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Network Creation Game

Network Creation Game. A. Fabrikant, A. Luthra, E. Maneva, C. H. Papadimitriou, and S. Shenker, PODC 2003 (Part of the Slides are taken from Alex Fabrikant’s presentation). Context. The internet has over 20,000 Autonomous Systems (AS)

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Network Creation Game

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  1. Network Creation Game A. Fabrikant, A. Luthra, E. Maneva, C. H. Papadimitriou, and S. Shenker, PODC 2003 (Part of the Slides are taken from Alex Fabrikant’s presentation)

  2. Context • The internet has over 20,000 Autonomous Systems (AS) • Every AS picks their own peers to speed-up routing or minimize cost

  3. Question: What is the performance penalty in terms of the poor network structure resulting from selfish users creating the network, without centralized control?

  4. Goal of the paper • Introduces a simple model of network creation by selfish agents • Briefly reviews game-theoretic concepts • Computes the price of anarchy for different cost functions

  5. Pay $ for each link you buy Pay $1 for every hop to every node A Simple Model for constructing G • N agents, each represented by a vertex and can buy (undirected) links to a set of others (si) • One agent buys a link, but anyone can use it • Cost to agent: Distance from i to j

  6. 2 1 -1 3 -3 4 2 1 Example c(i)=2.alpha+13 (Convention: arrow from the node buying the link)

  7. Definitions • V={1..n} set of players • A strategy for v is a set of vertices Sv=V\{v}, such that v creates an edge to every w in Sv. G(S)=(V,E) is the resulting graph given a combination of strategies S=(S1,..,Sn), V set of players / nodes and E the laid edges. • Social optimum: A central administrator’s approach to combining strategies and minimizing the the total cost (social cost) It may not be liked by every node. • Social cost:

  8. Definitions: Nash Equilibria • Nash equilibrium: a situation such that no single player can unilaterally modify its strategy and lower its cost • Presumes complete rationality and knowledge on behalf of each agent • Nash Equilibrium is not guaranteed to exist, but they do for our model • The private cost of player i under s:

  9. Definitions: Nash Equilibria • A combination of strategies S forms Nash equilibrium, if for any player i and every other strategy U (such that U differs from S only in i’s component) G(S) is the equilibrium graph.

  10. +1 -2 -1 -5 +2 -1 -1 +5 +5 +5 -5 -5 +4 +1 -1 -5 +1 Example ? • Set alpha=5, and consider:

  11. Definitions: Price of Anarchy • Price of Anarchy (Koutsoupias & Papadimitriou, 1999): the ratio between the worst-case social cost of a Nash equilibrium network and the optimum social cost over all Nash equilibria. • We bound the worst-case price of anarchy to limit “the price we pay” for operating without centralized control

  12. Social optima for alpha < 2 • When alpha < 2, the social optima is a clique. Any missing edge can be added adding alpha to the social cost and subtracting at least 2 from social cost. A clique

  13. Nash Equilibrium for 1<alpha<2 When 1<alpha<2, the worst-case equilibrium configuration is a star. The total cost here is (n-1).(alpha + 2n – 2) In a Nash Equilibrium, no single node can unilaterally add or delete an edge to bring down its cost.

  14. Social optima for alpha > 2 • When alpha > 2, the social optima is a star. Any extra edges are too expensive.

  15. Complexity issues Theorem. Computing the best response of a given peer is NP-hard. Proof hint. When 1 < alpha < 2, for a given node k, if there are no incoming edges, then the problem can be reduced to the Dominating Set problem.

  16. Equilibria: very small (<2) • For alpha<1, the clique is the only N.E. • For 1<alpha<2, clique no longer N.E., but the diameter is at most 2 • Then, the star is the worst N.E., can be seen to yield P.o.A. of at most 4/3 -2 +alpha

  17. P.O.A for very small (<2) The star is also a Nash equilibrium, but there may be worse Nash equilibrium.

  18. P.O.A for very small (<2) Proof.

  19. The case of alpha > n2 The Nash equilibrium is a tree, and the price of anarchy is 1. Why?

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