MISSOURI S&T INTRAMURALS. Flag Football Rules Clinic. WWW.CAMPUSREC.NEU.EDU. Preparation Being on time (15 minutes prior to 1 st scheduled game) Proper Dress/Equipment Whistle, Shorts or Sweat pants, Tucked in shirt, Forward Hat (if worn) Knowledge of Rules Pre-Game Conference
Being on time (15 minutes prior to 1st scheduled game)
Whistle, Shorts or Sweat pants, Tucked in shirt, Forward Hat (if worn)
Knowledge of Rules
Determine the play style of teams
Stop game if needed
Eject Players if needed
Hustle and Be in Position
Proper coverage/Keep all players in sight
Determine if players are playing the ball or other players
Pace determined by teams
Keep flow of game uninterrupted
Incidental contactBasics of Officiating
Work on 1-2 things to improve each game
Mentor others or ask questions to experienced officials
Praise in public, criticize privately
Get more game experience
Being the head official
Working more competitive games
Make the basic calls
Don’t look for insignificant or rare calls
Confidence/Use of Voice
Whistle and Crisp mechanics
Work on signals
Rapport with Players
Command Respect but be respectful
Communicate with captain
Warn players before ejecting
Don’t socialize with one group over anotherBasics of Officiating
End zone to 20 YL, 20 YL to 40 YL,40 YL to 20 YL, 20 YL to End zone
END OF THE GAME SIGNAL
Touchdown = 6 pts
A Touchdown is scored when the nose of the ball crosses the Goal Line in the possession of the offense or a receiver catches the ball in the End Zone.
Six points will be awarded followed by the try-for-points.
Extra Point Attempts:
An intercepted try-for-point that is returned for a Touchdown is always worth 3 points.
Incidental contact may occur because of the nature of the game, but our goal is to limit contact to an absolute minimum
FIRST DOWN SIGNAL
FAILURE TO WEAR REQUIRED EQUIPMENT SIGNAL
Answer any questions, wish both teams a good game, and administer the coin toss
FIRST DOWN SIGNAL
7 yards behind
7 yards outside
SECOND DOWN SIGNAL
THIRD DOWN SIGNAL
FOURTH DOWN SIGNAL
READY FOR PLAY SIGNAL
If all those necessary rules are met than the Line Judge will determine that the “line is good” and the ball may be snapped legally
ILLEGAL SHIFT (BOTH HANDS) or ILLEGAL MOTION (ONE HAND) SIGNAL
DELAY OF GAME SIGNAL
INCOMPLETE PASS SIGNAL
If the passer is de-flagged before releasing the ball, he has been sacked by the
Defense, and the Referee marks the spot until the line judge can cover the spot.
If the passer releases the ball before the defender de-flags them the Referee should yell, “Ball’s Away!” This denotes that the pass attempt has gone forward and may be legally caught.
Team K may not punt the ball beyond the offensive team’s scrimmage line.
The penalty for both is illegal kick which is penalized 10 yards using “all-but-one.”
If K interferes with R’s opportunity to catch the kick, R has 3 options:
the result of the play;
a 10 yard penalty from the previous spot and replay of the down; or
an awarded catch at the spot of the foul (no distance penalty).Punting the Ball
The ball becomes dead when:
DEAD BALL SIGNAL
An officials whistle will always signal that the ball is dead
THE BALL WILL BE DECLARED DEAD WHEN IT HITS THE GROUND ON A FUMBLE
START THE CLOCK / CLOCK IS RUNNING SIGNAL
STOP THE CLOCK SIGNAL
The clock will stop for a:
When a player gains possession between their own 5 yard line and the goal line and their momentum carries them into their end zone, if the ball then becomes dead, via fumble or de-flagging, the team with possession will receive the ball at the spot where possession was initially gained.
Enforce all penalties in the order they occurred
Types of Penalties:
(Blow Whistle, Throw Flag straight up in air,
Stop the Play)
(Throw Flag at spot of foul, NO WHISTLE, Play continues)
(Throw Flag straight up in air, NO WHISTLE, Play continues)
LOSS OF DOWN SIGNAL
Delay of Game
Leaving the field on the wrong side
Unsportsmanlike conductDead Ball Fouls
“Decisions must be
instantaneous and a
ruling announced with
to play situations by
reviewing all possible
LET YOUR MIND DIGEST
WHAT YOUR EYES HAVE
(the spot where the ball will be snapped from next)
Any foul committed by the offense behind the basic spot of enforcement is administered from the spot of the foul.
REMEMBER THIS RULE!!!
“Runners shall not flag guard by using their hands, arms, or the ball to deny the opportunity for an opponent to pull or remove the flag belt”
Penalty: 10 yards from the spot of the foul
FLAG GUARDING SIGNAL
A blocker must
have their arms
behind them or
at their side
and may not
with the runner.
The blocker is entitled to their space as well; the runner cannot go through them, they must go around the blocking player.
FALSE START SIGNAL
ILLEGAL PROCEDURE SIGNAL
There are two types of Pass Interference:
Interference – Anything other than a “bona fide attempt to reach, catch, or bat a pass”
This includes hindering an opponents vision or “face blocking”
Unsportsmanlike Conduct is penalized by a loss of 10 yards
Once the play is over:
The Referee will . . .
PERSONAL FOUL SIGNAL
6. If in doubt, the player is on the scrimmage line.
7. If in doubt, the passer
is behind the Team A
8. If in doubt, it is not a foul.
9. If in doubt, it is a
10. If in doubt, it is a catch.
1. If in doubt, the pass is
2. If in doubt, the ball is
3. If in doubt, the player
receiving the snap is two
4. If in doubt, the pass is
5. If in doubt, the snap close
to the ground remains live.