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History of Computer Gaming. Matt Ormrod Mike Fleece Vin Kacerguis. The Beginning. 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann. Cathode Ray Tube Computer System used 8 vacuum tubes Game was not named (patent # 2 455 992) The game simulated a missile being fired at a certain target.

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History of computer gaming l.jpg

History of Computer Gaming

Matt Ormrod

Mike Fleece

Vin Kacerguis


The beginning l.jpg
The Beginning

  • 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann.

  • Cathode Ray Tube Computer

  • System used 8 vacuum tubes

    Game was not named (patent # 2 455 992)

    • The game simulated a missile being fired at a certain target.


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1950’s

  • William Higinbotham created “tennis for two”

  • Controllers made of wood with a button and dial mounted on it

  • Player would use the button

    to hit the ball and use the

    dial to adjust the

    angle of the ball.


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1960’s

  • Most Games were programmed at Universities.

    • MIT

    • University of Cambridge

      • “OXO” by A.S Douglas

    • MIT produced “Spacewar!”

    • 1966, Ralph Baer produced

      “Chase”.


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1970’s

  • A.K.A- The Golden Age

  • Ralph Baer produced first prototype that connected to a television.

    • Magnavox Odyssey

  • 1972- Nolan Bushnell

    created Atari, which is

    renown for the game “Pong”.

    • Pong was released Xmas 1975


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70’s continued

  • ‘71- Don Daglow wrote the first computer baseball game. Also Star Trek was created (Mike Mayfield).

  • ’72 Greg Yob created “Hunt the Wumpus”

  • ’75 Daglow developed “Dungeon”, (version of Dungeon and Dragon)

  • Two largest type of systems at the time were: PLATO system, and DECUS software.

    • This is were most, if not all, games were programmed to.



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Games in the 80’s

  • Defender

  • 3D Monster Maze

  • SimCity

  • Tetris

  • Zork


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3D Monster Maze

  • Developed by Malcolm Evans in 1981

  • It was the first 3D game for a home computer

  • It had block graphics and low resolution

  • Fast paced and uses a first person view

  • The point of the game is to get through mazes while a T-rex chases you


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3D Monster Maze Specs.

  • Had a graphical view, and was animated six frames per second

  • Only had the color capacities of black, white, and grey

  • Used box drawing graphics to make the maze look 3D

  • Used Z80 Machine code and Edge 2006 assembler to create random mazes


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Technology in the 80’s

  • In the beginning of the eighties, vector and raster graphics were used

  • Compared to now the technology was primitive

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Games in the 90’s

  • Alone in the Dark

  • Castle Wolfenstein

  • Dune II

  • Duke Nukem

  • Doom

  • StarCraft


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Doom

  • Developed in 1993 by id Software

  • Popular 1st-person shooting game

  • Five versions of Doom was released in the 90’s

  • In the game you are a space marine that fights demons

  • It had 3D graphics, stereo sound, and the program could be altered


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Doom Specs.

  • Doom was distributed as shareware

  • This allowed people to make their own customizations

  • It used network multiplayer gaming

  • 3D graphics, WADs, and planes


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Technology in the 80’s and 90’s

  • The Apple II

  • The Commodore 64

  • Amiga

    • Sound Cards

    • MOS Technology

    • CD-ROMs

    • 3D Graphics

    • Web browsers plug-ins


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21st Century Gaming


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Current Consoles

Sega Dreamcast

1998-present: Japan 1999-2002: U.S., Europe

Sony Play station 2

2000-present: Japan, U.S., Europe

Xbox 360 (Microsoft)

November 22, 2005-Present

Atari Flashback 2

August 2005

Microsoft Xbox

2001-present: U.S., 2002-present: Europe, Japan

Nintendo Game cube

2001-present: Japan, U.S., Europe


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Future Consoles

Mattel HyperScan

October 2006-Present

Nintendo Wii

November 19th 2006 (U.S. and Canada), December 2nd 2006 (Japan), December 7th/8th(Aus, Europe), December 9th (Spain)

Evo Phase 1 (Envisions Computer Entertainment)

October 20, 2006

Sony Play station 3

November 17, 2006 (U.S.)

2007(Australia,Europe)






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