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History of Computer Gaming. Matt Ormrod Mike Fleece Vin Kacerguis. The Beginning. 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann. Cathode Ray Tube Computer System used 8 vacuum tubes Game was not named (patent # 2 455 992) The game simulated a missile being fired at a certain target.

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history of computer gaming

History of Computer Gaming

Matt Ormrod

Mike Fleece

Vin Kacerguis

the beginning
The Beginning
  • 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann.
  • Cathode Ray Tube Computer
  • System used 8 vacuum tubes

Game was not named (patent # 2 455 992)

    • The game simulated a missile being fired at a certain target.
1950 s
1950’s
  • William Higinbotham created “tennis for two”
  • Controllers made of wood with a button and dial mounted on it
  • Player would use the button

to hit the ball and use the

dial to adjust the

angle of the ball.

1960 s
1960’s
  • Most Games were programmed at Universities.
    • MIT
    • University of Cambridge
      • “OXO” by A.S Douglas
    • MIT produced “Spacewar!”
    • 1966, Ralph Baer produced

“Chase”.

1970 s
1970’s
  • A.K.A- The Golden Age
  • Ralph Baer produced first prototype that connected to a television.
    • Magnavox Odyssey
  • 1972- Nolan Bushnell

created Atari, which is

renown for the game “Pong”.

    • Pong was released Xmas 1975
70 s continued
70’s continued
  • ‘71- Don Daglow wrote the first computer baseball game. Also Star Trek was created (Mike Mayfield).
  • ’72 Greg Yob created “Hunt the Wumpus”
  • ’75 Daglow developed “Dungeon”, (version of Dungeon and Dragon)
  • Two largest type of systems at the time were: PLATO system, and DECUS software.
      • This is were most, if not all, games were programmed to.
games in the 80 s
Games in the 80’s
  • Defender
  • 3D Monster Maze
  • SimCity
  • Tetris
  • Zork
3d monster maze
3D Monster Maze
  • Developed by Malcolm Evans in 1981
  • It was the first 3D game for a home computer
  • It had block graphics and low resolution
  • Fast paced and uses a first person view
  • The point of the game is to get through mazes while a T-rex chases you
3d monster maze specs
3D Monster Maze Specs.
  • Had a graphical view, and was animated six frames per second
  • Only had the color capacities of black, white, and grey
  • Used box drawing graphics to make the maze look 3D
  • Used Z80 Machine code and Edge 2006 assembler to create random mazes
technology in the 80 s
Technology in the 80’s
  • In the beginning of the eighties, vector and raster graphics were used
  • Compared to now the technology was primitive
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games in the 90 s
Games in the 90’s
  • Alone in the Dark
  • Castle Wolfenstein
  • Dune II
  • Duke Nukem
  • Doom
  • StarCraft
slide13
Doom
  • Developed in 1993 by id Software
  • Popular 1st-person shooting game
  • Five versions of Doom was released in the 90’s
  • In the game you are a space marine that fights demons
  • It had 3D graphics, stereo sound, and the program could be altered
doom specs
Doom Specs.
  • Doom was distributed as shareware
  • This allowed people to make their own customizations
  • It used network multiplayer gaming
  • 3D graphics, WADs, and planes
technology in the 80 s and 90 s
Technology in the 80’s and 90’s
  • The Apple II
  • The Commodore 64
  • Amiga
    • Sound Cards
    • MOS Technology
    • CD-ROMs
    • 3D Graphics
    • Web browsers plug-ins
current consoles
Current Consoles

Sega Dreamcast

1998-present: Japan 1999-2002: U.S., Europe

Sony Play station 2

2000-present: Japan, U.S., Europe

Xbox 360 (Microsoft)

November 22, 2005-Present

Atari Flashback 2

August 2005

Microsoft Xbox

2001-present: U.S., 2002-present: Europe, Japan

Nintendo Game cube

2001-present: Japan, U.S., Europe

future consoles
Future Consoles

Mattel HyperScan

October 2006-Present

Nintendo Wii

November 19th 2006 (U.S. and Canada), December 2nd 2006 (Japan), December 7th/8th(Aus, Europe), December 9th (Spain)

Evo Phase 1 (Envisions Computer Entertainment)

October 20, 2006

Sony Play station 3

November 17, 2006 (U.S.)

2007(Australia,Europe)

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