1 / 42

Reliable Distributed Systems

This chapter discusses the concepts and implementation issues of reliable distributed systems, focusing on Remote Procedure Call (RPC) and client-server computing. It covers topics such as defining reliability, scalability and performance, security, and the history of RPC. The chapter also explores the basic protocol of RPC, compilation and binding stages, data in messages, and costs and optimizations.

lazaroa
Download Presentation

Reliable Distributed Systems

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Reliable Distributed Systems RPC and Client-Server Computing Chapter 4

  2. Chapter 3: Defining Reliability • High assurance: • Guarantees that system will remain continuouslyavailable despite minor disruptions • Rapid restart of failed components or rollover to healthy environment, with service continuously maintained for applications.

  3. Chapter 3: Defining Reliability • Scalability and Performance • Replication of data, soft state and services and maintain consistency among replications • Security: • Secure communications: https • Secure servers • Application security policies, compliance and enforcement

  4. Remote Procedure Call • Basic concepts • Implementation issues, usual optimizations • Where are the costs? • Firefly RPC, Lightweight RPC, Winsock Direct and VIA • Reliability and consistency • Multithreading debate

  5. A brief history of RPC • Introduced by Birrell and Nelson in 1985 • Pre-RPC: Most applications were built directly over the Internet primitives • Their idea: mask distributed computing system using a “transparent” abstraction • Looks like normal procedure call • Hides all aspects of distributed interaction • Supports an easy programming model • Today, RPC is the core of many distributed systems

  6. More history • Early focus was on RPC “environments” • Culminated in DCE (Distributed Computing Environment), standardizes many aspects of RPC • Then emphasis shifted to performance, many systems improved by a factor of 10 to 20 • Today, RPC often used from object-oriented systems employing CORBA or COM standards. Reliability issues are more evident than in the past.

  7. The basic RPC protocol client server “binds” to server registers with name service

  8. The basic RPC protocol client server “binds” to server prepares, sends request registers with name service receives request

  9. The basic RPC protocol client server “binds” to server prepares, sends request registers with name service receives requestinvokes handler

  10. The basic RPC protocol client server “binds” to server prepares, sends request registers with name service receives requestinvokes handlersends reply

  11. The basic RPC protocol client server “binds” to server prepares, sends request unpacks reply registers with name service receives requestinvokes handlersends reply

  12. Compilation stage • Server defines and “exports” a header file giving interfaces it supports and arguments expected. Uses “interface definition language” (IDL) • Client includes this information • Client invokes server procedures through “stubs” • provides interface identical to the server version • responsible for building the messages and interpreting the reply messages • passes arguments by value, never by reference • may limit total size of arguments, in bytes

  13. Binding stage • Occurs when client and server program first start execution • Server registers its network address with name directory, perhaps with other information • Client scans directory to find appropriate server • Depending on how RPC protocol is implemented, may make a “connection” to the server, but this is not mandatory

  14. Data in messages • We say that data is “marshalled” into a message and “demarshalled” from it • Representation needs to deal with byte ordering issues (big-endian versus little endian), strings (some CPUs require padding), alignment, etc • Goal is to be as fast as possible on the most common architectures, yet must also be very general

  15. Request marshalling • Client builds a message containing arguments, indicates what procedure to invoke • Do to need for generality, data representation a potentially costly issue! • Performs a send I/O operation to send the message • Performs a receive I/O operation to accept the reply • Unpacks the reply from the reply message • Returns result to the client program

  16. Costs in basic protocol? • Allocation and marshalling data into message (can reduce costs if you are certain client, server have identical data representations) • Two system calls, one to send, one to receive, hence context switching • Much copying all through the O/S: application to UDP, UDP to IP, IP to ethernet interface, and back up to application

  17. Schroeder and Burroughs • http://citeseer.ist.psu.edu/113467.html • Studied RPC performance in O/S kernel • Suggested a series of major optimizations • Resulted in performance improvements of about 10-fold for Xerox firefly workstation (from 10ms to below 1ms)

  18. Typical optimizations? • Compile the stub “inline” to put arguments directly into message • Two versions of stub; if (at bind time) sender and dest. found to have same data representations, use host-specific rep. • Use a special “send, then receive” system call (requires O/S extension) • Optimize the O/S kernel path itself to eliminate copying – treat RPC as the most important task the kernel will do

  19. RPC “semantics” • At most once: request is processed 0 or 1 times • Exactly once: request is always processed 1 time • At least once: request processed 1 or more times ... but exactly once is impossible because we can’t distinguish packet loss from true failures! In both cases, RPC protocol simply times out.

  20. RPC versus local procedure call • Restrictions on argument sizes and types • New error cases: • Bind operation failed • Request timed out • Argument “too large” can occur if, e.g., a table grows • Costs may be very high • ... so RPC is actually not very transparent!

  21. RPC costs in case of local destination process • Often, the destination is right on the caller’s machine! • Caller builds message • Issues send system call, blocks, context switch • Message copied into kernel, then out to dest. • Dest is blocked... wake it up, context switch • Dest computes result • Entire sequence repeated in reverse direction • If scheduler is a process, context switch 6 times!

  22. Important optimizations: LRPC • Lightweight RPC (LRPC): for case of sender, dest on same machine (Bershad et. al.) • Uses memory mapping to pass data • Reuses same kernel thread to reduce context switching costs (user suspends and server wakes up on same kernel thread or “stack”) • Single system call: send_rcv or rcv_send

  23. LRPC performance impact • On same platform, offers about a 10-fold improvement over a hand-optimized RPC implementation • Does two memory remappings, no context switch • Runs about 50 times faster than standard RPC by same vendor (at the time of the research) • Semantics stronger: easy to ensure exactly once

  24. Active messages • Concept developed by Culler and von Eicken for parallel machines • Assumes the sender knows all about the dest, including memory layout, data formats • Message header gives address of handler • Applications copy directly into and out of the network interface

  25. Performance impact? • Even with optimizations, standard RPC requires about 1000 instructions to send a null message • Active messages: as few as 6 instructions! One-way latency as low as 35usecs • But model works only if “same program” runs on all nodes and if application has direct control over communication hardware

  26. U/Net • Low latency/high performance communication for ATM on normal UNIX machines, later extended to fast Ethernet • Developed by Von Eicken, Vogels and others at Cornell (1995) • Idea is that application and ATM controller share memory-mapped region. I/O done by adding messages to queue or reading from queue • Latency 50-fold reduced relative to UNIX, throughput 10-fold better for small messages!

  27. U/Net concepts • Normally, data flows through the O/S to the driver, then is handed to the device controller • In U/Net the device controller sees the data directly in shared memory region • Normal architecture gets protection from trust in kernel • U/Net gets protection using a form of cooperation between controller and device driver

  28. U/Net implementation • Reprogram ATM controller to understand special data structures in memory-mapped region • Rebuild ATM device driver to match this model • Pin shared memory pages, leave mapped into I/O DMA map • Disable memory caching for these pages (else changes won’t be visible to ATM)

  29. U-Net Architecture ATM device controller sees whole region and can transfer directly in and out of it ... organized as an in-queue, out-queue, freelist User’s address space has a direct-mapped communication region

  30. U-Net protection guarantees • No user can see contents of any other user’s mapped I/O region (U-Net controller sees whole region but not the user programs) • Driver mediates to create “channels”, user can only communicate over channels it owns • U-Net controller uses channel code on incoming/outgoing packets to rapidly find the region in which to store them

  31. U-Net reliability guarantees • With space available, has the same properties as the underlying ATM (which should be nearly 100% reliable) • When queues fill up, will lose packets • Also loses packets if the channel information is corrupted, etc

  32. Minimum U/Net costs? • Build message in a preallocated buffer in the shared region • Enqueue descriptor on “out queue” • ATM immediately notices and sends it • Remote machine was polling the “in queue” • ATM builds descriptor for incoming message • Application sees it immediately: 35usecs latency

  33. Protocols over U/Net • Von Eicken, Vogels support IP, UDP, TCP over U/Net • These versions run the TCP stack in user space!

  34. VIA and Winsock Direct • Windows consortium (MSFT, Intel, others) commercialized U/Net: • Virtual Interface Architecture (VIA) • Runs in NT Clusters • But most applications run over UNIX-style sockets (“Winsock” interface in NT) • Winsock direct automatically senses and uses VIA where available • Today is widely used on clusters and may be a key reason that they have been successful

  35. Broad comments on RPC • RPC is not very transparent • Failure handling is not evident at all: if an RPC times out, what should the developer do? • Reissuing the request only makes sense if there is another server available • Anyhow, what if the request was finished but the reply was lost? Do it twice? Try to duplicate the lost reply? • Performance work is producing enormous gains: from the old 75ms RPC to RPC over U/Net with a 75usec round-trip time: a factor of 1000!

  36. Contents of an RPC environment • Standards for data representation • Stub compilers, IDL databases • Services to manage server directory, clock synchronization • Tools for visualizing system state and managing servers and applications

  37. Closely Related Topic • Multithreading is a common performance-enhancing technique • Idea is that server is often idle while doing I/O for one client, so use extra threads to allow concurrent request processing • In the limit, leads to database transactional concurrency model, but many non-transactional servers use threads for enhanced performance

  38. Multithreading debate • Three major options: • Single-threaded server: only does one thing at a time, uses send/recv system calls and blocks while waiting • Multi-threaded server: internally concurrent, each request spawns a new thread to handle it • Upcalls: event dispatch loop does a procedure call for each incoming event, like for X11 or PC’s running Windows.

  39. Single threading: drawbacks • Applications can deadlock if a request cycle forms: I’m waiting for you and you send me a request, which I can’t handle • Much of system may be idle waiting for replies to pending requests • Harder to implement RPC protocol itself (need to use a timer interrupt to trigger acks, retransmission, which is awkward)

  40. Multithreading • Idea is to support internal concurrency as if each process was really multiple processes that share one address space • Thread scheduler uses timer interrupts and context switching to mimic a physical multiprocessor using the smaller number of CPU’s actually available

  41. Multithreaded RPC • Each incoming request is handled by spawning a new thread • Designer must implement appropriate mutual exclusion to guard against “race conditions” and other concurrency problems • Ideally, server is more active because it can process new requests while waiting for its own RPC’s to complete on other pending requests

  42. Recent RPC history • RPC was once touted as the transparent answer to distributed computing • Today the protocol is very widely used • ... but it isn’t very transparent, and reliability issues can be a major problem • Today the strongest interest is in Web Services and CORBA, which use RPC as the mechanism to implement object invocation

More Related