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Transforming cyber learning with innovative andragogy & emerging technology in the future eLearning frontier

Transforming cyber learning with innovative andragogy & emerging technology in the future eLearning frontier. By Dr. Joselina Cheng Heartland Conference March 2011. Overview . Technology & education Who moved my class? What’s the problem?

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Transforming cyber learning with innovative andragogy & emerging technology in the future eLearning frontier

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  1. Transforming cyber learning with innovative andragogy & emerging technology in the future eLearning frontier By Dr. Joselina Cheng Heartland Conference March 2011

  2. Overview • Technology & education • Who moved my class? • What’s the problem? • Innovative andragogy & tools • Emerging technology for future e-learning frontier • Q&A

  3. Technology & Education , Web 2.0 Alshare, Kwun, & Grandon, 2006; Waterhouse, 2005

  4. Who moved my classroom? • Face to face (F2F) • Information communication technology (ICT) • Hybrid, online, & distance • Formal/informal learning space

  5. Problem Statement • Teaching hybrid and online courses with text-based lectures may not fully address students’ auditory, visual, and kinesthetic learning styles in the global e-learning environment.

  6. Innovative andragogy & tools • Prentice Hall: MyFinace Lab, MyITLab, etc. • McGraw-Hill: LearnSmart, Tegrity, & SimNet • Web 2.0, SoftChalk, & Moodle • C2, Camtasia, Captivate, & Adobe • Social networking with Facebook or twitter, • Second Life & gaming • More….

  7. Myfinance Lab (MFL)

  8. SImNet – McGraw Hill • Technical Requirements • Broad-band Internet connection recommended • Adobe Flash Player 9 • Internet Explorer 6.x or 7.x • Firefox 2.x • Windows XP and Vista • 512 MB RAM is required, 1GB+ is recommended for better performance • 1Ggz+ processor is required • Adobe Acrobat Reader (for Print files) • Pages are optimized for display at 1024px x 768px or higher.

  9. eTutor Integration with WebCT/Blackboard Course Site

  10. Findings

  11. Digital Forensics: Intelligent eBook

  12. Emerging Technology & Future eLearning Frontier • Avatar 3D/Virtual & Second life • Gaming Tools, • Mobile Learning, Personal Learning, Environments • More Cloud; Open Tech Lab • Six Sense – • EduCauseInitiative report • More

  13. Time-to-Adoption: 1-3 years • Mobiles - i-Phone in Medicine • Cloud Computing • Mathematica 8 • GEO-Everything • Campus Life • Academic Info • Personal Web

  14. Time-to-Adoption: 3-5 years • Semantic-aware applications • Google search with semantic • Semantic Web in Education

  15. Related Innovative Research • Dr. Cheng Website http://www.busn.uco.edu/jcheng • Peer-reviewed journals (**Listed in Cabell’s Directories) • 2008 - Journal of Business and Behavioral Sciences, 1(2), pp. 67-78 • 2008, Journal of American Society of Business and Behavioral Sciences (ASBBS) eJournal, 5(1), pp. 42-51 • 2009 - Journal of Information System and Planning, 2(2), pp.28-53 • 2009 - International Journal Education Research, 4(1), pp. 68-77 • 2010- Journal of Information System and Planning, 2(1), pp.66-78

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