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Commonwealth Games Transport Planning

Commonwealth Games Transport Planning. Mardi Blanch. Commonwealth Games Transport Planning. Importance of planning in the early stages Complexities of Commonwealth Games transport planning Key operational lessons for Games transport planning. Early Planning .

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Commonwealth Games Transport Planning

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  1. Commonwealth Games Transport Planning Mardi Blanch

  2. Commonwealth Games Transport Planning • Importance of planning in the early stages • Complexities of Commonwealth Games transport planning • Key operational lessons for Games transport planning

  3. Early Planning • Venues/ transport malls get designed and built early • Timeframe needed to plan, design and construct Games related infrastructure • Identify permanent / legacy work • Allocation of SPACE • Design / layout • Minimise rework • Immoveable deadline

  4. Complexities • Governance • Functional areas • Phases of planning • Transport constituents • Transport functions • Security • Legislation

  5. Functional Areas Areas

  6. Phases of Planning

  7. Secure vehicle Load Zones Accredited person entry (venue specific) VENUE Vehicle checkpoint Secure Vehicles Mag & bag Spectators Staff Front Of House Back Of House

  8. Beijing 2008 – Tiananmen Square public domain area Beijing 2008 – common domain area Common Domain • shared area inside the secure perimeter of a multi-venue precinct Public Domain • all areas containing people engaged in the Games experience requiring some level of Games service outside of the Games Venues

  9. State State VIP Fleet VIP Fleet Games Family Buses Games Family Buses Government Government VVIP ’ s VIP ’ s CGA Athletes Media Technical Officials Workfore Media TechnicalOfficials VIP VIP’s CGA Athletes Staff/Spectator VIP Fleet T1 T1 T2 T2 T3 T3 T4 T4 T4 T4 T5 T5 Team Team VVIP ’ s VIP ’ s CGA T1 T2 Team Team/ shuttle Shuttle Car Pool Shuttle Team Schedule Schedule Dedicated Car Car Minibus Public Car Car Car Public Bus Bus Bus Bus Bus Bus Transport Car Car Car Transport Transport Constituents

  10. Other Transport Clients / Groups • Accessible • Sponsors • Taxis / hire car / limousine • Chartered coaches • Rate card • Operational vehicles • Logistics vehicles • Spectating athletes (same sport/ different sport) • ENG

  11. Understand the operations

  12. Transport Portfolios • Bus operations • Fleet operations • Venue transport operations • Arrivals and departures • Public Domain transport - spectator and staff transport, ‘outside fence’ and public domain areas

  13. Security • Police / contract security / ADF / volunteers • Threat levels • Clean or Dirty? • 4 colour bus classification system for buses • White • Purple • Green • Yellow • Venue Access and Parking Permit scheme

  14. Three Tiers of Security

  15. Examples of Transport Space Requirements • Vehicle security check in areas • Lane closures / Games lanes / traffic management / road closures • Load zones, manoeuvring • Transit malls / transport interchange • Fleet depots / holding areas / commissioning site • Park and ride sites • Sponsor coach parking / chartered coach parking • Fenced and secure bus layover areas • Logistics screening site • Pedestrian queuing / corralling / bridges / crowd management

  16. It’s all about space

  17. CGV

  18. Melbourne Sports and Entertainment Precinct

  19. Operational Lessons for Early Planning • Know what spaces will be needed for the transport operation • Optimum size and location of space • Understand how the space operates • Access requirements • Security requirements • How to design the space • Permanent features / legacy • Traffic management

  20. Operational Lessons • Key learning – need to remove all conflicts! • Vehicle / vehicle conflicts • Vehicle / pedestrian conflicts • Pedestrian / pedestrian conflicts • Conflicts should be DESIGNED OUT at the early planning stage, when venues and transit malls are being designed. • Pedestrian crossings are an operational nightmare!

  21. Examples of how to Remove Conflicts • One way traffic and pedestrian flows • Left turn access to venues • Prohibit right turn movements • Grade separation – pedestrian bridges • Pedestrian / vehicle fences and barricades

  22. Remove all conflicts

  23. Operational Lessons • Pedestrian and crowd management is imperative to success of transport operations! • All transport constituents need to walk as part of their journey • Pedestrian management • Front of House • Back of House • Common Domain areas

  24. Pedestrian Management • Pedestrian modelling at the early stages to understand space requirements for • Crowd management / holding areas • Walkway widths • Location of pedestrian access points • Queuing space • Corralling areas and space requirements • Need and location of pedestrian bridges

  25. Commonwealth Games Transport Planning comes with a lot of complexities, and effective planning in the early stages can assist in making the transport operation a huge success. Thank you

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