1 / 22

The Community Network Game CNG

The Community Network Game CNG. D7.4.2: Project Presentation. Presentation Overview. Massively Multiplayer Online Games (MMOGs) Need for online collaboration Enhancing in-game experience: User Generated Content (UGC) In-game collaboration CNG’s vision and goals

Download Presentation

The Community Network Game CNG

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Community Network GameCNG D7.4.2: Project Presentation

  2. Presentation Overview • Massively Multiplayer Online Games (MMOGs) • Need for online collaboration • Enhancing in-game experience: • User Generated Content (UGC) • In-game collaboration • CNG’s vision and goals • CNG’s innovative technologies: • In-game Graphic Insertion Technology (IGIT) • Enhanced peer-to-peer delivery of UGC • Benefits from CNG • Project’s Consortium

  3. Need for Online Collaboration • Massive Multiplayer Online Games (MMOGs): multiplayer video games capable of supporting hundreds or thousands of players simultaneously: • World of Warcraft, Lineage, Lord of the Rings • Roma Victor (RedBedlam, UK), Entropia Universe (Mindark, SE),OGame (Gameforge, DE), Age of Conan (Funcom, NO) • MMOGs allow: • a large number of online players to interact and communicate in virtual environments simultaneously on the internet • formulation of active communities among MMOG players • exchange of User Generated Content (UGC)

  4. Growth of MMOG Market • MMOG: successful market growth • more than 21 million active subscriptions • annual revenue over $3 billion by 2015 (ResearchAndMarkets.com, 2010) (Source MMOData.net, 2009)

  5. User Generated Content • User Generated Content (UGC)refers to various types ofmedia content: • publicly available • produced by end-users • Examples of UGC are: • graphics, 3D, music, video • instant messaging • voice and video chat • game specific information (e.g. top scores, reviewing, polling) • etc...

  6. Enhancing In-Game Experience • Network already occupied by MMOG server-client data • UGC traffic manipulation as a real challenge • CNG to research and develop: • Peer-to-peer (P2P) overlay for the distribution of UGC • new sophisticated techniques for P2P UGC streaming that are “friendly” to the MMOG client-server traffic • In-game Graphic Insertion Technology (IGIT) to allow the addition of new engaging community services • without need to change the game code • without adding new processing or network loads to the MMOGs’ central servers

  7. What is CNG’s Goal? • Enhance the capacity of MMOGs to support users in the collaborative development and sharing of UGC • Enable MMOGs to encompass new UGC tools and support new business models • Exploitation of the proposed IGIT and P2P technologies in the online PC games market • Integration with external communities (e.g., Facebook and Twitter)

  8. What is Innovative in CNG? • An architecture for sharing UGC via P2P without interrupting the MMOG server-client data flow • Use of IGIT on users’ local devices • Use of P2P traffic for UGC Video/Graphical application functionality • Development of new business models that capitalise on CNGs’ innovative approach

  9. IGIT Overview • IGIT can replace and insert content in the game: • in real time • without the need to change the game’s code in client or server • IGIT includes: • in-game spot identification methods • in-game asset replacement and asset insertion • in-frame web browser for hosting Web 2.0 applications

  10. IGIT Examples • [1] The original game resolution was modified to enable an additional frame to hold in-frame objects. • [2] MSN messenger window. • [3] Web browser. • [4] Another web browser window. • [5] MMOG chat to enable cooperation among users. • [6] In-game 3D UGC. • [7] Video chat between casual friends or cooperative players.

  11. IGIT Technology

  12. Enhanced P2P Delivery • Overlays for P2P User Generated Streaming Diffusion • Organising the diffusion is an NP-hard problem • unlikely to obtain optimal solution in reasonable time • other approximation schemes exhibit good performance • P2P traffic friendly towards MMOG • fair sharing of resources in a multi-threaded system • use of congestion control mechanisms • definition of Areas of Interest • Efficient transmission of UGC over a P2P overlay • error control methods with incremental redundancy

  13. CNG System Architecture • The generic MMOG architecture is not modified • Sandbox is added at the client side • responsible for modifying the game environment • CNG Server added for the monitoring of the P2P UGC communication • act as tracker of the system • common point of communication for P2P overlay • user registration and authentication • organization of the P2P exchanges • storage of information

  14. CNG System Architecture

  15. Benefits to the End-Users • Increased communication and interaction among MMOG players • Customised MMOGs according to users’ preferences • Development of new community building tools • collaborative creation and display of audio-visual material • in-game P2P file-sharing of documents and objects • in-game voting, reviewing and polling

  16. Benefits to the End-Users • CNG will enable the development of richer media user generated content: • collaborative • intuitive • enjoyable • shareable

  17. Benefits to the Industry (1/2) For developers and operators: • new community building tools without needing to redesign or recode current game offerings • enrich user experience in their content • bring ‘communities’ into the content • lower network costs • benefit from new income streams • control how commercial and UGC content are displayed • create positive-associations with brand values • target rich media communications within the CNG client and the MMOGs

  18. Benefits to the Industry (2/2) For advertisers: • create positive-associations with brand values • target rich media communications within the CNG client and the MMOGs

  19. Benefits to the EU • Boost the already growing EU game industry • EU-based games development companies to gain competitive advantage from better network efficiencies • Leading the way in new methods to engage with in-game advertising • Creating a new market sector of 3rd party community tool providers for MMOGs and online games generally

  20. Partners List

  21. 7th Framework Programme • The CNG project is funded under the Information and Communication Technologies (ICT) priority of the FP7 • FP7: European Union's Seventh Framework Programme for Research and Technological Development • CNG project is a small or medium-scale focus research project (STREP) • CNG project started on 1st February 2010 • It will be completed in 30 months

  22. Contact Information Project Co-ordinator: Mr. Alex Shani Exent Technologies Ltd. 25 Bazel Street PO Box 2645, Petach-Tikva 49125, Tel Aviv, Israel Tel.: +972 747 133 135 ashani@exent.com http://www.cng-project.eu

More Related