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Project #3: Avatar

Project #3: Avatar. Design your own Avatar. What is an Avatar?. http://dictionary.reference.com/browse/avatar?s=t. Hindu Mythology. Hindu  Mythology  . the  descent  of a deity to  the  earth in an incarnate form or some manifest  shape; the  incarnation of a god. A Symbol.

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Project #3: Avatar

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  1. Project #3: Avatar Design your own Avatar

  2. What is an Avatar? http://dictionary.reference.com/browse/avatar?s=t

  3. Hindu Mythology • Hindu Mythology . the descent of a deity to  the earth in an incarnate form or some manifest shape; the incarnation of a god.

  4. A Symbol • an embodiment or personification, as of a  principle, attitude, or view of life. Dreamstime.com

  5. Digital Technology • a graphical image that represents a person, as on the Internet. http://upload.wikimedia.org/wikipedia/en/5/55/Xbox_NXE_avatar.png

  6. Avatar Mouse • A mouse that is implanted with cells or tissue freshly extracted from a human being, as to test drug therapies for an individual patients or to study a disease process: Researchers transplanted samples of the patient’s tumor into specially bred avatars. http://www.theverge.com/2012/9/28/3422030/mouse-cancer-avatars-champions-oncology

  7. Science Fiction • a hybrid creature, composed of human and  alien DNA and remotely controlled by the mind of a genetically matched  human being.

  8. Project #3: Design your Avatar • Step #1: Read about James Cameron use of Digital 3D Modelling in his movie, Avatar. • Step #2: Research & Brainstorm your design using the Engineering Notebook format. Minimum of 2 pages required. • Step #3: Design your Avatar on Solidworks Due: Thursday, November 14, 2013.

  9. ‘‘Avatar’ Director James Cameron Headlines SolidWorks World 2010 Visual Effects Pioneer Will Share Stories of Overcoming Daunting Technical and Business Challenges CONCORD, Mass., Dec. 21, 2009 – A machinist, a truck driver, and then a winner of 11 Oscars, Hollywood filmmaker James Cameron is now a featured special guest at SolidWorks World 2010, taking place Jan. 31 through Feb. 3 in Anaheim, Calif. Cameron’s films, including Titanic, Aliens, and the Terminator franchise, have amassed over $3 billion in box office receipts. Not every tinseltown luminary could inspire an audience of 4,000-plus SolidWorks® software users, but Cameron is an innovator’s innovator. As part of his Hollywood resume, he has invented a plethora of technology for exploring the depth of the seas and outer space, including Mars. “James Cameron does magnificent things with technology and imagination. But in a way, he does exactly what every SolidWorks user does: confronts technical challenges, works out solutions, brings them to reality, and enjoys the success,” said Jeff Ray, DassaultSystèmesSolidWorks Corp. CEO. “We’re thrilled to have him at our event.” Cameron’s films have blazed new trails in visual effects and set numerous performance records. Among Cameron’s inventions: Filming, lighting, and robotic equipment for use in the extreme pressures of the deep; A 3D digital camera system to enable shooting of 2D and 3D film versions in parallel; and Mini fiber-spooling remotely operated vehicles (ROVs) for deep sea use. The making of Cameron’s new 3D feature film “Avatar,” a science fiction epic set in the virgin ecosystem of a distant planet, has required more than two years of new production technology development. Innovations include image-based facial performance capture, a real-time virtual camera for computer-generated production, and the SIMULCAM system, all of which help weave computer-generated characters into live-action scenes. These techniques are combined with stereoscopic photography to create a hybrid CG/live-action film. http://www.solidworks.com/sw/8586_8505_ENU_HTML.htm

  10. Engineering Design ProcessWe will be using 2 steps of the process (highlighted below) in this project. • Problem Definition • Idea Generation • Minimum 2 page • 4 different sketches/ideas on each page • Engineering Notebook format • Solution Creation- use Solidworks • Testing/Analysis • Final Solution or Output • Design Improvement

  11. Step 2: Idea Generation • Come up with as many ideas as possible • Think outside the box • One idea will be a good solution • Some ideas are recorded as a sketch • Some ideas are recorded as words • Describe the concept • Research can help you come up with ideas

  12. Solidworks Requirements: 1. Remember to start your sequence of commands with a 3-D command like… (min.3) • Extruded Boss/Base • Extruded Cut • Revolved Boss/Base for more complicated silhouettes (Basic Techniques: Revolves & Sweeps) • Swept Surface • Loft Surface • Sketching on different planes then using Lofted Boss/Base (Basic Techniques: Loft Tutorial) 2. Remember to stay in the 3-D command while sketching out your 2-D shapes. • Select a plane and start sketching your shape • Smart Dimension 3. Use the following commands to add detail. (min. 3) • Fillets • Shell • Assembly / Mate • Appearances 4. Remember to use short-cut commands (min. 1) • Mirror • Pattern Features

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