1 / 30

Displays

Displays. Chapter 8. Key Components in Display Design. Display Design Tasks. Determine nature of tasks that the display needs to support Perform detailed information analysis that identifies what the operator needs to know to carry out task

jolene-moon
Download Presentation

Displays

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Displays Chapter 8

  2. Key Components in Display Design

  3. Display Design Tasks • Determine nature of tasks that the display needs to support • Perform detailed information analysis that identifies what the operator needs to know to carry out task • Determine the characteristics of the human user who must perform the tasks

  4. Tools & Variables That The Designer Can Manipulate • Location – XY space or superimposed (heads-up) • Color – color versus monochrome • Dimensionality – planer vs perspective, mono vs stereo • Motion – what moves, how it moves • Intensity – what is bright, what is dim • Coding – physical dimensions assigned to variables, analog vs digital, analog/icons vs text • Modality – vision vs audition • What to display – information analysis

  5. Thirteen Principles of Display Design (4 categories) • Those that directly reflect perceptual operations • Those that can be traced to the concept of the mental model • Those that relate to human attention • Those that relate to human memory • Note that principles sometimes conflict and trade-offs must be considered

  6. Principles That Directly Reflect Perceptual Operations • Avoid absolute judgment limits • Use top-down processing • Take advantage of redundancy gain • Discriminability: similarity causes confusion

  7. Illustrations of Perception Principles

  8. Principles That Can Be Traced To The Concept Of The Mental Model • Principle of pictorial realism • Principle of the moving part • Principle of ecological interface design

  9. Principles Based On Attention • Principle of minimizing information access cost (search time) • Principle of proximity compatibility • Principle of multiple resources (presenting information from both visual and auditory)

  10. Illustration Of Proximity Compatibility Issues

  11. Principles Related To Memory • Principle of predictive aiding • Principle of knowledge in the world (placing visible reminders that will trigger appropriate action) • Principle of consistency

  12. Illustrations Of Predictive Aiding

  13. Alerting Displays • Warnings – most critical, auditory when time is of essence. Can be enhanced with visual display (flashing light) • Cautions – Usually softer auditory and/or visual • Advisories – mostly visual

  14. Label/Sign Displays • Generally static unchanging • Must be visible and legible • Must be able to discriminate from other labels • Must be meaningful • Must be in conspicuous location and associated with purpose

  15. Label/Icon Illustrations

  16. Monitoring Displays • Must be legible • Determine if analog or digital is most appropriate • Analog form should follow the principle of pictorial realism • Must be predictive in sluggish or slowly environments

  17. Monitory Displays

  18. Multiple Display Considerations • Display layout – frequency of use, relationship to sequence of use, consistency with other displays, and organized grouping • Head-up displays • Head-mounted displays • Configurable displays

  19. Illustration Of Display Layout

  20. Illustration Of Display Layout (cont.)

  21. Illustration of Head-Up Displays

  22. Configurable Displays

  23. Navigation Displays & Maps • Route Lists (directions) & Command Displays (Garmin, Magellan, Tom Tom, etc.) • Maps – legibility, clutter, position representations, map orientation, & scale • 3-D Maps – mainly valuable to pilots • Planning Maps & Data Visualization – satellite maps used for city planning, zoning, tax assessment, farming, etc.

  24. Good & Poor Mounting Of YAH Map

  25. Example Of Planning Map

  26. Quantitative Information Displays(Tables & Graphs) • Legibility • Clutter • Proximity • Format

  27. Illustration Of Trend Variables

  28. Illustration Of Confusion Principle

  29. Illustration Of Clutter Principle

  30. Illustration Of Proximity Principle

More Related