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Chapter 3

CprE 381 Computer Organization and Assembly Level Programming, Fall 2013. Chapter 3. Arithmetic for Computers. Zhao Zhang Iowa State University Revised from original slides provided by MKP. Week 7 Overview. Lecture: Integer division IEEE floating point standard

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Chapter 3

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  1. CprE 381 Computer Organization and Assembly Level Programming, Fall 2013 Chapter 3 Arithmetic for Computers Zhao Zhang Iowa State University Revised from original slides provided by MKP

  2. Week 7 Overview • Lecture: • Integer division • IEEE floating point standard • Floating-point arithmetic • Lab Mini-Project A: Arithmetic Unit • 1-bit ALU • 32-bit ALU • Barrel shifter • Quiz resumes this week §2.8 Supporting Procedures in Computer Hardware Chapter 2 — Instructions: Language of the Computer — 2

  3. Division §3.4 Division • Check for 0 divisor • Long division approach • If divisor ≤ dividend bits • 1 bit in quotient, subtract • Otherwise • 0 bit in quotient, bring down next dividend bit • Restoring division • Do the subtract, and if remainder goes < 0, add divisor back • Signed division • Divide using absolute values • Adjust sign of quotient and remainder as required quotient dividend 1001 1000 1001010 -1000 10 101 1010 -1000 10 divisor remainder n-bit operands yield n-bitquotient and remainder Chapter 3 — Arithmetic for Computers — 3

  4. Division Hardware Initially divisor in left half Initially dividend Chapter 3 — Arithmetic for Computers — 4

  5. Optimized Divider • One cycle per partial-remainder subtraction • Looks a lot like a multiplier! • Same hardware can be used for both Chapter 3 — Arithmetic for Computers — 5

  6. Faster Division • Can’t use parallel hardware as in multiplier • Subtraction is conditional on sign of remainder • Faster dividers (e.g. SRT devision) generate multiple quotient bits per step • Still require multiple steps Chapter 3 — Arithmetic for Computers — 6

  7. MIPS Division • Use HI/LO registers for result • HI: 32-bit remainder • LO: 32-bit quotient • Instructions • div rs, rt / divu rs, rt • No overflow or divide-by-0 checking • Software must perform checks if required • Use mfhi, mflo to access result Chapter 3 — Arithmetic for Computers — 7

  8. Floating Point §3.5 Floating Point • Representation for non-integral numbers • Including very small and very large numbers • Like scientific notation • –2.34 × 1056 • +0.002 × 10–4 • +987.02 × 109 • In binary • ±1.xxxxxxx2 × 2yyyy • Types float and double in C normalized not normalized Chapter 3 — Arithmetic for Computers — 8

  9. Floating Point Standard • Defined by IEEE Std 754-1985 • Developed in response to divergence of representations • Portability issues for scientific code • Now almost universally adopted • Two representations • Single precision (32-bit) • Double precision (64-bit) Chapter 3 — Arithmetic for Computers — 9

  10. IEEE Floating-Point Format • S: sign bit (0  non-negative, 1  negative) • Normalize significand: 1.0 ≤ |significand| < 2.0 • Always has a leading pre-binary-point 1 bit, so no need to represent it explicitly (hidden bit) • Significand is Fraction with the “1.” restored • Exponent: excess representation: actual exponent + Bias • Ensures exponent is unsigned • Single: Bias = 127; Double: Bias = 1203 single: 8 bitsdouble: 11 bits single: 23 bitsdouble: 52 bits S Exponent Fraction Chapter 3 — Arithmetic for Computers — 10

  11. Single-Precision Range • Exponents 00000000 and 11111111 reserved • Smallest value • Exponent: 00000001 actual exponent = 1 – 127 = –126 • Fraction: 000…00 significand = 1.0 • ±1.0 × 2–126 ≈ ±1.2 × 10–38 • Largest value • exponent: 11111110 actual exponent = 254 – 127 = +127 • Fraction: 111…11 significand ≈ 2.0 • ±2.0 × 2+127 ≈ ±3.4 × 10+38 Chapter 3 — Arithmetic for Computers — 11

  12. Double-Precision Range • Exponents 0000…00 and 1111…11 reserved • Smallest value • Exponent: 00000000001 actual exponent = 1 – 1023 = –1022 • Fraction: 000…00 significand = 1.0 • ±1.0 × 2–1022 ≈ ±2.2 × 10–308 • Largest value • Exponent: 11111111110 actual exponent = 2046 – 1023 = +1023 • Fraction: 111…11 significand ≈ 2.0 • ±2.0 × 2+1023 ≈ ±1.8 × 10+308 Chapter 3 — Arithmetic for Computers — 12

  13. Floating-Point Precision • Relative precision • all fraction bits are significant • Single: approx 2–23 • Equivalent to 23 × log102 ≈ 23 × 0.3 ≈ 6 decimal digits of precision • Double: approx 2–52 • Equivalent to 52 × log102 ≈ 52 × 0.3 ≈ 16 decimal digits of precision Chapter 3 — Arithmetic for Computers — 13

  14. Floating-Point Example • Represent –0.75 • –0.75 = (–1)1 × 1.12 × 2–1 • S = 1 • Fraction = 1000…002 • Exponent = –1 + Bias • Single: –1 + 127 = 126 = 011111102 • Double: –1 + 1023 = 1022 = 011111111102 • Single: 1011111101000…00 • Double: 1011111111101000…00 Chapter 3 — Arithmetic for Computers — 14

  15. Floating-Point Example • What number is represented by the single-precision float 11000000101000…00 • S = 1 • Fraction = 01000…002 • Fxponent = 100000012 = 129 • x = (–1)1 × (1 + 012) × 2(129 – 127) = (–1) × 1.25 × 22 = –5.0 Chapter 3 — Arithmetic for Computers — 15

  16. Denormal Numbers • Exponent = 000...0  hidden bit is 0 • Smaller than normal numbers • allow for gradual underflow, with diminishing precision • Denormal with fraction = 000...0 Two representations of 0.0! Chapter 3 — Arithmetic for Computers — 16

  17. Infinities and NaNs • Exponent = 111...1, Fraction = 000...0 • ±Infinity • Can be used in subsequent calculations, avoiding need for overflow check • Exponent = 111...1, Fraction ≠ 000...0 • Not-a-Number (NaN) • Indicates illegal or undefined result • e.g., 0.0 / 0.0 • Can be used in subsequent calculations Chapter 3 — Arithmetic for Computers — 17

  18. Floating-Point Addition • Consider a 4-digit decimal example • 9.999 × 101 + 1.610 × 10–1 • 1. Align decimal points • Shift number with smaller exponent • 9.999 × 101 + 0.016 × 101 • 2. Add significands • 9.999 × 101 + 0.016 × 101 = 10.015 × 101 • 3. Normalize result & check for over/underflow • 1.0015 × 102 • 4. Round and renormalize if necessary • 1.002 × 102 Chapter 3 — Arithmetic for Computers — 18

  19. Floating-Point Addition • Now consider a 4-digit binary example • 1.0002 × 2–1 + –1.1102 × 2–2 (0.5 + –0.4375) • 1. Align binary points • Shift number with smaller exponent • 1.0002 × 2–1 + –0.1112 × 2–1 • 2. Add significands • 1.0002 × 2–1 + –0.1112 × 2–1 = 0.0012 × 2–1 • 3. Normalize result & check for over/underflow • 1.0002 × 2–4, with no over/underflow • 4. Round and renormalize if necessary • 1.0002 × 2–4 (no change) = 0.0625 Chapter 3 — Arithmetic for Computers — 19

  20. FP Adder Hardware • Much more complex than integer adder • Doing it in one clock cycle would take too long • Much longer than integer operations • Slower clock would penalize all instructions • FP adder usually takes several cycles • Can be pipelined Chapter 3 — Arithmetic for Computers — 20

  21. FP Adder Hardware Step 1 A B C Step 2 D E Step 3 Step 4 Chapter 3 — Arithmetic for Computers — 21

  22. FP Adder Hardware Assume inputs are X and Y, X.exp ≥ Y.exp • Steps 1 and 2 • The Small ALU output the exponent differnce • Mux A selects X.exp, the bigger one • Mux B selects Y.frac, which will be shifted to right • Mux C selects X.frac • The Big ALU add X.frac and shifted Y.frac • Muxs D and E selects X.exp and Bit ALU output (added frac) • Steps 3 and 4, if active • Muxes D and E selects the exponent and fraction from the round hardware output • The control unit generates control signals to all muxesand other components Chapter 3 — Arithmetic for Computers — 22

  23. Floating-Point Multiplication • Consider a 4-digit decimal example • 1.110 × 1010 × 9.200 × 10–5 • 1. Add exponents • For biased exponents, subtract bias from sum • New exponent = 10 + –5 = 5 • 2. Multiply significands • 1.110 × 9.200 = 10.212  10.212 × 105 • 3. Normalize result & check for over/underflow • 1.0212 × 106 • 4. Round and renormalize if necessary • 1.021 × 106 • 5. Determine sign of result from signs of operands • +1.021 × 106 Chapter 3 — Arithmetic for Computers — 23

  24. Floating-Point Multiplication • Now consider a 4-digit binary example • 1.0002 × 2–1 × –1.1102 × 2–2 (0.5 × –0.4375) • 1. Add exponents • Unbiased: –1 + –2 = –3 • Biased: (–1 + 127) + (–2 + 127) = –3 + 254 – 127 = –3 + 127 • 2. Multiply significands • 1.0002 × 1.1102 = 1.1102  1.1102 × 2–3 • 3. Normalize result & check for over/underflow • 1.1102 × 2–3 (no change) with no over/underflow • 4. Round and renormalize if necessary • 1.1102 × 2–3 (no change) • 5. Determine sign: +ve × –ve  –ve • –1.1102 × 2–3 = –0.21875 Chapter 3 — Arithmetic for Computers — 24

  25. FP Arithmetic Hardware • FP multiplier is of similar complexity to FP adder • But uses a multiplier for significands instead of an adder • FP arithmetic hardware usually does • Addition, subtraction, multiplication, division, reciprocal, square-root • FP  integer conversion • Operations usually takes several cycles • Can be pipelined Chapter 3 — Arithmetic for Computers — 25

  26. FP Instructions in MIPS • FP hardware is coprocessor 1 • Adjunct processor that extends the ISA • Separate FP registers • 32 single-precision: $f0, $f1, … $f31 • Paired for double-precision: $f0/$f1, $f2/$f3, … • Release 2 of MIPs ISA supports 32 × 64-bit FP reg’s • FP instructions operate only on FP registers • Programs generally don’t do integer ops on FP data, or vice versa • More registers with minimal code-size impact • FP load and store instructions • lwc1, ldc1, swc1, sdc1 • e.g., ldc1 $f8, 32($sp) Chapter 3 — Arithmetic for Computers — 26

  27. FP Instructions in MIPS • Single-precision arithmetic • add.s, sub.s, mul.s, div.s • e.g., add.s $f0, $f1, $f6 • Double-precision arithmetic • add.d, sub.d, mul.d, div.d • e.g., mul.d $f4, $f4, $f6 • Single- and double-precision comparison • c.xx.s, c.xx.d (xx is eq, lt, le, …) • Sets or clears FP condition-code bit • e.g. c.lt.s $f3, $f4 • Branch on FP condition code true or false • bc1t, bc1f • e.g., bc1t TargetLabel Chapter 3 — Arithmetic for Computers — 27

  28. Accurate Arithmetic • IEEE Std 754 specifies additional rounding control • Extra bits of precision (guard, round, sticky) • Choice of rounding modes • Allows programmer to fine-tune numerical behavior of a computation • Not all FP units implement all options • Most programming languages and FP libraries just use defaults • Trade-off between hardware complexity, performance, and market requirements Chapter 3 — Arithmetic for Computers — 28

  29. Associativity • Parallel programs may interleave operations in unexpected orders • Assumptions of associativity may fail §3.6 Parallelism and Computer Arithmetic: Associativity • Need to validate parallel programs under varying degrees of parallelism Chapter 3 — Arithmetic for Computers — 29

  30. x86 FP Architecture • Originally based on 8087 FP coprocessor • 8 × 80-bit extended-precision registers • Used as a push-down stack • Registers indexed from TOS: ST(0), ST(1), … • FP values are 32-bit or 64 in memory • Converted on load/store of memory operand • Integer operands can also be convertedon load/store • Very difficult to generate and optimize code • Result: poor FP performance §3.7 Real Stuff: Floating Point in the x86 Chapter 3 — Arithmetic for Computers — 30

  31. Streaming SIMD Extension 2 (SSE2) • Adds 4 × 128-bit registers • Extended to 8 registers in AMD64/EM64T • Can be used for multiple FP operands • 2× 64-bit double precision • 4× 32-bit double precision • Instructions operate on them simultaneously • Single-Instruction Multiple-Data Chapter 3 — Arithmetic for Computers — 31

  32. Right Shift and Division • Left shift by i places multiplies an integer by 2i • Right shift divides by 2i? • Only for unsigned integers • For signed integers • Arithmetic right shift: replicate the sign bit • e.g., –5 / 4 • 111110112 >> 2 = 111111102 = –2 • Rounds toward –∞ • c.f. 111110112 >>> 2 = 001111102 = +62 §3.8 Fallacies and Pitfalls Chapter 3 — Arithmetic for Computers — 32

  33. Who Cares About FP Accuracy? • Important for scientific code • But for everyday consumer use? • “My bank balance is out by 0.0002¢!”  • The Intel Pentium FDIV bug • The market expects accuracy • See Colwell, The Pentium Chronicles Chapter 3 — Arithmetic for Computers — 33

  34. Concluding Remarks • ISAs support arithmetic • Signed and unsigned integers • Floating-point approximation to reals • Bounded range and precision • Operations can overflow and underflow • MIPS ISA • Core instructions: 54 most frequently used • 100% of SPECINT, 97% of SPECFP • Other instructions: less frequent §3.9 Concluding Remarks Chapter 3 — Arithmetic for Computers — 34

  35. Extra Slides Chapter 1 — Computer Abstractions and Technology — 35

  36. x86 FP Instructions • Optional variations • I: integer operand • P: pop operand from stack • R: reverse operand order • But not all combinations allowed Chapter 3 — Arithmetic for Computers — 36

  37. Exam 1 Review: Problem 1 ___ Performance is defined as 1/(Execution Time). ___ CPU Time = Instruction Count × CPI × Clock Rate ___ Processor dynamic power consumption is proportional to the voltage (of power supply) ___ Improving the algorithm of a program may reduce the clock cycles of the execution ___ Compiler optimization may reduce the number of instructions being executed Chapter 1 — Computer Abstractions and Technology — 37

  38. Problem 2 For a given benchmark program, a processor spends 40% of time in integer instructions (including branches and jumps) and 60% of time in floating-point instructions. Design team A may improve the integer performance by 2.0 times, and design team B may improve the floating-point performance by 1.5 times, for the same cost. Which design team may improve the overall performance more than the other? Chapter 1 — Computer Abstractions and Technology — 38

  39. Problem 2 Use Amdahl’s Law Overall speedup = 1/(1-f+f/s) A: f = 40%, s = 2.0, speedup = 1/(0.6+0.4/2) = 1.25 times. B:f = 60%, s = 1.5, speedup = 1/(0.6/1.5+0.4) = 1.25 times. The speedups will be the same, or neither team is better than the other. Chapter 1 — Computer Abstractions and Technology — 39

  40. Problem 3 f = f & 0x00FFFF00; lw $t0, 200($gp) # load f lui $t1, 0x00FF ori $t1, 0xFF00 and $t0, $t0, $t1 sw $t0, 200($gp) Chapter 1 — Computer Abstractions and Technology — 40

  41. Problem 3 g = (g >> 16) | (g << 16); lw $t0, 204($gp) srl $t1, $t0, 16 sll $t2, $t0, 16 or $t0, $t1, $t2 sw $t0, 204($gp) Chapter 1 — Computer Abstractions and Technology — 41

  42. Problem 4 void swap(int X[], inti, int j) { if (i != j) { charint tmp1 = X[i]; charint tmp2 = X[j]; X[i] = tmp2; X[j] = tmp1; } } Chapter 1 — Computer Abstractions and Technology — 42

  43. Problem 4 This question tests MIPS call convention, leaf function, if statement, and array access. • Call convention: X in $a0, i in $a1, j in $a2 • Leaf function: Prefer t-regs for new values • If statement: branch out if condition is false • Array access: &X[i] = X + i*sizeof(X[i]) • Three instructions: SLL, ADD, LW Chapter 1 — Computer Abstractions and Technology — 43

  44. Problem 4 swap: beq $a1, $a2, endif # i == j, skip sll $t0, $a1, 2 # $t0 = i*4 add $t0, $a0, $t0 # $t0 = &X[i] lw $t1, 0($t0) # $t1 = X[i] sll $t2, $a2, 2 # $t2 = i*4 add $t2, $a0, $t2 # $t2 = &Y[i] lw$t3, 0($t2) # $t2 = Y[i] sw $t3, 0($t0) # X[i] = $t2 sw $t1, 0($t2) # Y[i] = $t1 endif: jr $ra Chapter 1 — Computer Abstractions and Technology — 44

  45. Problem 4 • What about this C code? How would a compiler generate the code? void swap(int X[], inti, int j) { if (i != j) { char tmp1 = X[i]; char tmp2 = X[j]; X[i] = tmp2; X[j] = tmp1; } } Chapter 1 — Computer Abstractions and Technology — 45

  46. Problem 4 swap: beq $a1, $a2, endif # i == j, skip sll $t0, $a1, 2 # $t0 = i*4 add $t0, $a0, $t0 # $t0 = &X[i] lb$t1, 0($t0) # $t1 = X[i] sll $t2, $a2, 2 # $t2 = i*4 add $t2, $a0, $t2 # $t2 = &Y[i] lb$t3, 0($t2) # $t2 = Y[i] sw $t3, 0($t0) # X[i] = $t2 sw $t1, 0($t2) # Y[i] = $t1 endif: jr $ra Chapter 1 — Computer Abstractions and Technology — 46

  47. Problem 5 // Prototype of the floor function extern float floor(float x); // Floor all elements of array X. N is the size of the array. void array_floor(float X[], int N) { for (inti = 0; i < N; i++) X[i] = floor(X[i]); } Chapter 1 — Computer Abstractions and Technology — 47

  48. Problem 5 This question tests MIPS call convention, non-leaf function, FP part of the call convention, for loop, FP load/store, and function call. • Call convention with FP • void array_floor(float X[], int N): X in $a0, N in $a1 • float floor(float x): x in $f12, return value in $f0 • Non-leaf function: Prefer s-regsfor new values, must have a stack frame • For loop: Follow the for-loop template • FP load/store: lwc1/swc1 for float type • Function call for “X[i] = floor(X[i])” • Load X[i] in $f12, make the call, save $f0 back to X[i] Chapter 1 — Computer Abstractions and Technology — 48

  49. Problem 5 Function prologue: Save $ra and all s-regs in use • $s0 for X, $s1 for N, $s2 for i, $s3 for &X[i] • May write the function body first before prologue array_floor: addi$sp, $sp, -20 sw$ra, 16($sp) sw$s3, 12($sp) sw$s2, 8($sp) sw$s1, 4($sp) sw$s0, 0($sp) Chapter 1 — Computer Abstractions and Technology — 49

  50. Problem 5 # Move X, N to $s0, $s1; clear i add $s0, $a0, $zero # s0 = X add $s1, $a1, $zero # s1 = N add $s2, $zero, $zero # i = 0 j for_cond Chapter 1 — Computer Abstractions and Technology — 50

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