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Chapter 1 Software and Software Engineering

Chapter 1 Software and Software Engineering. Overview. Software is designed and built by software engineers. Software is used by virtually everyone in society. Software engineers have a moral obligation to build reliable software that does no harm to other people.

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Chapter 1 Software and Software Engineering

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  1. Chapter 1Software and Software Engineering SWE311_Ch01 (071) Software & Software Engineering

  2. Overview • Software is designed and built by software engineers. • Software is used by virtually everyone in society. • Software engineers have a moral obligation to build reliable software that does no harm to other people. • Software engineers tend to be concerned with the technical elegance of their software products. • Software users are only concerned with whether or not software products meet their expectations and make their tasks easier to complete. SWE311_Ch01 (071) Software & Software Engineering

  3. Important Questions for Software Engineers • Why does it take so long to get software finished? • Why are development costs so high? • Why can't we find all errors before we give the software to our customers? • Why do we continue to have difficulty in measuring progress as software is being developed? SWE311_Ch01 (071) Software & Software Engineering

  4. Student activity • What makes software so important? • list the ways that software impacts your life. • List five non-computer related businesses where software has a significant, if ‘behind the scenes’ impact. SWE311_Ch01 (071) Software & Software Engineering

  5. Software’s Dual Role • Software is a product • Delivers computing potential • Produces, manages, acquires, modifies, displays, or transmits information • Modern software is developed by teams of software specialists • Software is a vehicle for delivering a product • Supports or directly provides system functionality • Controls other programs (e.g., an operating system) • Effects communications (e.g., networking software) • Helps build other software (e.g., software tools) SWE311_Ch01 (071) Software & Software Engineering

  6. What is Software? Software is a set of items or objects that form a “configuration” that includes • programs • documents • data ... SWE311_Ch01 (071) Software & Software Engineering

  7. What is Software? • software is engineered • software doesn’t wear out , but it does deteriorate. • software is complex • Currently, most software is still custom-built. SWE311_Ch01 (071) Software & Software Engineering

  8. Wear vs. Deterioration SWE311_Ch01 (071) Software & Software Engineering

  9. Software deterioration • The chief reason for software deterioration is that many changes are made to a software product over its lifetime. As changes are made, defects may be inadvertently introduced to other portions of the software that interact with the portion that was changed. SWE311_Ch01 (071) Software & Software Engineering

  10. Software Applications • system software • application software • engineering/scientific software • embedded software • product-line software • WebApps (Web applications) • Artificial intelligence software SWE311_Ch01 (071) Software & Software Engineering

  11. Software—New Categories • Ubiquitous computing • Creating software to allow machines of all sizes to communicate with each other across fast networks — wireless networks • Netsourcing • Architecting simple and sophisticated applications that benefit targeted end-user markets worldwide — the Web as a computing engine • Open Source • Distributing source code for computing applications so customers can make local modifications easily and reliably • New economy • Building applications that facilitate mass communication and mass product distribution using evolving concepts • Also … (see Chapter 32) • Data mining • Grid computing • Cognitive machines • Software for nanotechnologies SWE311_Ch01 (071) Software & Software Engineering

  12. Legacy software • Many programs still provide a valuable business benefit, even though they are one or even two decades old. • Software systems need to be continually updated if they are to remain useful to their customers • These programs must be maintained and this creates problems because their design is often not amenable to change. SWE311_Ch01 (071) Software & Software Engineering

  13. Legacy Software Why must it change? • software must be adapted to meet the needs of new computing environments or technology. • software must be enhanced to implement new business requirements. • software must be extended to make it interoperable with other more modern systems or databases. • software must be re-architected to make it viable within a network environment. SWE311_Ch01 (071) Software & Software Engineering

  14. Software Evolution • Process by which programs change shape, adapt to the marketplace, and inherit characteristics from preexisting programs • The Law of Continuing Change (1974): E-type systems must be continually adapted else they become progressively less satisfactory. • The Law of Increasing Complexity (1974): As an E-type system evolves its complexity increases unless work is done to maintain or reduce it. • The Law of Self Regulation (1974): The E-type system evolution process is self-regulating with distribution of product and process measures close to normal. • The Law of Conservation of Organizational Stability (1980): The average effective global activity rate in an evolving E-type system is invariant over product lifetime. SWE311_Ch01 (071) Software & Software Engineering

  15. Software Evolution (cont) • The Law of Conservation of Familiarity (1980): As an E-type system evolves all associated with it, developers, sales personnel, users, for example, must maintain mastery of its content and behavior to achieve satisfactory evolution. • The Law of Continuing Growth (1980): The functional content of E-type systems must be continually increased to maintain user satisfaction over their lifetime. • The Law of Declining Quality (1996): The quality of E-type systems will appear to be declining unless they are rigorously maintained and adapted to operational environment changes. • The Feedback System Law (1996): E-type evolution processes constitute multi-level, multi-loop, multi-agent feedback systems and must be treated as such to achieve significant improvement over any reasonable base. Source: Lehman, M., et al, “Metrics and Laws of Software Evolution—The Nineties View,” Proceedings of the 4th International Software Metrics Symposium (METRICS '97), IEEE, 1997, can be downloaded from: http://www.ece.utexas.edu/~perry/work/papers/feast1.pdf SWE311_Ch01 (071) Software & Software Engineering

  16. Software Myths Affect managers, customers (and other non-technical stakeholders) and practitioners • Are believable because they often have elements of truth, but … • Invariably lead to bad decisions, therefore … • Insist on reality as you navigate your way through software engineering SWE311_Ch01 (071) Software & Software Engineering

  17. Software Myths- examples • We already have a book that’s full of standards and procedures for building software. Won’t that provide my people with everything they need to know? • If we get behind schedule, we can add more programmers and catch up? • A general statement of objectives is sufficient to begin writing programs- we can fill the details later. SWE311_Ch01 (071) Software & Software Engineering

  18. Software Creation • Almost every software project is precipitated by a business need (e.g., correct a system defect, adapt system to changing environment, extend existing system, create new system) • Many times an engineering effort will only succeed if the software created for the project succeeds • The market will only accept a product that has the software embedded when it meets the customer's stated or unstated needs SWE311_Ch01 (071) Software & Software Engineering

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