results (falcon – MS flight) Speed: Altitude: Close formation #busts: Tactical formation # resets:1.2 (1.3) vs. 3.37 (1.9)

  21. Discussion So, Falcon 4.0 gamers are good at some basic flight tasks in our sim….. - how important are those tasks? - these guys have been flying for years - have you seen the Falcon manual??

  22. Discussion Nevertheless….. - they came close to pilot performance -hardware differences were easy to overcome - models and feedback system were good enough to create learning value And it is fun!

  23. Discussion Estalishing the learning value of a game: -analyze the game - define what it could or should teach - create criterion tasks on ‘high fidelity’ sim or operational equipment - find your existing (!) exeprimental and/or control groups

  24. Discussion Estalishing the learning value of a game: -analyze the game - define what it could or should teach - create criterion tasks on ‘high fidelity’ sim or operational equipment - find your existing (!) exeprimental and/or control groups An efficient method for measuring Transfer of Gaming

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