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Game Theory Applications

This lecture series covers practical matters in game theory, including prerequisites, assignments, exams, readings, and contact information. It explores the subject and structure of the course, why games matter, and what influences winning.

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Game Theory Applications

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  1. Game Theory Applications • Galina Albert Schwartz • Department of Finance • University of Michigan • Business School Lecture Notes in Game Theory

  2. Lecture 1: Practical Matters I • Prerequisites: BE 501 • Attendance -- desirable, but not mandatory • Two Home Assignments [30%] • Class Participation -- up to 30% (substitutes for written work) Lecture Notes in Game Theory

  3. Practical Matters II • Midterm: take-home [30%] • Final Exam [40%] take-home? • Midterm Score could be dropped [then Final is 70%] • If Final is not take home: additional time could be purchased Lecture Notes in Game Theory

  4. Practical Matters III: Readings • Textbook: Dixit, A. & Skeath, S., (1999), Games of Strategy • Cases are drawn mostly from: Lewis, Michael, (1990), Liar's Poker Lecture Notes in Game Theory

  5. Practical Matters IV: How to find me My office: D3270A (Davidson Hall) My e-mail: galka@umich.edu My office hours: Mon., 10am - 12pm & Th., 1pm - 3pm, or by appointment Lecture Notes in Game Theory

  6. Subject & Structure • What is a game of strategy? • Why do we care about games? • Our strategy for studying games of strategy • Classification of Games • Concepts and Techniques • Examples of Games Lecture Notes in Game Theory

  7. What is in the game? • Chance • Skill • Strategy • But: the proportions differ in different games Lecture Notes in Game Theory

  8. What matters to win? • Skill • Strategy • Luck • Information • examples: • opponent • weather Lecture Notes in Game Theory

  9. Summary of Today • Subject & structure of the course • Why games & • Who plays them? • Lewis, Chapter 1 as an example Lecture Notes in Game Theory

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