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Analysis Modeling. Dynamic Modeling. Requirements analysis. Results in static and dynamic models Scenario models: use cases (static), swimlane diagrams (dynamic) Class diagrams (static) Flow oriented diagrams (dynamic)

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Analysis modeling

Analysis Modeling

Dynamic Modeling


Requirements analysis
Requirements analysis

  • Results in static and dynamic models

    • Scenario models: use cases (static), swimlane diagrams (dynamic)

    • Class diagrams (static)

    • Flow oriented diagrams (dynamic)

    • Behavioral models: sequence diagrams (dynamic), state diagrams (dynamic)

  • These models bridge the gap between requirements and implementation (code)


Activity swimlane diagrams
Activity/Swimlane diagrams

  • Help us visualize the

    flows associated with

    use cases

  • A swimlane diagram has

    multiple actors; an

    activity diagram is the

    same thing, but no

    concrete actors are

    distinguished


Other syntax
Other syntax

Fork/Branch

  • Concurrency can be modeled by

    fork/join

  • We can include one

    diagram inside of

    another

    • Enables reuse

Join


Swimlane diagrams
Swimlane diagrams

  • Start circle

  • Ends in bulls-eye

  • Decisions are

    diamonds (must

    always have a

    guard on all

    branches)


In class exercise
In-class exercise

  • Let’s do a swimlane diagram for the canonical use case U1 for the Quiz Game


Sequence diagrams
Sequence diagrams

  • Used to model interactions between classes/objects

  • Emphasis on time ordering

  • Message passing

    between objects


Sequence diagram example
Sequence Diagram Example

  • Take notes as I describe the parts in class!

Synchronous message

Asynchronous message

Return message


Messages in sequence diagrams
Messages in sequence diagrams

  • Messages, along horizontal lines, correspond to operations in your class diagram; i.e. they are method calls

  • Three main types

    • Synchronous: expects return

    • Asynchronous: does not expect return

    • Return argument: dashed line

Synchronous message

Asynchronous message

Return message


Bad example
Bad Example!

  • What are the problems here?





In class exercise1
In-class exercise

  • Let’s do a sequence diagram for the canonical use case U1 for the Quiz Game


State diagrams
State diagrams

  • Once sequence diagrams have been constructed for each use case, a state diagram can be built for

    the system

  • Can model the:

    • State of each class

    • State of the system

      as viewed from

      the outside


State diagram syntax
State diagram syntax

State Name (verb in current tense)

(Optional) actions happening during state

[age <= 20]

[age > 20]

[age <= 20]/setFlag(false)

Guards: Use to describe event that causes a state transition happens (ALL transitions should have guards)

Name Examples:

sorting

validating

updating status

Action: If something happens while transitioning to another state. (Optional)


Example
Example

  • What are some states for an ATM?

    • For the class CheckingAccount?

    • For the machine itself as viewed by a customer?

  • What are the triggers and transitions between theses states?


Team exercise
TeamExercise

  • Examine the Quiz Game description/use cases

  • In your teams, come up with at least:

    • One swimlane diagram

    • One sequence diagram

    • One state diagram for a class

    • One state diagram for the system

  • Turn in this assignment through XP-Dev


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