1 / 46

P&G GLOBAL Tribing

P&G GLOBAL Tribing. Eunhee Ko & Rui Ding. Agenda. Introduction Research Questions and Objectives Structure of Study Online Community Framework for Teens Application to Beinggirl.com Teens’ Interview Findings Website Analysis Findings Overview of Beinggirl.com Recommendations.

kellyweaver
Download Presentation

P&G GLOBAL Tribing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. P&G GLOBAL Tribing Eunhee Ko & Rui Ding

  2. Agenda • Introduction • Research Questions and Objectives • Structure of Study • Online Community Framework for Teens • Application to Beinggirl.com • Teens’ Interview Findings • Website Analysis Findings • Overview of Beinggirl.com • Recommendations

  3. 1. INTRODUCTION • Research Background • Online communities are big phenomenon of today and intriguing for companies because of the emerging enormous business opportunities. • Success stories: Myspace (myspace.com), Facebook (facebook.com), Cyworld (cyworld.nate.com), or Habohotel (habohotel.com). • P&G FemCare organization is interested in exploring further opportunities in online communities. • What makes some of online communities work? – success factors of online communities. • This study is… • This research is conducted as a Capstone study for the College of Business at University of Cincinnati • This research is participating in the “Developing a Model for Leveraging Global Tribes” project of Procter and Gamble.

  4. 2. RESEARCH QUESTIONS and OBJECTIVES Research Questions • What are online communities framework for successful online communities for teens? • How could the online communities framework be applied to help address key business questions from the FemCare organization? • Beinggirl.com currently only reaches 10% of global teens, yet this vehicle has the highest ROI for the marketing investment ($3+). Can leveraging global tribe learning help take beinggirl.com reach from 10% to 90%? • How can FemCare turn beinggirl.com into a profit center? • How should FemCare think about the approach of having the portfolio of FemCare brands represented on beinggirl vs. creating unique sites for each brand and/or partnering with brands in other categories?

  5. 2. RESEARCH PROBLEMS and QUESTIONS Research Objectives • Identify key success factors of teens’ online communities • Recommend how to apply the key success factors of teens’ online communities to help address key business questions from the FemCare organization: Learning Objectives Operational Objectives • Leveraging existing frameworks for successful online brand communities and from thought leaders in the community-building arena. • Researching the behavior characteristics of teens. • Finding principles that can be used in building the successful brand communities for teens. • Creating a framework outlining the various business models for how online communities can enable brand growth among teens. • Testing the framework in the real world. • Help take beinggirl.com reach from 10% to 90%. • Help FemCare turn beinggirl.com into a profit center. • Help FemCare make decision on the approach of having the portfolio of FemCare brands represented on beinggirl.com vs. creating unique sites for each brand and/or partnering with brands in other categories

  6. 3. STRUCTURE of STUDY Part I Part II Teens Interview Previous Articles Application Online Community Framework Recommendations For beinggirl.com Beinggirl Analysis Websites Analysis Case Analysis

  7. 4. ONLINE COMMUNITY FRAEMWORK FOR TEENS

  8. 4.ONLINE COMMUNITY FRAEMWORK FOR TEENS • Methodology - Key success factors taken from… • The preceding articles about virtual communities • Our online communities analyses. • Research about teens’ purchasing and online behaviors • The model consists of… [Stage I] Online Brand Building Process (Stage I) derived from Cleland’s study (2002). [Stage II] The 8Cs (Stage II) drawn from Cleland’s study (2002) and Atmospheric Factors (Stage II) from Muniz and O’guinn’s study (2001). [Stage III] Teens Factors (Stage III) from previous researches about teens online and purchasing behaviors and their psychology and Online Community Factors (Stage III) from online communities analysis

  9. Online Community Framework for Teens Stage (III) The 8Cs Technical Factors Technical Factors Teens Factors Convenience Unaware UbiquitousEngagement Connectivity Functionalities Relationships Content Aware Life Style Customization Consent Emotional Connections Communities Interactivity Browser Refuser Customer Care Cross Category Factor Online Community Factors Communication Self-Expressions User Atmospheric Factors Opportunities of Personal Or Professional Growth Sense of Moral Responsibility Purchasing Behaviors Loyal Entertaining Items Consciousness Of Kind Relationships Shared Rituals And Beliefs Life-enhancing and Educational Information Stage (II) Stage (I)

  10. Stage I – Online Brand Building Process Unaware Aware Browser User Loyal Refusers Sales($) Online Brand Building Process (Stage I) derived from Cleland’s study (2002).

  11. Online Community Framework for Teens Stage (III) Technical Factors Teens Factors Unaware UbiquitousEngagement Relationships Aware Life Style Emotional Connections Interactivity Browser Refuser Online Community Factors Self-Expressions User Opportunities of Personal Or Professional Growth Purchasing Behaviors Loyal Entertaining Items Relationships Life-enhancing and Educational Information Stage (II) Stage (I) The 8Cs Technical Factors Convenience Connectivity Functionalities Content Customization Consent Communities Customer Care Cross Category Factor Communication Atmospheric Factors Sense of Moral Responsibility Consciousness Of Kind Shared Rituals And Beliefs

  12. Stage II - Customer Experiences of Online Communities The 8Cs Technical Factors Convenience Connectivity Functionalities Content Customization Consent Communities Customer Care Cross Category Factor Communication Atmospheric Factors Sense of Moral Responsibility Consciousness Of Kind Shared Rituals And Beliefs 8Cs Online Business Community Model Muniz and O’Guinns Study – Brand Community

  13. Stage II - Customer Experiences of Online Communities “The 8Cs of the Online Brand Experiences” From Robin Cleland’s (2002) “Successful Brand Community Building Framework”

  14. Stage II - Customer Experiences of Online Communities Online Business Community Model” From Laine’s (2006) “Successful online Business community Model”

  15. Stage II - Customer Experiences of Online Communities Muniz and O’Guinns’ (2001) “Brand Community” • Consciousness of Kind • Consciousness of kind refers to the intrinsic connections that members feel toward one another, and the collective sense of difference from others not in the community. It also refers to the sense of belongingness to an imagined community of people who share similar interests. • Shared Rituals and Beliefs • Shared by all the community members and that are unique to the community. • They define the culture, character and conduct within the community. • Sense of Moral Responsibility • This refers to an inherent sense of duty that members of a community feel towards the community as a whole and towards other members individually.

  16. Online Community Framework for Teens Stage (III) Technical Factors Teens Factors Teens Factors UbiquitousEngagement Unaware Relationships Life Style Aware Emotional Connections Interactivity Browser Refuser Online Community Factors Self-Expressions User Opportunities of Personal Or Professional Growth Purchasing Behaviors Entertaining Items Loyal Relationships Life-enhancing and Educational Information Stage (II) Stage (I) The 8Cs Technical Factors Convenience Connectivity Functionalities Content Customization Consent Communities Customer Care Cross Category Factor Communication Atmospheric Factors Sense of Moral Responsibility Consciousness Of Kind Shared Rituals And Beliefs

  17. Stage III - Promoting Factors of Online Experiences Technical Factors Teens Factors Teens Factors UbiquitousEngagement Relationships Life Style Emotional Connections Interactivity Online Community Factors Self-Expressions Opportunities of Personal Or Professional Growth Entertaining Items Relationships Life-enhancing and Educational Information Articles about Teens Online Community Analysis

  18. Online Community Framework for Teens Stage (III) Technical Factors Teens Factors Unaware UbiquitousEngagement Relationships Aware Life Style Emotional Connections Interactivity Browser Refuser Online Community Factors Self-Expressions User Opportunities of Personal Or Professional Growth Purchasing Behaviors Loyal Entertaining Items Relationships Life-enhancing and Educational Information Stage (II) Stage (I) The 8Cs Technical Factors Convenience Connectivity Functionalities Content Customization Consent Communities Customer Care Cross Category Factor Communication Atmospheric Factors Sense of Moral Responsibility Consciousness Of Kind Shared Rituals And Beliefs

  19. Application • Practical objectives: • Help take beinggirl.com reach from 10% to 90%. • Help FemCare turn beinggirl.com into a profit center. • Help FemCare make decision on the approach of having • the portfolio of FemCare brands represented on • beinggirl.com vs. creating unique sites for each brand • and/or partnering with brands in other categories

  20. Overview • Teens interview • ------------------------- • 23 teens • Aged from 12 to 18 • Face-to-face interview, online conferences, telephone interview • Qualitative rather than quantitative • Asked about general online behavior as well as their experience on beinggirl.com • Framework bases website Analysis • ------------------------------------------------ • Framework based analysis if 5 online communities • Findings of how they realize the framework components Recommendations • Framework bases beinggirl.com Analysis • ------------------------------------------------ • Current beinggirl’s performance based on framework

  21. Our Target • 3 Distinct Segments • Adventurous Users • Interest Improvers • Practical Users

  22. Teens’ Interview Findings • What teens seek from the online community • The feeling of belonging (communicating with friends, sharing the interest, beliefs, etc.) • Expressing themselves (blogs, discussion boards, articles, photos, videos, etc.) • Helpful information (health care, relationship, Q&A, professional improvement, etc.) • Fun (games, quizzes, activities, music, fashion, etc.) • What drives Teens to go online • Interest is the main drive

  23. Teens’ Interview FINDINGS Customization Content Community Communication Consent, Convenience, Connectivity & Customer Care • The 8Cs pyramid

  24. Beinggirl.com Customization Content Community Communication Consent, Convenience, Connectivity & Customer Care • Active Users: • 1.8M • Sponsors: • Tampax • Always • Partners: • Sony Music • UN Hero • Content: • Expertise health care information

  25. Intro to 5 Example websites • Gurl.com: • The first online community for girls. • Girlsinc.org: • Started from an off-line community and extends its community online • Sunsilkgangofgirls: • Built by one of beinggirl’s competitor, Launched in December, 2005 and currently have 550,003 active members • Girlspace • Launched by Kotex, an example of how to handle health care information • Cyworld.com • Korean website, • 90% of Koreans in their 20s have a Cyworld blog called Minihomepi   • 11.9mn bloggers across the entire population (48.3mn) • Korean population is 10% of the whole website users.

  26. Recommendations • Recommendation1-Rearrange the content • Teens’ interview result: • Teens’ decision process mostly on the first expression on the website • Most of the teens get the first expression from the main page • The topics teens love most • music, original articles, blogs, discussion boards, beauty and fashion, games & quizzes, are loved by most of the teens • Career development and professional information are also some searching topics of teens • Health care is a topic teens would like to know, and search but not what they want to get all the time

  27. Recommendations • Recommendation1-Reposition the online community • Positions of the 6 online communities • gURL.com: a teens’ online community to communicate, have fun • Girlsinc.org: an extension of the off-line community • Sunsilkgangofteens.com: a place teens can create their own gangs and share the same interest with teens with the same interest • Launched 2 years and has 556, 000 members and is growing everyday. • Girlspace.com: a place to explore the health information of teens and have fun • Currently, it has been combined to Kotex.com • Cyworld.com: an online club which provide customer created blogs, journals and discussion groups • Has a coverage of % of Korean population • Extends to several countries including U.S.A • Beinggirl.com: a website providing expert health care information and related information

  28. Recommendations • Teens interview result • Interest is the main drive of teens’ online behavior • The health care information is helpful but not the main interest of teens • Reposition of beinggirl.com • Becoming a fun space for teens with expert information and helpful product suggestion and information

  29. Recommendations • Recommendation2-Rearrange the content • How each of the websites make their main pages

  30. Recommendations • Recommendation2-Rearrange the content • How each of the websites make their main pages

  31. Recommendations • Recommendation2-Rearrange the content • How each of the websites make their main pages

  32. Recommendations • Recommendation2-Rearrange the content • How each of the websites make their main pages

  33. Recommendations • Recommendation2-Rearrange the content • How each of the websites make their main pages

  34. Recommendations • Recommendation2-Rearrange the content • Current Beinggirl.com

  35. Recommendations • Recommendation2-Rearrange the content • Some possible changes on beinggirl.com An example of the possible interface • The information is categorized based on their interest • The main body list some topics that are new and hit the spot of teens’ interest • The health information is integrated into “explore together” The advantage of doing this: • Increase the interest of the website • Make the sections more clear according to teens’ interest

  36. Recommendations • Recommendation3-Community Building • Teens interview • Belongling is something teens seek from online community • Three Models: • Pure online: sunsilkgangofgirls.com, gRURL.com, girlspace.com (Kotex.com) • From off-line to online: girlsinc.org • Online with off-line elements: cyworld.com, beinggirl.com • To make the teens more involved in the community • Allow both online and off-line communication in the community • Give teens more opportunities to involve in the organization and management in the online community • Give teens some opportunities to become popular among their peers

  37. Recommendations • Recommendation3-Community Building • the structure of the community • We highly recommend that beinggirl.com can build its community from both online and off-line ways. • Beinggirl.com can arrange or co-operate with some organizations or programs (i.e. hero, etc.) to provide volunteer opportunities or other opportunities to increase the members’ involvement in the community. • The recommended structure can be described as follows: Beinggirl Partners& Sponsors Online Activities Off-line Activities Beinggirl Members

  38. Recommendations • Recommendation4-Provide more customized components • Teens interview • Customization has high attraction to teens • 3 ways of customization • customer created content: blogs, original articles, videos, etc • customer created group: gangs, chatting rooms, etc. • customizable color. • Two good examples: • Sunsilkgangof teens-customer created groups • Cyworld.com-customer created content (blogs)

  39. Recommendations • Recommendation4-Provide more customized components • Blogs

  40. Recommendations • Recommendation4-Provide more customized components • Discussion boards • Customer created discussion groups • Allowing customers to involve in the management of the discussion groups • Create shortcut for teens to invite their friends to join the discussion groups directly from the browser • Provide a wide range of topics to give teens more choices • Encourage teens to invite their friends to the discussion board • Provide in-time feedback and the board managers take the responsibility to check and monitor the topics and they have rights to clean the board based on the principles and the rules.

  41. Recommendations • Recommendation4-Provide more customized components • Discussion boards • A possible structure of discussion boards Beinggirl Staff Board Manager Board Manager Board Manager Discussion Board Discussion Board Discussion Board Visitors

  42. Recommendations • Recommendation5-Increase Awareness • Teens Interview • What other websites do • Word-of-mouth: All of them • Celebrities: Sunsilkgangofgirls.com, girlsinc.org • Activities: Girlsinc.org, beinggirl.com • Suggested Approaches • Promoting the programs and activities organized by beinggirl.com or the sponsors of beinggirl.com • Invite celebrities among teens to open discussion boards or blogs on beinggirl.com or attend the activities organized by beinggirl.com • Allow customer created groups or chatting rooms and provide tools to allow teens invite friends to their group directly from the browser

  43. Recommendations • Other Recommendations • Sustainable Development: • Beinggirl.com should keep an active member pool • Schedule off-line forum for teens to share their opinions and get in touch with each others.

  44. Action Plan • Repositioning • Rearrange the content • Promotion to get Awareness • Customization • Community Building • Sustainable development components Building • Step By Step, to win the game…

  45. Questions & Comments?

More Related