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No Huddle Teach-Talk Video Playbook

Team Play Communication Examples Attack Cues Gogo Tempo Sonic Tempo. No Huddle Teach-Talk Video Playbook. Team Play Communication. Combination of words + numbers Use both to help players memorize *note my hand signals to demonstrate communication

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No Huddle Teach-Talk Video Playbook

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  1. Team Play Communication Examples Attack Cues Gogo Tempo Sonic Tempo No Huddle Teach-TalkVideo Playbook

  2. Team Play Communication • Combination of words + numbers • Use both to help players memorize *note my hand signals to demonstrate communication • 1st Formation signal (directional as you see it) “Ace Right” + • WORD ASSOCIATION - any US state (no signal given) “Iowa” + • 3 NUMBERS - COMBINATION LOCK (only #’s of play) “908”

  3. Play Translation

  4. Example - No Huddle Talk • 3 Different CALLS – 1 PLAY (all the same) • IOWA(9 - 0) - 8? • Play = 90 • ILLINOIS (9 - 0) - 3? • Play = 90 • MICHIGAN (9 - 0) - 1? • Play = 90

  5. Example - QB Talk • “Ace Right – Ace Right” *read defense – point @ safeties (defensive #’s) *pause & make sure everyone aligned properly • “Michigan – 905” (pause) *must allow time to process and communicate calls • “Michigan – 905” • Give count reminder if not on 1st GO *saying nothing means something (TTO-count) *check make sure everyone set (backfield behind you) + see defense • “Set” – “Readyyy” – “Go”

  6. Why It Works • Tappers (we-Offense) • Listeners(they – Defense) • We know what to listen for – they do not Example - 904 • They hear 2nd-3rd digits together – (9) (04) • Wehear 1st and 2nd digits together - (90) (4) lets look @ how WE Say and Hear Each

  7. No Huddle Talk – Series (1st digit) What We Say and Hear(Listen) • 9 – Jet Series • 8 – Pro Pistol • 7 – Sprint Pass • 6 – Read • 5 – 5 step drop back • 4 – Veer Option • 3 – 3 step drop back • 2 – Half Back Run • 1 – Full Back Run

  8. No Huddle Talk – POA (2nd digit) What We Say and Hear (Listen) Odd #’s – Left Even #’s – Right *Note - 3rd digit is a dummy # (0-9) *10=teen 70 50 10 40 00 (0h) 90 30 20 60 80 C T G Y G T X Z J Q B

  9. Lets See it in ActionAce Right – 90 (Iowa 902) No Huddle Teaching - TRIPLE AAA (1A) All in proper Alignment (2A) All Listening to Assignment (3A) All off Ball – Confident Action

  10. How to expand – Attack Cues • ATTACK CUE = CONCEPT CUE • attack cue makes ALL 3 digits mean something • Compass Calls (North – South – East – West)

  11. Example - Again – Listen • “NORTHERN IOWA” = “NORTH” cues PAP-DROPBACK • Digit #1 and #2 (play fake) = (90) JET STRETCH RIGHT • Digit #3 (2) Route Concept = All Go Routes / 4 verts) • Example:“NORTHERN IOWA”(9 -0) - 2 • CUES = PAP dropback / slide pro / jet stretch / all Go • Tappers (we-Offense) know what we are listening for • Listeners (them – Defense) don’t know • *They still hear a PLACE (IOWA or NORTHERN IOWA)

  12. Why and How It Works • PROVEN Memorization Techniques • Themes or Patterns • Alliteration • Unique terms or Memory Markers • Chunking • Scaffolding • HOW (concrete examples) • Themes: Compass Cues= Play Action Pass *example: North-South-East-West • Alliteration: first letter of word as cue (R)ocket = Right • Memory Markers: embedded cues (green=go) • Chunking: use and combine small bits (units) • Scaffolding: build upon each concept (Sonic)

  13. How we Create Rhythm • TEMPO CUE = OFFENSIVE SPEED • “GOGO”TEMPO (FAST) • adding GOGO cue alerts everyone to get set-ready to go!

  14. Gogo – Example #1 • “Gogo” = cues fast tempo Play - replaces US State • “Gogo” = cues snap count on 1st Go • “Gogo” = cues team to get set NOW • *use only core – simple and best plays • *use Run Plays after a first down (runs clock) • Example:“Right-Right’ - “Gogo”(2 / 4) / 8 • PLAY ? • 24 (core blast – top inside run – aggressive)

  15. How we Simplify and Speed up • TEMPO CUE = OFFENSIVE SPEED • “SUPER SONIC”TEMPO (FASTER) • 1 word for everything! • Great with read plays (3 plays in 1 - triangle) • Simplifies calls for plays with many parts

  16. Sonic – Example #2 • Replaces – snap count and play *use with packaged plays and when you want to speed up the game + auto 2 min offense - all set “Tri Left” (3x1)+ “Rocket–Rocket” (twice) • CUES =Snap on 1st Go (nothing said) • CUES = Packaged Play: pass-run-run option • Bubble screen Left by #3 rec (Rocket = bubble) • Run Play 64 (Rocket = TwrapBlast Right) • Qb keep out backdoor Left (Rocket = Read DEnd)

  17. Teaching and Learning • Teach How people Learn BEST • Foundations (keep to 3 / with blitz beaters) • Themes or Memory Markers (unique cues) • # and Word Association (alliteration) • Chunking (unit 1 = formation / unit 2 = play) • Scaffolding (build concept upon concept) Theyhear Everything – We hear One thing!

  18. Teaching Progression • 1st Install & TeachusingRegular No Huddle Talk *example = 2 back blast (23-24) & sprint base (Seattle 77-78) • 2nd ADD – Gogo tempo with simple-sound-core RUN and Pass Plays (1 run / 1 pass) *example= 2 back blast (23-24) or sprint base (Seattle 77-78) • 3rd ADD – Sonic tempo with same simple core Run and Pass Plays (blast / flood) + package plays *example= 2 back blast (23 = “Boise” & 24 = “Baltimore”) *example= sprint base (“Seattle Lisa” or “Ray”) *example= Twrap Bubble Read (“Laker or Rocket)

  19. Less is More • *Chip Kelly (former Oregon HC / NFL HC) “Do not put a limit on your players’ minds; they will learn whatever you teach them.” • Less said = less to process (bundle calls) • Fun and Fast (yet fundamentally sound) *(see next-last slide) website link-video of Oregon Offense Overview *that’s it – get it / got it / good

  20. Tutorial link - Video • 2012 Oregon Offense (Chip Kelly Scheme) • Fishduckwebsite • Good Overview of Concept Teaching • Good Overview of Why so Successful • Oregons Most Important Offensive Play • http://fishduck.com/2012/08/oregons-most-important-offensive-play/

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