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Technology in the Classroom

Technology in the Classroom. Class 4. Agenda:. Recap: Games for/as learning E-Learning Seminar Groups Classroom Websites. E-Learning. E-Learning is the term applied to learning that takes place remotely, through the use of technology.

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Technology in the Classroom

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  1. Technology in the Classroom Class 4

  2. Agenda: • Recap: Games for/as learning • E-Learning • Seminar Groups • Classroom Websites

  3. E-Learning • E-Learning is the term applied to learning that takes place remotely, through the use of technology. • Today it is a given that Distance Education is delivered by some degree through E-learning. • Technology has always been a part of this process: School of the Air

  4. E-Learning • Today, most E-Learning is delivered through a “Learning Management System” (LMS). • An LMS can be used in varying degrees: • As a supplement to a face-to-face learning environment • As a means of communication between student and teacher (no face-to-face) • As an assessment/learning/evaluating tool (no teacher required)

  5. How does an LMS work: • Odds are that you already use an LMS… • Many Universities use them as administrative tools. • An LMS that delivers learning content will: • Pre-assess the user (sometimes) • Guide the student through a learning task • Evaluate and report

  6. What are some examples: • Blackboard • Desire2Learn • Edvance360 • PLATO

  7. Seminar Groups • Meet with your Group • Please feel free to find a comfortable place in the room/building • Take 30 minutes to explore/discuss the article your seminar leader has chosen • Provide your presenter with feedback • We will debrief on the 3 articles as a whole class.

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