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Storytelling: The Video Game as Art

Storytelling: The Video Game as Art. Traditional Storytelling Structure. Act I - Introduction of the problem (Where is the Princess?) Act II - Overcoming the problem (The princess is in another castle!) Act III - Solving of the problem (The princess is safe … back to plumbing.).

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Storytelling: The Video Game as Art

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  1. Storytelling:The Video Game as Art

  2. Traditional Storytelling Structure • Act I - Introduction of the problem • (Where is the Princess?) • Act II - Overcoming the problem • (The princess is in another castle!) • Act III - Solving of the problem • (The princess is safe … back to plumbing.)

  3. Hero’s Journey • Exposition: • Just a country boy. • Call: • Time to get moving … • Refusal: • … in a minute. • Information: • He killed my dog!? • Departure: • I’ll miss you all • Testing: • Have at ye! • Reward: • That’s it? • Ordeal: • Again? You’ve got to be kidding me. • Resurrection: • Why won’t you just die! • Return: • I hope no one touched my stuff.

  4. Premise A black hole has swallowed all the planets in thesolar system. The Prince of the Universe picks up items by rolling his magic ball in order to recreate the planets and plug the hole. You’re a freelance reporter stuck in a malland surrounded by bloodthirsty zombies. You must use everything at your disposal as a weapon in order to survive long enough to be rescued. Quick High-level summary of the story:

  5. Backstory So … Snake IS the Metal Gear???

  6. Themes Bioshock - Ayn Rand’s dystopia and stem cell research GTA 4 – The consequences of revenge Braid - Memories and Relationships CoD 4 - Sacrifice and Nationalism Fallout - The human paradox of survival and self destruction Max Payne - Survivor's guilt and accepting loss

  7. Setting Environment is exposition

  8. Plot Balancing Conflict Shifting Focus Foreshadowing Suspension of Disbelief Realism

  9. Story Devices Interactivity Non-Linearity Player control Collaboration Cinematics Scripted Events

  10. The Game as Art?

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