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Renderings and Fly-bys

Renderings and Fly-bys. Presented by: Tara Hoffman of Office Environments, Inc. thoffman@oeonine.net. Building Architecture Creative use and modification of architectural elements to create an interesting and animated space Using Sketch-Up Basic how-to and tips Using Lighting

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Renderings and Fly-bys

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  1. Renderings and Fly-bys Presented by: Tara Hoffman of Office Environments, Inc. thoffman@oeonine.net • Building Architecture • Creative use and modification of architectural elements to create an interesting and animated space • Using Sketch-Up • Basic how-to and tips • Using Lighting • Basic lighting techniques to enhance your presentation • Rendering Styles • Several rendering presentation techniques to try • Virtual Walk-throughs and Fly-bys • Basic how-to and ideas to expand your video presentation

  2. Building Architecture and Lighting Create detail within the space • Add accessories/art/plants Creative use of Walls and Windows • Change the height and elevation to use walls as balconies / Railings/ Beams : Virtually any rectilinear object you may need to build • Use an extra wall to add depth to art • Window and door options –select window or door -> right click -> properties to add mullions, panels, double hinge etc. Use Sketch Up / Google 3d Warehouse • Source for additional items such as stairs, people, cars, exterior scenes

  3. Building Architecture & Lighting • Creating the sunlight effect with spotlights • Place spotlight with target inside the room or building & fixture outside of window or door • Turn up brightness to create shadows & reflection on the windows • Lighting in Ceiling to Enhance Architectural Elements • Placing ceiling lights near wall or column will create lighting effects to enhance the architectural elements

  4. Rendering Styles Set Rendering Output to “Contour Image” in the Render to File Dialog Black and White Outline Drawing • Equivalent to AutoCAD ‘hide’ • Use for concept sketches, illustrate a revision. • Use as a background for a presentation

  5. Rendering Styles Shaded • Use for concept sketches or when presenting multiple options • Use the material tool to create monochromatic parts and pieces • Normal quality shows textures and lighting without shadows Set Rendering Output to “Normal Quality” in the Render to File Dialog

  6. Rendering Styles Workstation Typicals or Clusters • White Background • Use No Floor or Reflective Floor • Use spotlights to enhance any reflective elements such as metallic finishes or glazed elements • Use ceiling lights & shadows to enhance a reflective floor • Always set output to the highest rendering quality • Use a minimum of 300dpi if the image is being printed • Use a higher dpi if Image is being printed in a large scale (anything larger than letter size) or if image is being projected or presented on a large screen Turn off the floor for a rendering of a typical or cluster by right clicking in the 3d space - selecting ‘Floors’ from the drop down and unchecking the “Show Floor” Option

  7. Rendering Styles Rendering a Room • Use ceiling lighting to brighten walls • Use panorama background images • Use external process for photorealistic renderings • If parts & pieces of your image are missing, adjust the rendering limits • Use a minimum of 300dpi if the image is being printed • Use a higher dpi if Image is being printed in a large scale (anything larger than letter size) or if image is being projected or presented on a large screen A highly reflective surface can be a dynamic base for a typical or cluster.. Increase the “Reflective” and “Specular”(Gloss) Options in the material dialog

  8. Rendering Styles Rendering a Room -Create Sunlight with Spots shining into windows -Increase Spotlight Brightness -Turn on Shadows Option -Add accessories to give image a more life like quality

  9. Rendering Styles Rendering a Full Building • Turn up the ambient lighting • Add Contrast • Use additional ceiling lights/spotlights sparingly • Eliminate Ceiling • Use white background • Create your own Panorama effect for higher quality & larger overall image • Use external process for photorealistic renderings • If parts & pieces of your image are missing, adjust the rendering limits • Use a minimum of 300dpi if the image is being printed • Use a higher dpi if Image is being printed in a large scale (anything larger than letter size) or if image is being projected or presented on a large screen

  10. Virtual Walkthroughs Using the Simple Path • Draw basic path • Edit by sliding the points ( yellow squares) • White circles are the direction the camera is ‘looking’ • When turning corners make transitions as smooth as possible

  11. Virtual Walkthroughs Selecting Settings • Height • - ~66” for a “walk-through” effect • ~90” for a “fly-by” effect • View angles set ~ 45 for wider angle without distorting the frame • Pitch • ~9-15 for “walk-through” • ~15-25 for “fly-by” • Speed/Frame Rate • Changing the speed will change the amount of individual points • Selecting Settings • Video Quality Settings • Rendering Quality • Video Size • Video Quality • Saving the video • Allow at least overnight for videos to save • Highest settings may take as long as 2-3 days to save • Try several short clips up to 10 seconds at a time instead of one long video

  12. Virtual Walkthroughs Use a video editing software • I-Movie • Microsoft Movie Maker • Wax • etc. Incorporate 2D images using a panorama effect to pan across the image or zoom Incorporate your client’s logo fade in and out as a transition Incorporate music Either send the file to your client or upload to the internet & share a link

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