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Applications of Game Theory in the Computational Biology Domain

Applications of Game Theory in the Computational Biology Domain. Richard Pelikan April 13, 2008 CS 3110. Overview. The evolution of populations Understanding mechanisms for disease and regulatory processes Models of cancer development

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Applications of Game Theory in the Computational Biology Domain

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  1. Applications of Game Theory in the Computational Biology Domain Richard Pelikan April 13, 2008 CS 3110

  2. Overview • The evolution of populations • Understanding mechanisms for disease and regulatory processes • Models of cancer development • Competition for limited resources, e.g. protein site binding • Many biological processes can be tied to game theory

  3. Evolution • Difficult process to describe • Game theory seen as a way of formally modeling natural selection

  4. Evolutionary Game Theory • Evolution revolves around a fitness function • Frequency based, success is measured primitively by number present. • Strategies exist because of this function • Difficult to define the entire game with just the strategy.

  5. Prisoner’s Dilemma • Players have strategies for obtaining the payoffs • But we are so lucky to know this information! Prisoner B Prisoner A

  6. Crocodile’s Dilemma • V: The value of a resource • C: The cost to fight for a resource, C > V >0 • Negative payoff results in death • But who defines V and C? These variables are unclear for real-life competitions. Crocodile B Crocodile A

  7. Population’s Dilemma • Population members play against each other • Natural selection favors the better strategists at the game • Key: strategies are really genetically encoded and do not change

  8. Strategy and Genetics • Idea: An organism’s strategy is encoded at birth by its genetic code • The fitness of a phenotype is determined by its frequency in the population • The genetic code of a player can’t change, but their offspring can have mutated genes (and therefore a different strategy).

  9. Population’s Dilemma • Consider 2 scenarios from crocodile’s dilemma: • A population of purely aggressive crocodiles • A population of purely docile crocodiles • In both scenarios, a mutation results in an “invasion” of better strategists.

  10. Evolutionarily Stable Strategy (EES) • An EES is a strategy used by a population of players • Once established, it is not overtaken by rare (or “mutant”) strategies • These are similar but not equivalent to Nash equilibria

  11. Formal Definition of EES • Let S be an evolutionary strategy and T be any alternative strategy. S is an EES if either of these conditions hold: • Payoff(S,S) > Payoff(T,S) or • Payoff(S,S) = Payoff(T,S) and Payoff(S,T) > Payoff(T,T) • T is a neutral strategy against S, but S always maintains an advantage over T.

  12. Difference between EES and Nash • In a Nash equilibrium, • Players know the structure of the game and the potential strategies of opponents. • In an EES, • Strategies are genetically encoded, cannot change, and the structure of the game is unclear. Opponent strategies are not exhaustively defined.

  13. Current applications of ESS to evolutionary theory • Competition can, in general, be modeled as a search for an EES • Hard to explain all of evolution at once • Step down from the population to the organism (cellular) level.

  14. Mechanisms of Disease • In an organism, cells compete for various resources in their environment. • Mutations occasionally occur in cell division due to various reasons • Cancer is a disease where mutated (tumor) cells oust normal cells in a local population

  15. Applied Game Theory for Cancer Therapeutics • Claim: To effectively treat cancer, all system dynamics responsible for the invasion must be controlled • The problems: • Heterogeneity of cancer (i.e. different strategies) • Unfeasability of controlling all system dynamics

  16. Modeling competition between tumor and normal cells • Assume tumor and normal cells are players in a game • Create equations which define a competition between normal and a certain type of tumor cells • These equations incorporate system dynamics variables which can favor either normal or tumor cells

  17. Lotka-Volterra Equations • Used to model population competition • Parameters: • x: number of prey (normal cells) • y: number of predators (tumor cells) • : parameters representing interaction btwn species, open to design by user of model • Equations represent population growth rates over time

  18. In the tumor vs. normal setting • Lotka-Volterra equations formed as follows: • If the populations play a pair of strategies, the possible outcomes at the stable state (where dx/dt = dy/dt = 0) are: • x, y = 0 • Trivial, non-relevant result • x = kN, y = 0 • All normal cells, tumor completely recessed • x = (kN - βkT)/(1 - βδ), y = (kT - δkN)/(1 - βδ) • Normal and tumor cells living in equilibrium (benign tumor) • x=0, y = kT • All tumor cells, invasive cancer

  19. Finding Equilibria Recession Benign Invasive

  20. Defining the multi-strategy case • Until now, the tumor population had a constant strategy (mutation requires a different set of parameters) • The new question is, where can the equilibria be when the strategy space is exhausted? • In practice, a population of tumor cells is already present; can the progress be reversed?

  21. Heterogeneity of Cancer • Parameter changes can affect the equilibria reached. This suggests an easy cure for cancer, just by changing parameters. • In reality, the tumor population mutates quickly and changes strategy, making it independent from the previous system of equations

  22. Heterogeneity of Cancer • Basic idea: Assume n different populations of tumor cells can arise • Each population gets its own fitness function (i.e. own set of Lotka-Volterra functions) • Parameters: • αi: maximum rate of proliferation for ith population • ui: strategy of ith population • β(ui,uj): competitive effect of ui versus uj • k(ui): maximum size of ith population

  23. Tumor Evolution • A strategy evolves according to: • σi= chance for mutation in ith population • v = auxillary variable over strategy space • The strategy for normal cells has σi= 0

  24. Tumor Evolution vs. Normal • Normal cells don’t evolve (bottom) and continue to die, being pressured by tumor cells (top) • The tumor cells appear to reach a steady state. Can they be treated at this point with a cell-specific drug?

  25. Augmenting system with specific drug targets • Extend fitness functions with a Gaussian, drug-specific term • Parameters: • dh: dosage of drug h • σh: variance in effectiveness of drug h • : strategy weakest against drug h

  26. Cell-specific treatment is effective at first, but evolving cells become resistant and invade

  27. In Summary • Population fitness functions can be designed using the Lotka-Volterra functions • Drug-specific therapies alone won’t work • Trajectories of tumor evolution need to be changed by systemic, outside factors • Angiogenesis inhibitors, TNF, etc.

  28. Game Theory in Molecular Biology • Binding game • Inputs: • Protein classes (players) • Sites (other set of players) which compete and coordinate for proteins • Players decide which sites to send proteins to, based on • How occupied sites are • Availability of proteins • Chemical equilibrium (sites have affinities for particular proteins up to a certain constant) • Output: allocation of proteins to sites

  29. Formal definition of binding game • fj = concentration of protein i • pij= amount of protein i allocated to site j • sij = amount of time for site j to bind protein i • Eij = affinity of protein i to site j • Utility of protein assignment is defined as:

  30. Formal definition of binding game • fj = concentration of protein i • pij= amount of protein i allocated to site j • sij = amount of time for site j to bind protein i • Eij = affinity of protein i to site j • Utility of protein assignment to set of sites s: Amount that site j is available for protein i Controls the mixing proportions of bound proteins

  31. Formal definition of binding game • fj = concentration of protein i • pij= amount of protein i allocated to site j • sij = amount of time for site j to bind protein i • Eij = affinity of protein i to site j • Kij = chemical equilibrium constant between protein i and site j • Utility of site player j binding to a set of proteins p Amount of available protein to site j Amount of “free time” that site j has

  32. Finding the equilibrium • It turns out, finding the equilibrium between protein and site player’s utilities reduces to finding site occupancies αj • The equilibrium condition is expressed in terms of justαj, so that overall occupancy is determined by which proteins are currently bound elsewhere

  33. Algorithm • Start with all sites empty (αj =0; j = 1…n) • Repeat until convergence: • pick one site • maximize its occupancy time in the context of available proteins and sites • algorithm is monotone and guaranteed to find equilibrium

  34. Simulation model for • iuiu RNA gene CI2 gene CRo

  35. Validation of simulated model • Increasing concentration at different receptors leads to different equilibrium • validated using studied concentrations in literature (shaded region)

  36. Summary • Many potential applications of game theory to biological domain • Most methods include intuitive and simplistic reasoning about how biological entities compete • Despite simplicity, the models often explain initial beliefs about behavior

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