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uControl – week2

uControl – week2. 7. 5. 4. 2. 1. Automated service, repeat usage. Consumers: segmented by venue and age. Initially target larger venues and younger people. Interactive entertainment Receive promotions. Develop games, as proof of concept Analytics Business development

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uControl – week2

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  1. uControl – week2 7 5 4 2 1 • Automated service, repeat usage • Consumers: segmented by venue and age. Initially target larger venues and younger people • Interactive entertainment • Receive promotions • Develop games, as proof of concept • Analytics • Business development • Systems integration • Partners: • Game developers • Software Vendors • Content Mgmt Provider • Suppliers: • UC Berkeley (Technology IP – UCB/CS dept) • Personal assistance • Co-creation • Billboard owners • NFL/NHL/College Stadiums • Billboard Network Operators • Improve experience •  CPM 6 3 • Intellectual Property • Systems Integrators • Marketing agencies • Billboard operators • Wifi/3G/NFC • Signage Player • Display •  Ad effectiveness Advertisers/ Brands Sponsors • On display • Marketing agencies • Smartphone 9 8 • Technology development • (Human resources & Integration costs) • IT Infrastructure • Business development • Sales coverage • Software Licensing & Support • Charge per connections • CPM per week

  2. uControl – week3 7 5 4 2 1 • Automated service, repeat usage • Consumers: segmented by venue and age. Initially target larger venues and younger people • Interactive entertainment • Receive promotions • Develop games, as proof of concept • Analytics • Business development • Systems integration • Partners: • Game developers • Software Vendors • Content Mgmt Provider • Marketing agencies • Suppliers: • UC Berkeley (Technology IP – UCB/CS dept) • Personal assistance • Improve experience • Co-creation • Venue owners • NFL/NHL/College Stadiums 6 3 •  CPM • Creative content • Intellectual Property • Systems Integrators • Marketing agencies • Systems Integrators • Marketing agencies •  Ad effectiveness • Billboard Network Operators • WiFi/3G/NFC • WiFi/3G/NFC • Billboard operators • Signage Player • Display • On display Advertisers/ Brands Sponsors • Marketing agencies • Smartphone 9 8 • Technology development • (Human resources & Integration costs) • IT Infrastructure • Business development • Sales coverage • Software Licensing & Support • Advertizing revenue • OEM model; (white label games)

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