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2007 Football Clinic. Phil Long MHSAA Certified Assignor. Lightning/Thunder Delays. 90 Minute total delay time when either team has school on the following day.

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2007 football clinic

2007 Football Clinic

Phil Long MHSAA Certified Assignor

lightning thunder delays
Lightning/Thunder Delays
  • 90 Minute total delay time when either team has school on the following day.
  • With BOTH teams agreeing, a contest in which there is no school the next day for either team, may be extended beyond the 90 minutes of delay time.
reminder
REMINDER
  • NOTE: It is NOT acceptable for ANY Official to be commenting in a negative way about the skills or perceived lack of skills of fellow officials, players, or coaches to ANYONE, especially Athletic Directors, Coaches, Players, Officials, Fans, etc.
controlling the sideline and team box
Controlling the Sideline and Team Box
  • Sideline warning (unofficial).
  • Sideline warning (official)
  • 2nd offense – 5 yard penalty.
  • 3rd and all subsequent offenses – 15 yard penalty.
use of arm pads
Use of Arm Pads
  • See Page 22 of the rule book
  • The pad can not be flag or ball colored. It can not have any transverse stripes .
protection of the snapper
Protection of the snapper
  • See page 70 of the rule book
  • A defensive player shall not charge directly into the snapper when the offensive team is in a scrimmage kick formation.
  • Penalty is 15 yards and an automatic 1st down.
mechanics the 4 man crew
MECHANICS: The 4-Man Crew
  • Pre-Game and Coin Toss
  • Positioning for Kick-offs
    • Referee
    • Umpire
    • Linesman
    • Line Judge
mechanics the 4 man crew8
MECHANICS: The 4-Man Crew
  • Positioning for Scrimmage Kicks
    • Referee
    • Umpire
    • Linesman
    • Line Judge
mechanics the 4 man crew9
MECHANICS: The 4-Man Crew
  • Positioning for Scrimmage Plays
    • Referee
    • Umpire
    • Linesman
    • Line Judge
mechanics the 4 man crew10
MECHANICS: The 4-Man Crew
  • Positioning for Field-Goal Attempt or Try when snap is from 15-yard line or inside.
    • Referee
    • Umpire
    • Linesman
    • Line Judge
mechanics the 4 man crew11
MECHANICS: The 4-Man Crew
  • Positioning for goal-line play
    • Referee
    • Umpire
    • Linesman
    • Line Judge
mechanics the 5 man crew
MECHANICS: The 5-Man Crew
  • Pre-Game and Coin Toss
  • Positioning for Kick-offs
  • Referee
  • Umpire
  • Linesman
  • Line Judge
  • Back Judge
mechanics the 5 man crew13
MECHANICS: The 5-Man Crew
  • Positioning for Scrimmage Kicks
    • Referee
    • Umpire
    • Linesman
    • Line Judge
    • Back Judge
mechanics the 5 man crew14
MECHANICS: The 5-Man Crew
  • Positioning for Scrimmage Plays
    • Referee
    • Umpire
    • Linesman
    • Line Judge
    • Back Judge
mechanics the 5 man crew15
MECHANICS: The 5-Man Crew
  • Positioning for Field-Goal Attempt or Try.
    • Referee
    • Umpire
    • Linesman
    • Line Judge
    • Back Judge
mechanics the 5 man crew16
MECHANICS: The 5-Man Crew
  • Positioning for Goal-line Play.
    • Referee
    • Umpire
    • Linesman
    • Line Judge
    • Back Judge
penalty administration
Penalty Administration
  • Duties of All Officials
    • Observe live-ball foul
    • Drop flag at proper yard line and keep officiating
    • When ball becomes dead, signal time-out and sound whistle
    • Report details to referee
      • Type of foul
      • Players number( or position) who committed the foul
      • Spot of foul
    • Make NO visible signal
penalty administration18
Penalty Administration
  • Duties of All Officials
    • Help with recovering flags
    • Check for correctness in enforcement
    • For disqualifying fouls, do not place your hands on the offending players nor escort them to the sideline.
penalty administration19
Penalty Administration
  • Reporting Penalties to the Referee
    • Duties of each crew member
      • Linesman
        • Be certain of the down
        • Proceed to succeeding spot
        • Be ready to have line to gain equipment moved after decisions have been made
      • Line judge
        • Hold enforcement spot
      • Back Judge
        • Help obtain the ball
        • Assist in holding spot of foul or recovering penalty marker
penalty administration20
Penalty Administration
  • Reporting Penalties to the Referee
    • Duties of each crew member
      • Referee
        • Get info from official who had the flag
        • Preliminary signal to press box side only
        • Administer accordingly
        • Discuss with captain of offended team
      • Umpire
        • Secure ball
        • Make note of enforcement spot
        • On properly marked field, avoid stepping off distance between yard lines, except to the first and for the final yard line
        • Walk briskly and point to each yard line as you cross it
stopping starting and winding the clock
Stopping, Starting and Winding the Clock
  • For stopping the clock
    • Give proper signal 2 times.
  • Give appropriate signal for starting the clock unless it starts with the snap.
  • When ball becomes dead inbounds near the sideline
    • Wind arm 2 times.
  • When ball becomes dead near the sideline and a first down has been gained
    • Wind arm 2 times and then signal time-out.
use of penalty marker
Use of Penalty Marker
  • Penalty markers should be out of sight.
  • General rule – throw the penalty marker in the air on dead ball fouls and throw out to a location on live ball fouls.
measurement for first down
Measurement for First Down
  • Referee
    • Give time-out signal
    • Position ball correctly
    • Give signal after measurement
    • Be ready to move ball in from the side zone if short
  • Umpire
    • Take forward stake from crewman
    • Hold stake vertically
    • On ready signal from linesman tighten and measure
  • Linesman –
    • Grasp line to gain indicator and clip at back edge of back yard line
    • Bring in to measurement spot and place on correct yard line
    • When ready, tell umpire to “ go ahead “
  • Line judge
    • Find spot where linesman will place his/her clip.
  • Back judge
    • Tend ball at time of measurement
time out procedure
Time-Out Procedure
  • Referee – Signal time-out. If time-out is by a team, give 3 horizontal arms motions toward that team. If an official time-out, tap chest with both hands. ONLY THE REFEREE VISIBLY INDICATES WHO CALLED THE TIME-OUT
  • Umpire – Maintain position over the ball.
  • Wingmen – move to a position halfway between the ball and your sideline. Inform coach of remaining time-outs.
  • Back judge – Time 60 second interval. Notify referee at the 45 second mark.
  • All Officials
    • Repeat the time-out signal( do not indicate who called the time-out)
    • Record the time-out( who called it, time on the clock, period )
    • Stand alertly erect
    • Do not visit with players
    • Restrict discussion to captain
    • Do not huddle in a group
end of game
End of Game
  • Leave field together IMMEDIATELY
  • Neither avoid or seek coaches
  • Do not discuss game on field or with media
common mistakes in mechanics
Common Mistakes in Mechanics
  • 1. Wingmen who play too close to the end of a scrimmage line.
  • 2. Umpires who retreat away from the neutral zone rather than moving toward the neutral zone on kicks and passes.
  • 3. Referees who remain stationary throughout the entire ‘live ball’ period on all scrimmage plays.
common mistakes in mechanics28
Common Mistakes in Mechanics
  • 4. Crews that meet at the ball during timeouts rather than display proper ‘dead-ball’ mechanics.
  • 5. Wingmen that give erroneous unauthorized signals.
  • 6. Referees that position themselves on the wrong side of the quarterback or the kicker.
common mistakes in mechanics29
Common Mistakes in Mechanics
  • 7. Referees that give correct visible signals in conjunction with incorrect verbal explanations. i.e. “off sides”.
  • 8. Crews that do not display correct structured, on the field, pre-game duties. (Meeting with the captains, checking the field, communicating with the chain crew, and/or time keeper, securing the ball, etc.)
common mistakes in mechanics30
Common Mistakes in Mechanics
  • 9. Wingmen who advance too quickly down the field on pass plays.
  • 10. Wingmen who think they have to “slap the backside” of the Referee after every play.
  • 11. Umpires who start stepping off a penalty prior to the Referee’s signal to do so.
common mistakes in mechanics31
Common Mistakes in Mechanics
  • 12. Wingmen who do not “square off” when marking placement of the ball.
  • 13. Officials who throw bean bags at inappropriate times.
  • 14. Officials who have their whistles in their mouths at all times during a live ball.
  • 15. Officials who blow their whistles first when the are not the primary covering official.
rule 1 the game field players and equipment
RULE #1: The Game, Field, Players and Equipment
  • Team boxes are from the 25 yard-line at one end of the field to the 25 yard-line at the other end of the field.
  • Special 9-yard mark instituted last year (2005).
  • 3-yard line for attempted point (s) after.
  • Pylon Placement
rule 1 the game field players and equipment33
RULE #1: The Game, Field, Players and Equipment
  • Yard Marker Placement
  • Chain Gang Placement
  • End Zone Markings
  • Coach’s Area
  • Goal Post Decorations
rule 1 the game field players and equipment34
RULE #1: The Game, Field, Players and Equipment
  • Goal Post Padding
  • Legal Game Ball
  • Minimum Number of Balls teams must provide
rule 1 the game field players and equipment35
RULE #1: The Game, Field, Players and Equipment
  • Legal Numbers that Players may wear (1-99)
  • Mandatory Equipment
    • Helmet and Facemask (NOCSAE)
    • Hip Pads with Tailbone Protector
    • Jersey with Numbers (If Longer than Waistline, then it must be tucked into Pants)
    • Kneepads
    • Pants which cover Knees
    • Shoes (Cleats not to exceed ½ Inch)
    • Shoulder Pads
    • Thigh Guards
    • Tooth and Mouth Protector (Must be made of a visible color; other than white or clear)
rule 2 definitions of playing terms
RULE #2:Definitions of Playing Terms
  • Ball- Dead, Live, Loose
  • Batting
  • Blocking
rule 2 definitions of playing terms37
RULE #2:Definitions of Playing Terms
  • Catch
  • Clipping/Block in the Back
  • Conferences( 2 types of Authorized Conferences)
rule 2 definitions of playing terms38
RULE #2:Definitions of Playing Terms
  • Down-Loss of Down
  • Encroachment
  • Fair catch
  • Field Areas
  • Fighting
  • First Touching
rule 2 definitions of playing terms39
RULE #2: Definitions of Playing Terms
  • Force
  • Formations
  • Forward Progress
  • Fouls and Penalties
  • Free Blocking Zone
  • Fumble
rule 2 definitions of playing terms40
RULE #2: Definitions of Playing Terms
  • Handing
  • Huddle
  • Hurdling
  • Interception
  • Kicks
  • Line of Scrimmage
rule 2 definitions of playing terms41
RULE #2:Definitions of Playing Terms
  • Lines
  • Muff
  • Neutral Zone
  • Out of Bounds
  • Participation
rule 2 definitions of playing terms42
RULE #2:Definitions of Playing Terms
  • Passing
  • Player Designations
  • Plays-For Penalty Enforcement
  • Possession
  • Ready for play
rule 2 definitions of playing terms43
RULE #2:Definitions of Playing Terms
  • Recovery
  • Rule
  • Scrimmage
  • Shift
  • Snap
rule 2 definitions of playing terms44
RULE #2:Definitions of Playing Terms
  • Spearing
  • Spots
  • Tackling/Tripping
  • Team Designations
  • Touching
rule 3 periods time factors and substitutions46
RULE #3:Periods, Time Factors and Substitutions
  • Starting a Period
  • Ending a Period
  • Starting and Stopping the Clock
rule 3 periods time factors and substitutions47
RULE #3:Periods, Time Factors and Substitutions
  • Charged and Official’s Timeouts-Intermissions
  • Ball Ready for Play and Delay
  • Substitutions
rule 4 ball in play dead ball and out of bounds
RULE #4: Ball in Play, Dead Ball and Out of Bounds
  • Putting the Ball in Play
  • Dead Ball and End of Down
  • Out of Bounds and In-bounds Spot
rule 5 series of downs number of down and team possession after penalty
RULE #5: Series of Downs, Number of Down and Team Possession After Penalty
  • Series of Downs
  • Down and Possession after Penalty
  • The Line to Gain and Measurements
rule 6 kicking the ball and fair catch
RULE #6: Kicking the Ball and Fair Catch
  • The Kick-off and Other Free Kicks
  • Scrimmage Kicks
  • Touch Back
  • Fair Catch
rule 7 snapping handling and passing the ball
RULE #7: Snapping, Handling and Passing the Ball
  • Before the Snap
  • Formation/Position, Numbering and Action at the Snap
  • Handing the Ball
  • Fumble and Backward Pass
rule 8 scoring plays and touchback
RULE #8: Scoring Plays and Touchback
  • Point Values
  • Touchdown
  • Try
  • Field Goal
  • Force, Safety and Touchback
rule 9 conduct of players and others
RULE #9: Conduct of Players and Others
  • Helping the Runner
  • Illegal Use of Hands and Holding
  • Illegal Blocking
  • Illegal Personal Contact
  • Non-contact Unsportsmanlike Conduct by Players
rule 9 conduct of players and others58
RULE #9: Conduct of Players and Others
  • Illegal Participation
  • Illegal Kicking and Batting
  • Non-contact Unsportsmanlike Conduct by Non-players
  • Unfair Acts
rule 10 enforcement of penalties
RULE #10: Enforcement of Penalties
  • Procedure after a Foul
  • Double and Multiple Fouls
  • Types of Play
  • Basic Spots
  • Special Enforcement Rules
  • Enforcement Spots, All-But-One Principle
rule changes 2007
Rule Changes: 2007
  • INDIANAPOLIS, IN (February 12, 2007) -- In its continuing emphasis on illegal helmet contact in high school football, the National Federation of State High School Associations (NFHS) Football Rules Committee reorganized and clarified several rules with the intention of further reducing the risk of injury in the sport.
rule changes 200761
Rule Changes: 2007
  • Rules revisions regarding illegal helmet contact were among 14 rules revisions made by the committee at its January 20-21 meeting in Indianapolis. The rules changes were subsequently approved by the NFHS Board of Directors.
rule changes 200762
Rule Changes: 2007
  • In Rule 2, the committee placed butt blocking, face tackling and spearing under the heading of "Helmet Contact -- Illegal" to place more emphasis on risk-minimization concerns. In Rule 9-4-3, the committee added a note that lists examples of some types of illegal helmet contact that could result in disqualification.
rule changes 200763
Rule Changes: 2007
  • Examples of illegal helmet contact that could result in disqualification include, but are not limited to: a) illegal helmet contact against an opponent lying on the ground; b) illegal helmet contact against an opponent being held up by other players; and c) illegal helmet-to-helmet contact against a defenseless opponent.
rule changes 200764
Rule Changes: 2007
  • In addition, the committee formulated a definition of a flagrant foul, an often-used term in the rules book but which previously was not specifically defined. A flagrant foul will be defined as a foul that may or may not involve physical contact, but involves such acts as fighting, contacting a game official, fouls so severe as to place an opponent at risk, persistent or extreme abusive conduct and the use of vulgar language or gestures.
rule changes 200765
Rule Changes: 2007
  • "While these changes mostly involve reorganization, the committee is confident that the rules now place a stronger emphasis on flagrant acts and illegal helmet contact," said Bob Colgate, NFHS assistant director and liaison to the Football Rules Committee. "These revisions continue our ongoing emphasis on risk minimization and good sportsmanship."
rule changes 200766
Rule Changes: 2007
  • In Rule 8-2-2, an enforcement option has been added when there is a foul by the opponent of a team scoring a touchdown. In addition to its previous option of accepting the result of the play and having the penalty enforced on the try-for-point, the scoring team may choose to have the foul enforced on the ensuing kickoff.
rule changes 200767
Rule Changes: 2007
  • Two changes were made in Rule 1-2-3 regarding "The Field and Markings." A 4-inch-wide broken restraining line is now required around the outside of the field, and the line must be at least two yards from the sidelines and end lines. The only exception to this rule will be in stadiums where the total field enclosure does not permit the line. In addition, a line, 4 inches wide by 12 inches long, that bisects the limit line at each 5-yard line extended, may be used.
rule changes 200768
Rule Changes: 2007
  • "These lines are used to assist line-to-gain crews, as well as providing additional safety features for players, officials and sideline media; helping game officials with an unobstructed sideline operating area; and providing coaches with an unobstructed view from the coaching box," Colgate said.
rule changes 200769
Rule Changes: 2007
  • Rule 1-2-3 now will also provide rule support for the location and dimension of a three-yard line marking that appears on the field diagram. A line, 4 inches wide by a minimum of 24 inches in length, shall be centered and placed three yards from each goal line.
rule changes 200770
Rule Changes: 2007
  • The committee added two new articles to Rule 10-4 regarding basic spots for enforcement of penalties. The basic spot will be the 20-yard line for plays when the end of the related run is in the end zone followed by a loss of possession and the ball re-enters the playing field and then goes out of bounds.
rule changes 200771
Rule Changes: 2007
  • Following are other changes approved by the Football Rules Committee:
  • - Added the word "legal" to the definition of a passer to help clarify Rule 2-31-11.
  • - Provided an opportunity for a coach who assumes the head coaching responsibility during a game (when the head coach has been disqualified) to call a time-out.
  • - Beginning with the 2008 season, required forearm pads to meet same specifications as gloves and hand pads as set forth by the Sporting Goods Manufacturers Association in 1994. The new rule will require forearm pads to have the NFHS/NCAA label attached beginning in 2008.
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