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Deforming Objects. CGDD 4113. Jeff Chastine. It always starts with a primitive…. Right-click on the object Select Vertex Vertex Face Object Mode Highlight and then Translate Rotate Scale Etc…. For example. Soft selection. Double- click. Look here.

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Deforming objects

Deforming Objects

CGDD 4113

Jeff Chastine


It always starts with a primitive
It always starts with a primitive…

  • Right-click on the object

  • Select

    • Vertex

    • Vertex Face

    • Object Mode

  • Highlight and then

    • Translate

    • Rotate

    • Scale

    • Etc…



Soft selection
Soft selection

Double-click

Lookhere


Soft selection rotating the selection
Soft Selection(rotating the selection)


Extruding
Extruding

  • Use the Polygon main menu, then Edit Mesh

  • Often only extrude one face at a time

  • Example: plane->box

  • Edit Mesh->Keep Faces Together


Insert edge loop
Insert Edge loop

  • Good way to subdivide polygon surfaces

  • Edit Mesh->Insert Edge Loop Tool

    • Drag on an edge

    • Works on all outer edges


Split polygon
Split Polygon

  • Edit Mesh -> Split Polygon

  • Creates additional faces


Bevel vs chamfer
Bevel VS. Chamfer

  • Select a Face or edge

  • Edit Mesh -> Bevel or Edit Mesh -> Chamfer


Poke face can pull too
Poke Face(can pull too)

  • Edit Mesh -> Poke Face

  • Creates new faces in the process!


Deformers
Deformers

  • Can assign different deformers to meshes, such as:

    • Lattice

    • Sine

    • Squash

    • Flare

    • Twist

  • Use Deformation tab

Lattice

Squash

Sine


Duplicating
Duplicating

  • Same as Copy and Paste (CTRL-C and CTRL-V)

  • New copy is in the exact location of original, so move it!


Edit mesh
Edit Mesh->

  • For gamers

    • Reduce

    • Triangulate

760 triangles

374 triangles

180 triangles



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