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Workshop day 2

Workshop day 2. Wednesday 10th march 2010. Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand. - Confucius, 450 B.C. Program for today. 10.00 - 12.30 start with designing a competence based project in 10 steps 12.30 - 13.00 small break

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Workshop day 2

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  1. Workshop day 2 Wednesday 10th march 2010

  2. Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand. - Confucius, 450 B.C.

  3. Program for today • 10.00 - 12.30 start with designing a competence based project in 10 steps • 12.30 - 13.00 small break • 13.00 - 14.30 follow up • 14.30 completion and end

  4. Summary • The content is always the learning question of the student related to the project (his own or in commission) he’s working on, the competence profile and models as Dublin descriptors.

  5. Defining a project: • a multidisciplinary problem or professional situation • A concentric problem • independant working of students

  6. the case: museum night Desiging a project together in 10 steps.

  7. the case: museum night • what will be the professional situation(realistic of simulated) in which a beginning professional will be confronted with? • The situation is representative for practise the profession • The situation contains dilemma’s, questions and problems • They offer a ultimate challenge.

  8. the case: museum night 2. what are the essentials of this case? - What are the goals of the project - What are the target groups? - What questions, problems, have to be solved? - What are the main critical professional situations the students are confronted with? • Lets mindmap with memo’s together

  9. the case: museum night 3. What are the most important tasks in which will be focussed by realising this project? • Which priority in tasks can you make? • What will can be an individual learning question of the student? • Lets mindmap with memo’s together

  10. the case: museum night 4. Define a list of subjects, issues and problems which are current and essential for solving and realising this project.

  11. the case: museum night 5. Which competences (check the list) belong to the choosen tasks? • And what will be the level? • Basic level: project will be realised. • Advanced level: project is applied in a context • Expert level: for the project a student is creating a solution/strategy • Lets mindmap with memo’s together

  12. the case: museum night 6. What knowledge and skills does the student need to realise the project? • What knowledge will be offered by supportive learning? • And what knowledge does the student has to learn by itself? Lets mindmap with memo’s together

  13. the case: museum night 7. Now you can define the whole case...

  14. the case: museum night 8. Define all results which has to be produced at the end of the project

  15. the case: museum night 9. Defining the assessment • competences => indicators => norm (level!)

  16. the case: museum night 10. Realising case in a manual for lectors and students

  17. You Are What You Do!

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