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social impacts 26 January

COMP 381. social impacts 26 January. Inflection Points in History . privacy family quality of life survival expanding human reach expanding knowledge expanding economy democratization. privacy invasion disintegration of family health pollution danger / misuse misinformation

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social impacts 26 January

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  1. COMP 381 social impacts26 January

  2. Inflection Points in History • privacy • family • quality of life • survival • expanding human reach • expanding knowledge • expanding economy • democratization • privacy invasion • disintegration of family • health • pollution • danger / misuse • misinformation • work abuse Positives Negatives

  3. And for digital technologies?

  4. POSITIVES • Mostly negative • Easy to track people • Façade: • Can use screen name to avoid publicly asking • False sense of security • Feel like they can say anything • Reconnecting over long distance • Facebook • Ancestry.com • Security • Bring family together over entertainment • Wii • DVR Privacy Family

  5. POSITIVES • Easier • Cameras • Share/preserve photos • Communication (email) • Access to knowledge • Shopping • GPS • Medical digitalization • Medical intervention • Cell phone to call for help Quality of life Survival

  6. POSITIVES • Communicate with other people • Facebook • Internet • Cell phones • Transportation • Exploration • Underwater • Space • Availability of information • Searching • Sharing • Learning Expanding human reach Expanding knowledge

  7. POSITIVES • Online shopping • Faster business communication • Trade • Banking • International projects • Mom and pop shops can advertise • Government transparency • Wikileaks • Voting Expanding economy Democratization

  8. Impacts

  9. Is Cyberspace Real? • Are we creating an artificial distinction? • When do distinctions matter? • Worker vs. teleworker • Conference vs. teleconference vs. virtual world conference? • Others?

  10. Manifestations • Speed of life • Communications • Desensitization • Expectations

  11. Speed of Life • Crazy Busy: we are all driven to do more and do it faster • Signs? • Is this technology’s fault? • Other contributing factors?

  12. How communications has changed We build our ideas about what is real and what is natural with the cultural materials available. high school student, 1996 Perception of reasonable ways to communicate: 1930s: phone 1996: Internet 2001: End of pay phone era today: Changes in the last 5 years?

  13. Desensitization • Television • Movies • Rap songs • Violence in games • Internet hunting • Modern warfare

  14. The Technosphere Without much awareness or comment on our part, the technological-technocratic system has usurped the natural and social milieus to become the primary environment in which we live. Andrew Kimbrell Cold Evil Technology is a way of organizing the world so that we do not experience it. Max Frisch

  15. Simulations • The imitative representation of functioning of one system by means of the functioning of another • You capture some aspects, but not all: need to decide what is important

  16. Simulations in Physical Space • Shopping mall: simulation of main street • Streets of Southpoint! • Neighborhood developments • Simulations or reversions? • Sustainable village communities • Television locations • Cheers • … and bars that are simulations of the simulation • Zoos and theme parks: • Busch Garden, • World fairs • Disneyland Main Street USA

  17. Simulations in Cyberspace • Chat rooms • Multi-player online environments • Instant messaging • Military: War games, simulations, exercises • Games • Training: flight simulator • Medical: Virtual human • Social networks • Why are these simulations? • How effective are they?

  18. Simulations in Cyberspace • With your own persona: • Create communities and societies • Communication with friends • But are these really “you”? • Do you have different personas? • In “real life”? • In cyberspace?

  19. Culture of Simulation • Sherry Turkle, “cybershrink” • Seminal work on people and technology • Simulation and Its Discontents • What about the Internet has changed since 1996? • Real life vs. virtual life • Avatars • Transference

  20. What is good about simulations? • Safe place to • Learn • Experiment • Opportunity to try things that you couldn’t otherwise try • Different places and times • Expensive facilities • Danger

  21. What is bad about simulations? • False sense of capability • CPR without real practice • Flying an airplane in bad weather • Can spoil the real thing • “Disneyland effect” • Nature videos or zoos • Travelogs • The Veldt by Ray Bradbury • Impact underestimated • Rape in Cyberspace (1998)

  22. Human reactions • Alleviating loneliness: Aibo vs. real dog • Emotion in robots (KISMET) • The Uncanny alley • Crossing the Valley

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