1 / 14

Games Design Creative Suite

Games Design Creative Suite. Proposal The games design team would like a dedicated area for creating new game designs and prototyping them. What does the Design Team need? An area for research, experimentation and prototyping. Why do we need it?

lowri
Download Presentation

Games Design Creative Suite

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Games Design Creative Suite • Proposal • The games design team would like a dedicated area for creating new game designs and prototyping them. • What does the Design Team need? • An area for research, experimentation and prototyping. • Why do we need it? • To ensure that the design team has a core research and reference library. • To give the design team space in which to experiment with existing game mechanics. • To give the design team the space in which to prototype new game mechanics and features.

  2. Games Design Creative Suite • How will we use it? • In the planning stages research can be performed, allowing designers to reference the materials. • In the development stages, the development teams can make use of the reference materials. • What are the advantages? • Ensures that there is a library of research material for the design team to draw inspiration from. • Ensures that all designers have access to the same core research materials. • Presents the opportunity for the design team to have a consistent frame of reference.

  3. Games Design Creative Suite • Who will benefit? • Design team – Common pool knowledge opportunity leading to better communication and increased creativity. • Art Team – Designers can reference specific visual themes and styles in their concepts. • Programming team – Designers can reference specific mechanics and systems in their concepts. • Audio Team – Designers can reference audio genres and sound effects in their concepts. • Producers – Designers can reference multiple elements from different games in their concepts.

  4. Games Design Creative Suite • Brief: • The design team needs an area in which they can research existing game mechanics and features. In addition to this, the area should be able to provide inspiration from other forms of media. • This area also needs to serve as a useful space in which to create and prototype new games. Collectively, the area and its resources are the Creative Suite. • Requirements: • The creative area must provide storage for all of the reference materials. • The creative area must provide all of the tools that the design team members will need. • The creative area must provide a large flat workspace suitable for table top gaming.

  5. Games Design Creative Suite • Specifications: • There should be a TV with which to use games consoles. • There should be at least 1 of each of the current generation Consoles. • The area must be decorated to allow for passive inspiration. • There must be a library of Art/Design related books available. • There should be a library of Videogames for the consoles available. • There must be a library of non-digital games available. • There must be a provision of consumable art/design materials. • There must be furniture appropriate to the needs of the designers and the design space.

  6. Games Design Creative Suite Current Layout of the Design Pool Area Meeting Room 1

  7. Games Design Creative Suite TV Creative Suite Area New Layout of the Design Pool Area Meeting Room 1

  8. Games Design Creative Suite • Hardware: • HD TV - Toshiba 40LV833 - €369,00 • http://www.notebooksbilliger.de/toshiba+40lv833?refcampaign_id=45c48cce2e2d7fbdea1afc51c7c6ad26 • PS3 + 1 controller - €233,00 • http://www.mindfactory.de/product_info.php/info/p686903/pid/geizhals • Nintendo Wii + 1 controllers – Can be supplied by M.Thaddeus • Xbox 360 + 2 controller - Can be supplied by M.Thaddeus

  9. Games Design Creative Suite • Furniture: • Basic Book Shelves and Gaming Tables can be requisitioned and relocated from the office. • Glass display cabinet – €175.49 • http://www.mercateo.com/p/225-ME01%282f%2921917/Mehrpreis_Spiegelrueckwand.html?showSimplePage=NO&ViewName=live~showGrossColumn&utm_source=product-search&utm_medium=web&utm_campaign=Sonstige#raum-technik-systeme-mehrpreis-spiegelrueckwand-raum-technik-systeme-k-a • Gaming Bean Bag Chair- £39.99 • http://www.amazon.com/Prince-Lionheart-Jumbo-Toy-Hammock/dp/B00073HJG8 • Design Stool - £33.95 • http://www.amazon.co.uk/STOOL-Chair-Office-Kitchen-Computer/dp/B004D0JD5G/ref=sr_1_41?s=officeproduct&ie=UTF8&qid=1314701134&sr=1-41

  10. Games Design Creative Suite • Research Materials: • Books - • We already have the beginnings of a research and reference library, which will continue to grow with our monthly item requests. • Videogames - • Over time we will be able to expand our videogame library from its current size. • Board Games - • Over time we will also be able to expand our Board game library as well.

  11. Games Design Creative Suite • Prototyping Materials: • Consumables - • Lego board games, Giant Foam dice, Game tokens, 6 sided Dice Grid Mats (square and hex), 10 sided Dice, Blank white Dice, Blank White Dice Labels, Chip tokens, etc. • Consumables - • Drawing/writing tools paper.

  12. Games Design Creative Suite • Decorations: • Bullet Hole Decals, Atari wall Decals, Chemistry Pop art Poster Be Brave, Take Risks and expect the Unexpected Poster Camo Netting, Toy Hammock, Movie Posters, Video Game posters, etc.

  13. Games Design Creative Suite • Gaming centre: • Cost with TV and PS3 • Non-Gaming centre: • Cost without TV or PS3 • It is highly recommended that we acquire a TV for the Design Suite.

More Related