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Intermediate Microeconomics

Intermediate Microeconomics. Game Theory and Oligopoly. Game Theory. So far we have only studied situations there were not “strategic”. The optimal behavior of any given individual or firm did not depend on what other individuals or firms did. E.g.

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Intermediate Microeconomics

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  1. Intermediate Microeconomics Game Theory and Oligopoly

  2. Game Theory • So far we have only studied situations there were not “strategic”. • The optimal behavior of any given individual or firm did not depend on what other individuals or firms did. • E.g. • An individual buys something if its price is less than his willingness to pay. • A firm enters a market if there are positive economic profits to be made.

  3. Game Theory • Game theory helps to model strategic behavior --- or interactions where what is optimal for a given agent depends on what actions are taken by another agent and vice versa. • Applications: • The study of oligopolies (industries containing only a few firms) • The study of externalities and public goods; e.g. using a common resource such as a fishery. • The study of military strategies. • Bargaining. • How markets work. • Behavior in the courts.

  4. What is a Game? • A game consists of: • a set of players • a set of strategies for each player (i.e. actions to be performed given any observed state of the world) • the payoffs to each player for every possible choice of actions by the players.

  5. Simultaneous Move Games • Consider games where players must choose an action without knowing what the other players have chosen. • Does a defendant agree to cooperate with prosecutors against his co-defendants when he doesn’t know whether or not his co-defendants have “cracked”? • How much should a firm bid for a given item in a silent auction? • Should I act friendly or defensively when I encounter a stranger on an empty street late at night? • How do we model the outcomes in these types of games?

  6. Simultaneous Move Games • Consider a game with 2 players, each player has two options: • Keep quiet (Q) or Cooperate with Police (C). • Payoffs to Player-1; • Quiet utility of 5 if Player-2 Quiet, utility of 2 if Player-2 Cooperates. • Cooperate utility of 8 if Player-2 Keeps Quiet, utility of 3 if Player-2 Cooperates. • Payoffs to Player-2 are analogous. • “Prisoners’ Dilemma”

  7. One way to summarize the payoffs associated with each action is to use a payoff matrix. Payoff for Player-1 (row player) shown first, followed by payoff for Player-2 (column player) Simultaneous Move Games Player-2 Q C Q C Player-1

  8. Simultaneous Move Games • So how should we think of how to model the outcome of such games? • What is Player-1’s best action to take if Player-2 Keeps Quiet? • What is Player-1’s best action if Player-2 Cooperates with Police? • How about for Player-2? • So what do think each Player will do? Player-2 Q C Q C Player-1

  9. Simultaneous Move Games • Dominant Strategy - A strategy that gives higher utility than all other strategies given any actions taken by other players. • Does a dominant strategy always exist? • Meeting time for dinner? • Wearing a costume to a Halloween party? • Attacking Iraq?

  10. Simultaneous Move Games • Consider a game of the following form: • What is Player-1’s best action to take if Player-2 chooses Knife? • What is Player-1’s best action to take if Player-2 chooses Gun? • How about for Player-2? • “Arms Race” Player-2 Knife Gun Knife Gun Player-1

  11. Nash Equilibrium • Nash Equilibrium – A set of actions such that each person’s action is (privately) optimal given the actions of others. • Key to a Nash Equilibrium: • No person has an incentive to deviate from his Nash equilibrium action given everyone else behaves according to their Nash equilibrium action. • Nash Equilibrium in “A Beautiful Mind?”

  12. Simultaneous Move Games • Nash Equilibria of “Prisoner’s Dilemma”? • Both Keep Quiet? • One Keep Quiet, other cooperate with Police? • Both cooperate with Police? Player-2 Q C Q C Player-1

  13. Simultaneous Move Games • Nash Equilibria of Arms Race? • Both bring Knife? • One bring Knife, other Gun? • Both Defect? Player-2 K G K G Player-1

  14. Nash Equilibria • Two things to notice: • Nash Equilibria do not have to be Pareto Efficient. • There can be multiple equilibria (often that can be Pareto ranked). • Applications of these types of games?

  15. Game Theory Application: Trade • Suppose Acme Corp. could make a deal with China Corp. to produce widgets abroad. • If both stick with the deal (i.e. China Corp. produces quality widgets and Acme Corp. pays China Corp. the agreed upon fee), Acme’s profits will be $200K while China Corp’s profits will be $50K. • If Acme cheats and pays less than the agreed upon rate after delivery, Acme has profits of $250K and China Corp. ends up losing $50K. • Alternatively, if Acme acts honestly, but China Corp. cheats and produces sub-standard widgets, Acme Corp.’s profits will only be $50K, but China Corp.’s profits will be $90K. • If both act dishonestly, Acme will make only $75K while China Corp. will lose $20K. • If Acme produces widgets domestically, its profits will only be $100K and China Corp. will have profits of $0. • Should trade happen? Will trade happen?

  16. Game Theory Application: Corruption • Solution to game sometimes may depend on characteristics of those playing it. • Consider following model of police corruption. • Suppose cops’ utility function is given by: • Uc = m0.5 – 1, if he chooses to accept a bribe (m is the amount of money he ends up with). • Uc = m0.5 + 1, if he chooses to prosecute a briber • Uc = m0.5, if he doesn’t get a bribe offer. • Suppose speeder can get out of $175 ticket if cop accepts his $50 bribe. Further, let his utility be as follows: • If he offers a bribe of $50 and it is accepted, his utility is Us = (m- 50)0.5 • If he offers a bribe of $50 and is prosecuted, his utility is Us = -100 • If he doesn’t offer a bribe, his utility is Us = m0.5 . • Suppose speeder has $400 at the time he is pulled over. • How will solution differ if cop is poorly paid (i.e. earns $100 without bribes), versus if the cop is well paid (i.e. earns $400 without bribes)?

  17. Continuous Actions • What if players could choose among a continuum of actions. • Ex. Speeder could offer any amount to bribe cop, and cop could decide to accept some bribe amounts but not others. • What will be Nash Equilibrium strategy for cops and speeders given High-paid cops? • How about given Low-paid cops?

  18. Continuous Actions • To handle such situations, we use Reaction Functions. • Reaction function – a function that maps any possible action by Player b into optimal action for player a. • A Nash Equilibrium will arise at the point where Reaction functions intersect. • Why?

  19. Continuous Actions: Cournot Equilibrium • So far, we have examined 2 types of market structure. • Markets where each supplier was small enough that its decision regarding how much to supply had no effect on price (competition) • Markets where there was only one supplier, so its decision regarding how much to supply fully determined price (Monopoly) • What happens with “a few” suppliers?

  20. Continuous Actions: Cournot Equilibrium • Consider a market with two firms, each with cost function equal to C(q) = 4q + 10 • Suppose the market (inverse) demand function is p(Q) = 84 – 8(Q) where Q = q1 + q2 • How do we find optimal quantity supplied by each firm?

  21. So each firm’s reaction function will be: So what will be Nash Equilibrium? Will it be efficient? Continuous Actions: Cournot Equilibrium q1 10 Firm 2’s reaction fn 5 Firm 1’s reaction fn q2 5 10

  22. Continuous Actions: Cournot Equilibrium • What happens as the number of firms increases? • Firm 1 : max p(Q)q1 – C(q1) • FOC: • So what happens when s1 = 1? How about when then number of firms becomes larger, so s1 gets smaller? What about when s1 goes to zero?

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